source: trunk/source/persistency/ascii/src/G4tgbRotationMatrix.cc@ 1240

Last change on this file since 1240 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 6.3 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4tgbRotationMatrix.cc,v 1.8 2008/12/18 12:59:38 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30//
31// class G4tgbRotationMatrix
32
33// History:
34// - Created. P.Arce, CIEMAT (November 2007)
35// -------------------------------------------------------------------------
36
37#include "G4tgbRotationMatrix.hh"
38#include "G4RotationMatrix.hh"
39#include "G4tgrMessenger.hh"
40#include "G4tgrUtils.hh"
41#include "G4UIcommand.hh"
42
43// -------------------------------------------------------------------------
44G4tgbRotationMatrix::G4tgbRotationMatrix()
45{
46}
47
48
49// -------------------------------------------------------------------------
50G4tgbRotationMatrix::~G4tgbRotationMatrix()
51{
52}
53
54
55// -------------------------------------------------------------------------
56G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
57{
58 theTgrRM = tgr;
59}
60
61
62// -------------------------------------------------------------------------
63G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
64{
65 std::vector<G4double> values = theTgrRM->GetValues();
66
67 if( values.size() == 3 ) {
68 return BuildG4RotMatrixFrom3( values );
69 } else if( values.size() == 6 ) {
70 return BuildG4RotMatrixFrom6( values );
71 } else if( values.size() == 9 ) {
72 return BuildG4RotMatrixFrom9( values );
73 }
74 else
75 {
76 G4String ErrMessage = "Number of values is: "
77 + G4UIcommand::ConvertToString(G4int(values.size()))
78 + G4String(". It should be 3, 6, or 9 !");
79 G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
80 "InvalidData", FatalException, ErrMessage);
81 }
82 return 0;
83}
84
85
86// -------------------------------------------------------------------------
87G4RotationMatrix*
88G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
89{
90 G4RotationMatrix* rotMat = new G4RotationMatrix();
91
92 rotMat->rotateX( values[0] );
93 rotMat->rotateY( values[1] );
94 rotMat->rotateZ( values[2] );
95
96#ifdef G4VERBOSE
97 if( G4tgrMessenger::GetVerboseLevel() >= 1 )
98 {
99 G4cout << " Constructing new G4RotationMatrix from 3 numbers "
100 << GetName() << " : " << *rotMat << G4endl;
101 }
102#endif
103
104 return rotMat;
105}
106
107
108// -------------------------------------------------------------------------
109G4RotationMatrix*
110G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
111{
112 G4double thetaX = values[0];
113 G4double phiX = values[1];
114 G4double thetaY = values[2];
115 G4double phiY = values[3];
116 G4double thetaZ = values[4];
117 G4double phiZ = values[5];
118
119 // build the 3 axis from the values
120 CLHEP::Hep3Vector colx(std::sin(thetaX)*std::cos(phiX),
121 std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
122 CLHEP::Hep3Vector coly(std::sin(thetaY)*std::cos(phiY),
123 std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
124 CLHEP::Hep3Vector colz(std::sin(thetaZ)*std::cos(phiZ),
125 std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));
126
127 // Now create a G4RotationMatrix (HepRotation), which can be left handed.
128 // This is not foreseen in CLHEP, but can be achieved using the
129 // constructor which does not check its input arguments!
130
131 CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
132 colx.y(),coly.y(),colz.y(), // (inverted)
133 colx.z(),coly.z(),colz.z());
134
135 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
136
137#ifdef G4VERBOSE
138 if( G4tgrMessenger::GetVerboseLevel() >= 1 )
139 {
140 G4cout << " Constructing new G4RotationMatrix from 6 numbers "
141 << GetName() << " : " << *rotMat << G4endl;
142 }
143#endif
144
145 return rotMat;
146}
147
148// -------------------------------------------------------------------------
149G4RotationMatrix*
150G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
151{
152 // build the 3 axis from the values
153 CLHEP::Hep3Vector colx(values[0],values[1],values[2]);
154 CLHEP::Hep3Vector coly(values[3],values[4],values[5]);
155 CLHEP::Hep3Vector colz(values[6],values[7],values[8]);
156
157 // Now create a G4RotationMatrix (HepRotation), which can be left handed.
158 // This is not foreseen in CLHEP, but can be achieved using the
159 // constructor which does not check its input arguments!
160
161 CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
162 colx.y(),coly.y(),colz.y(), // (inverted)
163 colx.z(),coly.z(),colz.z());
164
165 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
166
167#ifdef G4VERBOSE
168 if( G4tgrMessenger::GetVerboseLevel() >= 1 )
169 {
170 G4cout << " Constructing new G4RotationMatrix from 9 numbers "
171 << GetName() << " : " << *rotMat << G4endl;
172 }
173#endif
174
175 return rotMat;
176}
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