| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * *
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| 21 | // * Parts of this code which have been developed by QinetiQ Ltd *
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| 22 | // * under contract to the European Space Agency (ESA) are the *
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| 23 | // * intellectual property of ESA. Rights to use, copy, modify and *
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| 24 | // * redistribute this software for general public use are granted *
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| 25 | // * in compliance with any licensing, distribution and development *
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| 26 | // * policy adopted by the Geant4 Collaboration. This code has been *
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| 27 | // * written by QinetiQ Ltd for the European Space Agency, under ESA *
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| 28 | // * contract 17191/03/NL/LvH (Aurora Programme). *
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| 29 | // * *
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| 30 | // * By using, copying, modifying or distributing the software (or *
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| 31 | // * any work based on the software) you agree to acknowledge its *
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| 32 | // * use in resulting scientific publications, and indicate your *
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| 33 | // * acceptance of all terms of the Geant4 Software license. *
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| 34 | // ********************************************************************
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| 35 | //
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| 36 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 37 | //
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| 38 | // MODULE: G4NuclearAbrasionGeometry.cc
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| 39 | //
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| 40 | // Version: B.1
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| 41 | // Date: 15/04/04
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| 42 | // Author: P R Truscott
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| 43 | // Organisation: QinetiQ Ltd, UK
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| 44 | // Customer: ESA/ESTEC, NOORDWIJK
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| 45 | // Contract: 17191/03/NL/LvH
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| 46 | //
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| 47 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 48 | //
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| 49 | // CHANGE HISTORY
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| 50 | // --------------
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| 51 | //
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| 52 | // 18 November 2003, P R Truscott, QinetiQ Ltd, UK
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| 53 | // Created.
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| 54 | //
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| 55 | // 15 March 2004, P R Truscott, QinetiQ Ltd, UK
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| 56 | // Beta release
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| 57 | //
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| 58 | // 4 June 2004, J.P. Wellisch, CERN, Switzerland
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| 59 | // resolving technical portability issues.
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| 60 | //
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| 61 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 62 | ////////////////////////////////////////////////////////////////////////////////
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| 63 | //
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| 64 | #include "G4NuclearAbrasionGeometry.hh"
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| 65 | #include "G4WilsonRadius.hh"
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| 66 | ////////////////////////////////////////////////////////////////////////////////
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| 67 | //
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| 68 | G4NuclearAbrasionGeometry::G4NuclearAbrasionGeometry (G4double AP1,
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| 69 | G4double AT1, G4double r1)
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| 70 | {
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| 71 | //
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| 72 | //
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| 73 | // Initialise variables for interaction geometry.
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| 74 | //
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| 75 | G4WilsonRadius aR;
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| 76 | AP = AP1;
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| 77 | AT = AT1;
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| 78 | rP = aR.GetWilsonRadius(AP);
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| 79 | rT = aR.GetWilsonRadius(AT);
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| 80 | r = r1;
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| 81 | n = rP / (rP + rT);
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| 82 | b = r / (rP + rT);
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| 83 | m = rT / rP;
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| 84 | Q = (1.0 - b)/n;
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| 85 | S = Q * Q;
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| 86 | T = S * Q;
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| 87 | R = std::sqrt(m*n);
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| 88 | U = 1.0/m - 2.0;
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| 89 | //
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| 90 | //
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| 91 | // Initialise the threshold radius-ratio at which interactions are considered
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| 92 | // peripheral or central.
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| 93 | //
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| 94 | rth = 2.0/3.0;
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| 95 | B = 10.0 * MeV;
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| 96 | }
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| 97 | ////////////////////////////////////////////////////////////////////////////////
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| 98 | //
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| 99 | G4NuclearAbrasionGeometry::~G4NuclearAbrasionGeometry ()
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| 100 | {;}
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| 101 | ////////////////////////////////////////////////////////////////////////////////
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| 102 | //
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| 103 | void G4NuclearAbrasionGeometry::SetPeripheralThreshold (G4double rth1)
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| 104 | {if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}
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| 105 | ////////////////////////////////////////////////////////////////////////////////
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| 106 | //
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| 107 | G4double G4NuclearAbrasionGeometry::GetPeripheralThreshold ()
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| 108 | {return rth;}
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| 109 | ////////////////////////////////////////////////////////////////////////////////
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| 110 | //
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| 111 | G4double G4NuclearAbrasionGeometry::P ()
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| 112 | {
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| 113 | //
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| 114 | //
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| 115 | // Initialise the value for P, then determine the actual value depending upon
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| 116 | // whether the projectile is larger or smaller than the target and these radii
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| 117 | // in relation to the impact parameter.
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| 118 | //
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| 119 | G4double P = 0.0;
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| 120 |
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| 121 | if (rT > rP)
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| 122 | {
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| 123 | if (rT-rP<=r && r<=rT+rP) P = 0.125*R*U*S - 0.125*(0.5*R*U+1.0)*T;
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| 124 | else P = -1.0;
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| 125 | }
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| 126 | else
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| 127 | {
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| 128 | if (rP-rT<=r && r<=rP+rT) P = 0.125*R*U*S - 0.125*(0.5*std::sqrt(n/m)*U-
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| 129 | (std::sqrt(1.0-m*m)/n - 1.0)*std::sqrt((2.0-m)/std::pow(m,5.0)))*T;
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| 130 | else P = (std::sqrt(1.0-m*m)/n-1.0)*std::sqrt(1.0-b*b/n/n);
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| 131 | }
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| 132 |
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| 133 | if (!(P <= 1.0 && P>= -1.0))
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| 134 | {
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| 135 | if (P > 1.0) P = 1.0;
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| 136 | else P = -1.0;
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| 137 | }
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| 138 | return P;
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| 139 | }
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| 140 | ////////////////////////////////////////////////////////////////////////////////
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| 141 | //
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| 142 | G4double G4NuclearAbrasionGeometry::F ()
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| 143 | {
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| 144 | //
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| 145 | //
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| 146 | // Initialise the value for F, then determine the actual value depending upon
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| 147 | // whether the projectile is larger or smaller than the target and these radii
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| 148 | // in relation to the impact parameter.
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| 149 | //
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| 150 | G4double F = 0.0;
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| 151 |
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| 152 | if (rT > rP)
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| 153 | {
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| 154 | if (rT-rP<=r && r<=rT+rP) F = 0.75*R*S - 0.125*(3.0*R-1.0)*T;
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| 155 | else F = 1.0;
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| 156 | }
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| 157 | else
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| 158 | {
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| 159 | if (rP-rT<=r && r<=rP+rT) F = 0.75*R*S - 0.125*(3.0*std::sqrt(n/m)-
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| 160 | (1.0-std::pow(1.0-m*m,3.0/2.0))*std::sqrt(1.0-std::pow(1.0-m,2.0))/std::pow(m,3.0))*T;
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| 161 | else F = (1.0-std::pow(1.0-m*m,3.0/2.0))*std::sqrt(1.0-b*b/n/n);
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| 162 | }
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| 163 |
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| 164 | if (!(F <= 1.0 && F>= 0.0))
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| 165 | {
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| 166 | if (F > 1.0) F = 1.0;
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| 167 | else F = 0.0;
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| 168 | }
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| 169 | return F;
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| 170 | }
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| 171 | ////////////////////////////////////////////////////////////////////////////////
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| 172 | //
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| 173 | G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfProjectile ()
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| 174 | {
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| 175 | G4double F1 = F();
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| 176 | G4double P1 = P();
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| 177 | G4double Es = 0.0;
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| 178 |
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| 179 | Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fermi *
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| 180 | (1.0+P1-std::pow(1.0-F1,2.0/3.0));
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| 181 | // if (rT < rP && r < rP-rT)
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| 182 | if ((r-rP)/rT < rth)
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| 183 | {
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| 184 | G4double omega = 0.0;
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| 185 | if (AP < 12.0) omega = 1500.0;
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| 186 | else if (AP <= 16.0) omega = 1500.0 - 320.0*(AP-12.0);
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| 187 | Es *= 1.0 + F1*(5.0+omega*F1*F1);
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| 188 | }
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| 189 |
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| 190 | if (Es < 0.0)
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| 191 | Es = 0.0;
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| 192 | else if (Es > B * AP)
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| 193 | Es = B * AP;
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| 194 | return Es;
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| 195 | }
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| 196 | //////////////////////////////////////////////////////////////////////////////////////
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| 197 | //
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| 198 | G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfTarget ()
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| 199 | {
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| 200 | //
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| 201 | //
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| 202 | // This member function declares a new G4NuclearAbrasionGeometry object but with the
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| 203 | // projectile and target exchanged to determine the values for F and P. Determination
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| 204 | // of the excess surface area and excitation energy is as above.
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| 205 | //
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| 206 | G4NuclearAbrasionGeometry *revAbrasionGeometry =
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| 207 | new G4NuclearAbrasionGeometry(AT, AP, r);
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| 208 | G4double F1 = revAbrasionGeometry->F();
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| 209 | G4double P1 = revAbrasionGeometry->P();
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| 210 | G4double Es = 0.0;
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| 211 |
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| 212 | Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fermi *
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| 213 | (1.0+P1-std::pow(1.0-F1,2.0/3.0));
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| 214 | // if (rP < rT && r < rT-rP)
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| 215 | if ((r-rT)/rP < rth)
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| 216 | {
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| 217 | G4double omega = 0.0;
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| 218 | if (AT < 12.0) omega = 1500.0;
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| 219 | else if (AT <= 16.0) omega = 1500.0 - 320.0*(AT-12.0);
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| 220 | Es *= 1.0 + F1*(5.0+omega*F1*F1);
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| 221 | }
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| 222 |
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| 223 | if (Es < 0.0)
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| 224 | Es = 0.0;
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| 225 | else if (Es > B * AT)
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| 226 | Es = B * AT;
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| 227 | return Es;
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| 228 | }
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| 229 | ////////////////////////////////////////////////////////////////////////////////
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| 230 | //
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