source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1038

Last change on this file since 1038 was 1038, checked in by garnier, 15 years ago

en test pour les refresh, ne marche pas bien

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[531]1//
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[976]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.24 2009/03/31 17:14:42 lgarnier Exp $
[866]28// GEANT4 tag $Name:  $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32//                                G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[595]40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
[593]42
[533]43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
[682]46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
[709]49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
[682]50{
[863]51
52  //set true to picking
53  fVP.SetPicking(true);
[709]54#if QT_VERSION < 0x040000
55  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
[696]57  setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]58#endif
[1038]59  fNeedRepaint =false;
[858]60
[531]61  if (fViewId < 0) return;  // In case error in base class instantiation.
62}
63
[564]64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]65  makeCurrent();
66  // this is connect to the Dialog for deleting it properly
67  // when close event.
68  //   ((QDialog*)window())->reject();
[564]69}
[531]70
[564]71void G4OpenGLStoredQtViewer::Initialise() {
[911]72#ifdef G4DEBUG_VIS_OGL
[858]73  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]74#endif
[682]75  readyToPaint = false;
[866]76  CreateMainWindow (this,QString(fName));
[873]77  CreateFontLists ();
[564]78 
79  readyToPaint = true;
[1038]80#ifdef G4DEBUG_VIS_OGL
81  printf("G4OpenGLStoredQtViewer::Initialise END\n");
82#endif
[564]83}
[531]84
[564]85void G4OpenGLStoredQtViewer::initializeGL () {
86
[682]87  InitializeGLView ();
[564]88
[911]89#ifdef G4DEBUG_VIS_OGL
[682]90  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]91#endif
[564]92
[682]93  // clear the buffers and window.
94  ClearView ();
95  FinishView ();
[564]96   
[682]97  glDepthFunc (GL_LEQUAL);
98  glDepthMask (GL_TRUE);
[564]99
[866]100  if (fSceneHandler.GetScene() == 0) {
[1038]101    fNeedRepaint =false;
[866]102  } else {
[1038]103    fNeedRepaint =true;
[866]104  }
[564]105
[911]106#ifdef G4DEBUG_VIS_OGL
[873]107  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
[608]108#endif
[531]109}
110
[564]111
[533]112void G4OpenGLStoredQtViewer::DrawView () {
[911]113#ifdef G4DEBUG_VIS_OGL
[877]114  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
115#endif
116  // That's no the same logic as Immediate Viewer, I don't know why...
117  // But if I send updateGL here, we go here :
118  //  updateQWidget -> paintGL -> ComputeView
119  // whih is not the same as ComputeView Directly
120  // And we loose the redraw of things !
121 
[1038]122  // avoid problems at initialisation
123  if (readyToPaint) {
124    ComputeView();
125  }
126
[911]127#ifdef G4DEBUG_VIS_OGL
[877]128  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
129#endif
130}
[682]131
[877]132void G4OpenGLStoredQtViewer::ComputeView () {
133
[911]134#ifdef G4DEBUG_VIS_OGL
[1037]135  printf("G4OpenGLStoredQtViewer::ComputeView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
[608]136#endif
[877]137  makeCurrent();
[682]138  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]139
[682]140  //Make sure current viewer is attached and clean...
[531]141
[682]142  //See if things have changed from last time and remake if necessary...
143  // The fNeedKernelVisit flag might have been set by the user in
144  // /vis/viewer/rebuild, but if not, make decision and set flag only
145  // if necessary...
[873]146  if (!fNeedKernelVisit) {
[877]147    KernelVisitDecision ();
[873]148  }
[682]149  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
150  ProcessView ();
[564]151   
[531]152
[682]153  if(style!=G4ViewParameters::hlr &&
154     haloing_enabled) {
[911]155#ifdef G4DEBUG_VIS_OGL
[877]156    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]157#endif
[531]158
[682]159    HaloingFirstPass ();
160    DrawDisplayLists ();
161    glFlush ();
[531]162
[682]163    HaloingSecondPass ();
[531]164
[682]165    DrawDisplayLists ();
166    FinishView ();
[531]167
[682]168  } else {
[564]169     
[682]170    // If kernel visit was needed, drawing and FinishView will already
171    // have been done, so...
172    if (!kernelVisitWasNeeded) {
[911]173#ifdef G4DEBUG_VIS_OGL
[877]174      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]175#endif
[682]176      DrawDisplayLists ();
177      FinishView ();
178    } else {
[911]179#ifdef G4DEBUG_VIS_OGL
[877]180      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]181#endif
[682]182      // However, union cutaways are implemented in DrawDisplayLists, so make
183      // an extra pass...
184      if (fVP.IsCutaway() &&
185          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
186        ClearView();
187        DrawDisplayLists ();
188        FinishView ();
[911]189#ifdef G4DEBUG_VIS_OGL
[682]190        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]191#endif
[682]192      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
193        DrawDisplayLists ();
194        FinishView ();
195      }
196    }
197  }
[564]198
[745]199  if (isRecording()) {
[739]200    savePPMToTemp();
[724]201  }
202
[911]203#ifdef G4DEBUG_VIS_OGL
[1037]204  printf("G4OpenGLStoredQtViewer::ComputeView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]205#endif
[531]206}
207
[564]208
209/**
[682]210   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
211*/
[564]212void G4OpenGLStoredQtViewer::resizeGL(
[1038]213 int aWidth
214,int aHeight)
[564]215
[906]216  // Set new size, it will be update when next Repaint()->SetView() called
[1037]217  ResizeGLView(aWidth,aHeight);
[1038]218  //  fNeedRepaint = true;
[564]219}
220
221
222void G4OpenGLStoredQtViewer::paintGL()
[682]223{
[911]224#ifdef G4DEBUG_VIS_OGL
[944]225  printf("G4OpenGLStoredQtViewer::paintGL ??\n");
[873]226#endif
[682]227  if (!readyToPaint) {
228    readyToPaint= true;
229    return;
230  }
[1038]231  RepaintGLView();
[873]232
[911]233#ifdef G4DEBUG_VIS_OGL
[873]234  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
[608]235#endif
[682]236}
[564]237
238void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
239{
[873]240  G4MousePressEvent(event);
[564]241}
242
[696]243void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
244{
245  G4keyPressEvent(event);
246}
247
[804]248void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
249{
250  G4wheelEvent(event);
251}
252
[678]253/**
254 * This function was build in order to make a zoom on double clic event.
255 * It was think to build a rubberband on the zoom area, but never work fine
256 */
[955]257void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]258{
[873]259  G4MouseDoubleClickEvent();
[673]260}
261
[955]262void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]263{
[797]264  G4MouseReleaseEvent();
[673]265}
266
[564]267void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
268{
[873]269  G4MouseMoveEvent(event);
[564]270}
271
272
273void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
274{
[873]275  G4manageContextMenuEvent(e);
[564]276}
277
278void G4OpenGLStoredQtViewer::updateQWidget() {
[1038]279  fNeedRepaint= true;
[564]280  updateGL();
[1038]281  fNeedRepaint= false;
[564]282}
283
[877]284void G4OpenGLStoredQtViewer::ShowView (
285)
286//////////////////////////////////////////////////////////////////////////////
287//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
288{
289#if QT_VERSION < 0x040000
290  setActiveWindow();
291#else
292  activateWindow();
293#endif
294  updateQWidget();
295}
[673]296
[531]297#endif
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