source: trunk/source/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh@ 1036

Last change on this file since 1036 was 1007, checked in by garnier, 17 years ago

update to geant4.9.2

File size: 5.1 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VSplitableHadron.hh,v 1.4 2008/05/19 13:03:20 vuzhinsk Exp $
28// GEANT4 tag $Name: geant4-09-02 $
29//
30
31#ifndef G4VSplitableHadron_h
32#define G4VSplitableHadron_h 1
33
34// ------------------------------------------------------------
35// GEANT 4 class header file
36//
37// ---------------- G4VSplitableHadron----------------
38// by Gunter Folger, June 1998.
39// class storing an interacting particle. Used by Parton String Models.
40// ------------------------------------------------------------
41
42#include "globals.hh"
43#include "G4ParticleDefinition.hh"
44#include "G4ReactionProduct.hh"
45class G4Nucleon;
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48class G4Parton;
49class G4VKineticNucleon;
50
51#include <vector>
52
53class G4VSplitableHadron
54{
55
56 public:
57 G4VSplitableHadron();
58 G4VSplitableHadron(const G4ReactionProduct & aPrimary);
59 G4VSplitableHadron(const G4Nucleon & aNucleon);
60 G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
61
62 virtual ~G4VSplitableHadron();
63
64
65 int operator==(const G4VSplitableHadron &right) const;
66 int operator!=(const G4VSplitableHadron &right) const;
67
68 void Set4Momentum(const G4LorentzVector &a4Momentum);
69 const G4LorentzVector & Get4Momentum() const;
70
71 void SetDefinition(G4ParticleDefinition *aDefinition);
72 G4ParticleDefinition * GetDefinition() const;
73
74 void IncrementCollisionCount(G4int aCount);
75 void SetCollisionCount(G4int aCount);
76
77 void SetTimeOfCreation(G4double aTime); // Uzhi 7.05.08
78 G4double GetTimeOfCreation(); // Uzhi 7.05.08
79
80 void SetPosition(const G4ThreeVector &aPosition);
81 const G4ThreeVector & GetPosition() const;
82
83 virtual void SplitUp() = 0;
84 virtual G4Parton * GetNextParton() = 0 ;
85 virtual G4Parton * GetNextAntiParton() = 0 ;
86 G4bool IsSplit() { return isSplit;}
87
88 G4int GetSoftCollisionCount();
89 protected:
90
91 void Splitting() {isSplit = true;}
92
93 private:
94
95 G4VSplitableHadron(const G4VSplitableHadron &right);
96 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
97
98 private:
99
100 G4ParticleDefinition *theDefinition;
101
102 G4LorentzVector the4Momentum;
103
104 G4double TimeOfCreation; // Uzhi 7.05.08
105 G4ThreeVector thePosition;
106 G4int theCollisionCount;
107
108 G4bool isSplit;
109
110};
111
112inline G4int G4VSplitableHadron::GetSoftCollisionCount()
113{
114return theCollisionCount;
115}
116
117inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
118{
119 theCollisionCount = aCount;
120}
121
122inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
123{
124 the4Momentum=a4Momentum;
125}
126
127inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
128{
129 return the4Momentum;
130}
131
132inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition)
133{
134 theDefinition=aDefinition;
135}
136
137inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
138{
139 return theDefinition;
140}
141
142inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
143{
144 theCollisionCount += aCount;
145}
146
147inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) // Uzhi 7.05.08
148{
149 TimeOfCreation=aTime;
150}
151
152inline G4double G4VSplitableHadron::GetTimeOfCreation() // Uzhi 7.05.08
153{
154 return TimeOfCreation;
155}
156
157inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
158{
159 thePosition=aPosition;
160}
161
162inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
163{
164 return thePosition;
165}
166
167
168
169#endif
170
171
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