source: trunk/source/visualization/OpenGL/include/G4OpenGLViewer.hh@ 942

Last change on this file since 942 was 941, checked in by garnier, 17 years ago

print methods renaming. See History file

  • Property svn:mime-type set to text/cpp
File size: 4.6 KB
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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[941]27// $Id: G4OpenGLViewer.hh,v 1.29 2009/03/05 16:36:13 lgarnier Exp $
[906]28// GEANT4 tag $Name: $
[529]29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
[923]40#include "G4OpenGL.hh"
[529]41
42class G4OpenGLSceneHandler;
[923]43class G4OpenGL2PSAction;
[529]44
45// Base class for various OpenGLView classes.
46class G4OpenGLViewer: virtual public G4VViewer {
47
48 friend class G4OpenGLSceneHandler;
49 friend class G4OpenGLImmediateSceneHandler;
50 friend class G4OpenGLStoredSceneHandler;
[606]51 friend class G4OpenGLFileSceneHandler;
[529]52 friend class G4OpenGLViewerMessenger;
53
54public:
55 void ClearView ();
56
57protected:
58 G4OpenGLViewer (G4OpenGLSceneHandler& scene);
59 virtual ~G4OpenGLViewer ();
60 void SetView ();
61 void HaloingFirstPass ();
62 void HaloingSecondPass ();
63 void HLRFirstPass ();
64 void HLRSecondPass ();
65 void HLRThirdPass ();
66 void InitializeGLView ();
[906]67 void ResizeGLView();
[593]68 void Pick(GLdouble x, GLdouble y);
[529]69 virtual void CreateFontLists () {}
[798]70 void rotateScene (G4double dx, G4double dy,G4double delta);
[593]71//////////////////////////////Vectored PostScript production functions///
[914]72 GLubyte* grabPixels (int inColor,
73 unsigned int width,
74 unsigned int height);
[941]75 bool printNonVectoredEPS ();
76 bool printVectoredEPS();
77 void printEPS();
[712]78 GLdouble getSceneNearWidth();
79 GLdouble getSceneFarWidth();
80 GLdouble getSceneDepth();
[916]81 std::string fPrintFilename;
82 G4bool fPrintColour;
83 G4bool fVectoredPs;
[941]84 G4int fPrintSizeX;
85 G4int fPrintSizeY;
[593]86
87 G4OpenGLSceneHandler& fOpenGLSceneHandler;
[529]88 G4Colour background; //the OpenGL clear colour
[897]89 unsigned int fWinSize_x, fWinSize_y;
90 // size of the OpenGL frame
[529]91 G4bool
92 transparency_enabled, //is alpha blending enabled?
93 antialiasing_enabled, //is antialiasing enabled?
94 haloing_enabled; //is haloing enabled for wireframe?
95 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
96 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
97 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
98 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
99 G4double fDisplayHeadTimeSize; // Screen size.
100 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
101 G4bool fDisplayLightFront;// Display light front at head time originating at
102 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
103 fDisplayLightFrontT;
104 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
[921]105 G4OpenGL2PSAction* fGL2PSAction;
[916]106
107private :
108 G4float fPointSize;
[941]109 bool printGl2PS();
[529]110};
111
[593]112typedef struct G4OpenGLViewerFeedback3Dcolor {
113 GLfloat x;
114 GLfloat y;
115 GLfloat z;
116 GLfloat red;
117 GLfloat green;
118 GLfloat blue;
119 GLfloat alpha;
120} Feedback3Dcolor;
121
[529]122#endif
123
124#endif
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