source: trunk/source/visualization/OpenGL/include/G4OpenGLViewer.hh @ 944

Last change on this file since 944 was 941, checked in by garnier, 15 years ago

print methods renaming. See History file

  • Property svn:mime-type set to text/cpp
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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLViewer.hh,v 1.29 2009/03/05 16:36:13 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
40#include "G4OpenGL.hh"
41
42class G4OpenGLSceneHandler;
43class G4OpenGL2PSAction;
44
45// Base class for various OpenGLView classes.
46class G4OpenGLViewer: virtual public G4VViewer {
47
48  friend class G4OpenGLSceneHandler;
49  friend class G4OpenGLImmediateSceneHandler;
50  friend class G4OpenGLStoredSceneHandler;
51  friend class G4OpenGLFileSceneHandler;
52  friend class G4OpenGLViewerMessenger;
53
54public:
55  void ClearView  ();
56
57protected:
58  G4OpenGLViewer (G4OpenGLSceneHandler& scene);
59  virtual ~G4OpenGLViewer ();
60  void SetView    ();
61  void HaloingFirstPass ();
62  void HaloingSecondPass ();
63  void HLRFirstPass ();
64  void HLRSecondPass ();
65  void HLRThirdPass ();
66  void InitializeGLView ();
67  void ResizeGLView();
68  void Pick(GLdouble x, GLdouble y);
69  virtual void CreateFontLists () {}
70  void rotateScene (G4double dx, G4double dy,G4double delta);
71//////////////////////////////Vectored PostScript production functions///
72  GLubyte* grabPixels (int inColor,
73                       unsigned int width,
74                       unsigned int height);
75  bool printNonVectoredEPS ();
76  bool printVectoredEPS();
77  void printEPS();
78  GLdouble getSceneNearWidth();
79  GLdouble getSceneFarWidth();
80  GLdouble getSceneDepth();
81  std::string                       fPrintFilename;
82  G4bool                            fPrintColour;
83  G4bool                            fVectoredPs;
84  G4int                             fPrintSizeX;
85  G4int                             fPrintSizeY;
86
87  G4OpenGLSceneHandler& fOpenGLSceneHandler;
88  G4Colour background;      //the OpenGL clear colour
89  unsigned int fWinSize_x, fWinSize_y;
90  // size of the OpenGL frame
91  G4bool
92    transparency_enabled,   //is alpha blending enabled?
93    antialiasing_enabled,   //is antialiasing enabled?
94    haloing_enabled;        //is haloing enabled for wireframe?
95  G4double fStartTime, fEndTime;  // Time range (e.g., for trajectory steps).
96  G4double fFadeFactor;  // 0: no fade; 1: maximum fade with time within range.
97  G4bool fDisplayHeadTime;  // Display head time (fEndTime) in 2D text.
98  G4double fDisplayHeadTimeX, fDisplayHeadTimeY;  // 2D screen coords.
99  G4double fDisplayHeadTimeSize;  // Screen size.
100  G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
101  G4bool fDisplayLightFront;// Display light front at head time originating at
102  G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
103    fDisplayLightFrontT;
104  G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
105  G4OpenGL2PSAction* fGL2PSAction;
106
107private :
108  G4float                           fPointSize;
109  bool printGl2PS();
110};
111
112typedef struct G4OpenGLViewerFeedback3Dcolor {
113  GLfloat x;
114  GLfloat y;
115  GLfloat z;
116  GLfloat red;
117  GLfloat green;
118  GLfloat blue;
119  GLfloat alpha;
120} Feedback3Dcolor;
121
122#endif
123
124#endif
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