| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4OpenGLSceneHandler.hh,v 1.27 2009/10/21 15:18:14 allison Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 27th March 1996
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| 32 | // OpenGL scene handler - base for immediate mode and stored mode classes to
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| 33 | // inherit from.
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| 34 |
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| 35 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 36 |
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| 37 | #ifndef G4OPENGLSCENEHANDLER_HH
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| 38 | #define G4OPENGLSCENEHANDLER_HH
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| 39 |
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| 40 | #include "globals.hh"
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| 41 |
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| 42 | #include "G4VSceneHandler.hh"
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| 43 | #include "G4OpenGLBitMapStore.hh"
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| 44 | #include <GL/gl.h>
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| 45 | #include <GL/glu.h>
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| 46 |
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| 47 | #include <map>
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| 48 |
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| 49 | class G4AttHolder;
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| 50 |
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| 51 | // Base class for various OpenGLSceneHandler classes.
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| 52 | class G4OpenGLSceneHandler: public G4VSceneHandler {
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| 53 |
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| 54 | friend class G4OpenGLViewer;
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| 55 |
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| 56 | public:
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| 57 | virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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| 58 | virtual void EndPrimitives ();
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| 59 | virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
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| 60 | virtual void EndPrimitives2D ();
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| 61 | void AddPrimitive (const G4Polyline&);
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| 62 | void AddPrimitive (const G4Polymarker&);
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| 63 | void AddPrimitive (const G4Text&);
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| 64 | void AddPrimitive (const G4Circle&);
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| 65 | void AddPrimitive (const G4Square&);
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| 66 | void AddPrimitives (std::vector <G4VMarker>);
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| 67 | void AddPrimitive (const G4Scale&);
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| 68 | void AddPrimitive (const G4Polyhedron&);
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| 69 | void AddPrimitive (const G4NURBS&);
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| 70 |
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| 71 | void PreAddSolid (const G4Transform3D& objectTransformation,
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| 72 | const G4VisAttributes&);
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| 73 | void AddSolid (const G4Box&);
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| 74 | void AddSolid (const G4Cons&);
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| 75 | void AddSolid (const G4Tubs&);
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| 76 | void AddSolid (const G4Trd&);
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| 77 | void AddSolid (const G4Trap&);
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| 78 | void AddSolid (const G4Sphere&);
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| 79 | void AddSolid (const G4Para&);
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| 80 | void AddSolid (const G4Torus&);
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| 81 | void AddSolid (const G4Polycone&);
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| 82 | void AddSolid (const G4Polyhedra&);
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| 83 | void AddSolid (const G4VSolid&);
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| 84 | void AddCompound (const G4VTrajectory&);
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| 85 | void AddCompound (const G4VHit&);
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| 86 | void AddCompound (const G4THitsMap<G4double>&);
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| 87 |
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| 88 | protected:
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| 89 |
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| 90 | G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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| 91 | G4int id,
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| 92 | const G4String& name = "");
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| 93 | virtual ~G4OpenGLSceneHandler ();
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| 94 |
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| 95 | const G4Polyhedron* CreateSectionPolyhedron ();
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| 96 | const G4Polyhedron* CreateCutawayPolyhedron ();
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| 97 |
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| 98 | void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
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| 99 |
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| 100 | GLuint fPickName;
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| 101 | std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
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| 102 |
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| 103 | G4bool fProcessing2D;
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| 104 |
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| 105 | private:
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| 106 |
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| 107 | void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
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| 108 | void AddCircleSquares (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
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| 109 |
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| 110 | void DrawXYPolygon
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| 111 | (G4OpenGLBitMapStore::Shape,
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| 112 | G4double size,
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| 113 | const G4Point3D& centre,
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| 114 | const G4VisAttributes* pApplicableVisAtts);
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| 115 | // Draws in world coordinates a polygon in the screen plane knowing
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| 116 | // viewpoint direction and up vector.
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| 117 |
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| 118 | static const GLubyte fStippleMaskHashed [128];
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| 119 |
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| 120 | G4bool fProcessingPolymarker;
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| 121 | };
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| 122 |
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| 123 | #include "G4OpenGLSceneHandler.icc"
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| 124 |
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| 125 | #endif
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| 126 |
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| 127 | #endif
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