source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1023

Last change on this file since 1023 was 976, checked in by garnier, 17 years ago

modifs mineures

  • Property svn:mime-type set to text/cpp
File size: 8.8 KB
RevLine 
[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[976]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.24 2009/03/31 17:14:42 lgarnier Exp $
[866]28// GEANT4 tag $Name: $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32// G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[595]40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
[593]42
[533]43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String& name):
[682]46 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47 G4OpenGLViewer (sceneHandler),
48 G4OpenGLQtViewer (sceneHandler),
[709]49 G4OpenGLStoredViewer (sceneHandler) // FIXME : gerer le pb du parent !
[682]50{
[863]51
52 //set true to picking
53 fVP.SetPicking(true);
[709]54#if QT_VERSION < 0x040000
55 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
[696]57 setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]58#endif
[682]59 hasToRepaint =false;
[858]60
[531]61 if (fViewId < 0) return; // In case error in base class instantiation.
62}
63
[564]64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]65 makeCurrent();
66 // this is connect to the Dialog for deleting it properly
67 // when close event.
68 // ((QDialog*)window())->reject();
[564]69}
[531]70
[564]71void G4OpenGLStoredQtViewer::Initialise() {
[911]72#ifdef G4DEBUG_VIS_OGL
[858]73 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]74#endif
[682]75 readyToPaint = false;
[866]76 CreateMainWindow (this,QString(fName));
[873]77 CreateFontLists ();
[564]78
79 readyToPaint = true;
80}
[531]81
[564]82void G4OpenGLStoredQtViewer::initializeGL () {
83
[682]84 InitializeGLView ();
[564]85
[911]86#ifdef G4DEBUG_VIS_OGL
[682]87 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]88#endif
[564]89
[682]90 // clear the buffers and window.
91 ClearView ();
92 FinishView ();
[564]93
[682]94 glDepthFunc (GL_LEQUAL);
95 glDepthMask (GL_TRUE);
[564]96
[866]97 if (fSceneHandler.GetScene() == 0) {
98 hasToRepaint =false;
99 } else {
100 hasToRepaint =true;
101 }
[564]102
[911]103#ifdef G4DEBUG_VIS_OGL
[873]104 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
[608]105#endif
[531]106}
107
[564]108
[533]109void G4OpenGLStoredQtViewer::DrawView () {
[911]110#ifdef G4DEBUG_VIS_OGL
[877]111 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
112#endif
113 // That's no the same logic as Immediate Viewer, I don't know why...
114 // But if I send updateGL here, we go here :
115 // updateQWidget -> paintGL -> ComputeView
116 // whih is not the same as ComputeView Directly
117 // And we loose the redraw of things !
118
119 ComputeView();
[911]120#ifdef G4DEBUG_VIS_OGL
[877]121 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
122#endif
123}
[682]124
[877]125void G4OpenGLStoredQtViewer::ComputeView () {
126
[911]127#ifdef G4DEBUG_VIS_OGL
[906]128 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",fWinSize_x, fWinSize_y);
[608]129#endif
[877]130 makeCurrent();
[682]131 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]132
[682]133 //Make sure current viewer is attached and clean...
[531]134
[682]135 //See if things have changed from last time and remake if necessary...
136 // The fNeedKernelVisit flag might have been set by the user in
137 // /vis/viewer/rebuild, but if not, make decision and set flag only
138 // if necessary...
[873]139 if (!fNeedKernelVisit) {
[877]140 KernelVisitDecision ();
[873]141 }
[682]142 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143 ProcessView ();
[564]144
[531]145
[682]146 if(style!=G4ViewParameters::hlr &&
147 haloing_enabled) {
[911]148#ifdef G4DEBUG_VIS_OGL
[877]149 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]150#endif
[531]151
[682]152 HaloingFirstPass ();
153 DrawDisplayLists ();
154 glFlush ();
[531]155
[682]156 HaloingSecondPass ();
[531]157
[682]158 DrawDisplayLists ();
159 FinishView ();
[531]160
[682]161 } else {
[564]162
[682]163 // If kernel visit was needed, drawing and FinishView will already
164 // have been done, so...
165 if (!kernelVisitWasNeeded) {
[911]166#ifdef G4DEBUG_VIS_OGL
[877]167 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]168#endif
[682]169 DrawDisplayLists ();
170 FinishView ();
171 } else {
[911]172#ifdef G4DEBUG_VIS_OGL
[877]173 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]174#endif
[682]175 // However, union cutaways are implemented in DrawDisplayLists, so make
176 // an extra pass...
177 if (fVP.IsCutaway() &&
178 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179 ClearView();
180 DrawDisplayLists ();
181 FinishView ();
[911]182#ifdef G4DEBUG_VIS_OGL
[682]183 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]184#endif
[682]185 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186 DrawDisplayLists ();
187 FinishView ();
188 }
189 }
190 }
[564]191
[745]192 if (isRecording()) {
[739]193 savePPMToTemp();
[724]194 }
195
[911]196#ifdef G4DEBUG_VIS_OGL
[897]197 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",fWinSize_x, fWinSize_y);
[608]198#endif
[682]199 hasToRepaint =true;
[531]200}
201
[564]202
203/**
[682]204 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
[564]206void G4OpenGLStoredQtViewer::resizeGL(
[682]207 int aWidth
208 ,int aHeight)
[564]209{
[906]210 // Set new size, it will be update when next Repaint()->SetView() called
211 fWinSize_x = aWidth;
212 fWinSize_y = aHeight;
213 hasToRepaint = true;
[564]214}
215
216
217void G4OpenGLStoredQtViewer::paintGL()
[682]218{
[911]219#ifdef G4DEBUG_VIS_OGL
[944]220 printf("G4OpenGLStoredQtViewer::paintGL ??\n");
[873]221#endif
[682]222 if (!readyToPaint) {
223 readyToPaint= true;
224 return;
225 }
226 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
227 // WHEN CLICK ON THE FRAME FOR EXAMPLE
228 // EXECEPT WHEN MOUSE MOVE EVENT
229 if ( !hasToRepaint) {
[897]230 if (((fWinSize_x == (unsigned int)width())) &&(fWinSize_y == (unsigned int) height())) {
[682]231 return;
232 }
233 }
[911]234#ifdef G4DEBUG_VIS_OGL
[873]235 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
[608]236#endif
[873]237
[682]238 SetView();
[873]239
[682]240 ClearView (); //ok, put the background correct
[877]241 ComputeView();
[673]242
[682]243 hasToRepaint =false;
[673]244
[911]245#ifdef G4DEBUG_VIS_OGL
[873]246 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
[608]247#endif
[682]248}
[564]249
250void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
251{
[873]252 G4MousePressEvent(event);
[564]253}
254
[696]255void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
256{
257 G4keyPressEvent(event);
258}
259
[804]260void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
261{
262 G4wheelEvent(event);
263}
264
[678]265/**
266 * This function was build in order to make a zoom on double clic event.
267 * It was think to build a rubberband on the zoom area, but never work fine
268 */
[955]269void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]270{
[873]271 G4MouseDoubleClickEvent();
[673]272}
273
[955]274void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]275{
[797]276 G4MouseReleaseEvent();
[673]277}
278
[564]279void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
280{
[873]281 G4MouseMoveEvent(event);
[564]282}
283
284
285void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
286{
[873]287 G4manageContextMenuEvent(e);
[564]288}
289
290void G4OpenGLStoredQtViewer::updateQWidget() {
291 hasToRepaint= true;
292 updateGL();
293 hasToRepaint= false;
294}
295
[877]296void G4OpenGLStoredQtViewer::ShowView (
297)
298//////////////////////////////////////////////////////////////////////////////
299//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
300{
301#if QT_VERSION < 0x040000
302 setActiveWindow();
303#else
304 activateWindow();
305#endif
306 updateQWidget();
307}
[673]308
[531]309#endif
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