1 | // |
---|
2 | // ******************************************************************** |
---|
3 | // * License and Disclaimer * |
---|
4 | // * * |
---|
5 | // * The Geant4 software is copyright of the Copyright Holders of * |
---|
6 | // * the Geant4 Collaboration. It is provided under the terms and * |
---|
7 | // * conditions of the Geant4 Software License, included in the file * |
---|
8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
---|
9 | // * include a list of copyright holders. * |
---|
10 | // * * |
---|
11 | // * Neither the authors of this software system, nor their employing * |
---|
12 | // * institutes,nor the agencies providing financial support for this * |
---|
13 | // * work make any representation or warranty, express or implied, * |
---|
14 | // * regarding this software system or assume any liability for its * |
---|
15 | // * use. Please see the license in the file LICENSE and URL above * |
---|
16 | // * for the full disclaimer and the limitation of liability. * |
---|
17 | // * * |
---|
18 | // * This code implementation is the result of the scientific and * |
---|
19 | // * technical work of the GEANT4 collaboration. * |
---|
20 | // * By using, copying, modifying or distributing the software (or * |
---|
21 | // * any work based on the software) you agree to acknowledge its * |
---|
22 | // * use in resulting scientific publications, and indicate your * |
---|
23 | // * acceptance of all terms of the Geant4 Software license. * |
---|
24 | // ******************************************************************** |
---|
25 | // |
---|
26 | // |
---|
27 | // $Id: G4FukuiRendererSceneHandler.cc,v 1.15 2010/11/11 01:13:42 akimura Exp $ |
---|
28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $ |
---|
29 | // |
---|
30 | // |
---|
31 | // Satoshi TANAKA, Fri Jun 28 11:34:24 JST 1996 |
---|
32 | // FukuiRenderer scene. |
---|
33 | |
---|
34 | |
---|
35 | //=================// |
---|
36 | #ifdef G4VIS_BUILD_DAWN_DRIVER |
---|
37 | //=================// |
---|
38 | |
---|
39 | |
---|
40 | #define __G_ANSI_C__ |
---|
41 | |
---|
42 | // #define DEBUG_FR_SCENE |
---|
43 | |
---|
44 | //----- header files |
---|
45 | #include <fstream> |
---|
46 | #include <string.h> |
---|
47 | #include "globals.hh" |
---|
48 | #include "G4VisManager.hh" |
---|
49 | #include "G4FRConst.hh" |
---|
50 | #include "G4FukuiRenderer.hh" |
---|
51 | #include "G4FukuiRendererSceneHandler.hh" |
---|
52 | #include "G4FukuiRendererViewer.hh" |
---|
53 | #include "G4Point3D.hh" |
---|
54 | #include "G4VisAttributes.hh" |
---|
55 | #include "G4Scene.hh" |
---|
56 | #include "G4Transform3D.hh" |
---|
57 | #include "G4Polyhedron.hh" |
---|
58 | #include "G4Box.hh" |
---|
59 | #include "G4Cons.hh" |
---|
60 | #include "G4Polyline.hh" |
---|
61 | #include "G4Trd.hh" |
---|
62 | #include "G4Tubs.hh" |
---|
63 | #include "G4Trap.hh" |
---|
64 | #include "G4Torus.hh" |
---|
65 | #include "G4Sphere.hh" |
---|
66 | #include "G4Para.hh" |
---|
67 | #include "G4Text.hh" |
---|
68 | #include "G4Circle.hh" |
---|
69 | #include "G4Square.hh" |
---|
70 | #include "G4VPhysicalVolume.hh" |
---|
71 | |
---|
72 | //----- constants |
---|
73 | const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS"; |
---|
74 | const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ; |
---|
75 | |
---|
76 | /////////////////////////// |
---|
77 | // Driver-dependent part // |
---|
78 | /////////////////////////// |
---|
79 | |
---|
80 | |
---|
81 | //----- G4FukuiRendererSceneHandler, constructor |
---|
82 | G4FukuiRendererSceneHandler::G4FukuiRendererSceneHandler (G4FukuiRenderer& system, |
---|
83 | const G4String& name): |
---|
84 | G4VSceneHandler (system, fSceneIdCount++, name) , |
---|
85 | fSystem (system) , |
---|
86 | fPrimDest (system.GetPrimDest() ) , |
---|
87 | FRflag_in_modeling (false) , |
---|
88 | flag_saving_g4_prim (false) , |
---|
89 | COMMAND_BUF_SIZE (G4FRClientServer::SEND_BUFMAX), |
---|
90 | fPrec (9), fPrec2 (16) |
---|
91 | { |
---|
92 | |
---|
93 | //----- Connection to FukuiRenderer is set in the first scene |
---|
94 | if( !fSystem.IsConnected() ) |
---|
95 | { |
---|
96 | if ( getenv( FR_ENV_NAMED_PIPE_CONNECTION ) != NULL &&\ |
---|
97 | strcmp( getenv( FR_ENV_NAMED_PIPE_CONNECTION ), "0" ) ) |
---|
98 | { |
---|
99 | // Invoke DAWN locally and make connection |
---|
100 | // via named pipe (not supported in AIX etc) |
---|
101 | fSystem.UseBSDUnixDomainAuto(); |
---|
102 | } else if( getenv( FR_ENV_SERVER_HOST_NAME ) == NULL ) |
---|
103 | { |
---|
104 | // Invoke DAWN locally and make connection |
---|
105 | // via socket |
---|
106 | fSystem.UseInetDomainAuto(); |
---|
107 | } else { |
---|
108 | // Connect to remote DAWN via socket |
---|
109 | fSystem.UseInetDomain(); |
---|
110 | } |
---|
111 | } |
---|
112 | |
---|
113 | //----- precision control |
---|
114 | if( getenv( "G4DAWN_PRECISION" ) != NULL ) { |
---|
115 | sscanf( getenv("G4DAWN_PRECISION"), "%d", &fPrec ) ; |
---|
116 | } else { |
---|
117 | fPrec = 9 ; |
---|
118 | } |
---|
119 | fPrec2 = fPrec + 7 ; |
---|
120 | |
---|
121 | } // G4FukuiRendererSceneHandler, constructor |
---|
122 | |
---|
123 | |
---|
124 | //----- G4FukuiRendererSceneHandler, destructor |
---|
125 | G4FukuiRendererSceneHandler::~G4FukuiRendererSceneHandler () |
---|
126 | { |
---|
127 | #if defined DEBUG_FR_SCENE |
---|
128 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
---|
129 | G4cout << "***** ~G4FukuiRendererSceneHandler" << G4endl; |
---|
130 | #endif |
---|
131 | ClearStore (); // clear current scene |
---|
132 | |
---|
133 | } |
---|
134 | |
---|
135 | //----- |
---|
136 | void G4FukuiRendererSceneHandler::FRBeginModeling( void ) |
---|
137 | { |
---|
138 | if( !FRIsInModeling() ) |
---|
139 | { |
---|
140 | #if defined DEBUG_FR_SCENE |
---|
141 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
---|
142 | G4cout << "***** G4FukuiRendererSceneHandler::FRBeginModeling (called & started)" << G4endl; |
---|
143 | #endif |
---|
144 | |
---|
145 | //----- Begin Saving g4.prim file |
---|
146 | // open g4.prim, ## |
---|
147 | BeginSavingG4Prim(); |
---|
148 | |
---|
149 | //----- Send Bounding Box |
---|
150 | // /BoundingBox |
---|
151 | SendBoundingBox(); |
---|
152 | |
---|
153 | //----- drawing device |
---|
154 | // !Device |
---|
155 | // (Note: Not saved in g4.prim) |
---|
156 | if( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \ |
---|
157 | ( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) ) |
---|
158 | { |
---|
159 | ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_XWIN ) ; |
---|
160 | } else { |
---|
161 | ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_PS ) ; |
---|
162 | } |
---|
163 | |
---|
164 | //----- drawing style |
---|
165 | // /WireFrame, /Surface etc |
---|
166 | // (Note: Not saved in g4.prim) |
---|
167 | ((G4FukuiRendererViewer*)fpViewer)->SendDrawingStyle() ; |
---|
168 | |
---|
169 | //----- set view parameters |
---|
170 | // /CameraPosition, /TargetPoint, |
---|
171 | // /ZoomFactor, /FocalDistance, |
---|
172 | // !GraphicalUserInterface |
---|
173 | ((G4FukuiRendererViewer*)fpViewer)->SendViewParameters(); |
---|
174 | |
---|
175 | //----- send SET_CAMERA command |
---|
176 | // !SetCamera |
---|
177 | #if defined DEBUG_FR_SCENE |
---|
178 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
---|
179 | G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl; |
---|
180 | #endif |
---|
181 | SendStr( FR_SET_CAMERA ); |
---|
182 | |
---|
183 | //----- open device |
---|
184 | // !OpenDevice |
---|
185 | #if defined DEBUG_FR_SCENE |
---|
186 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
---|
187 | G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl; |
---|
188 | #endif |
---|
189 | SendStr( FR_OPEN_DEVICE ); |
---|
190 | |
---|
191 | //----- begin sending primitives |
---|
192 | // !BeginModeling |
---|
193 | #if defined DEBUG_FR_SCENE |
---|
194 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
---|
195 | G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl; |
---|
196 | #endif |
---|
197 | SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ; |
---|
198 | |
---|
199 | } // if |
---|
200 | |
---|
201 | } |
---|
202 | |
---|
203 | ///////////////////////////////////////// |
---|
204 | // Common to DAWN and DAWNFILE drivers // |
---|
205 | ///////////////////////////////////////// |
---|
206 | |
---|
207 | #define G4FRSCENEHANDLER G4FukuiRendererSceneHandler |
---|
208 | #include "G4FRSceneFunc.icc" |
---|
209 | #undef G4FRSCENEHANDLER |
---|
210 | |
---|
211 | ////////////////////// |
---|
212 | // static variables // |
---|
213 | ////////////////////// |
---|
214 | |
---|
215 | //----- static variables |
---|
216 | G4int G4FukuiRendererSceneHandler::fSceneIdCount = 0; |
---|
217 | |
---|
218 | #endif // G4VIS_BUILD_DAWN_DRIVER |
---|