source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1092

Last change on this file since 1092 was 1092, checked in by garnier, 15 years ago

unset picking true when init OGLSQt

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File size: 8.8 KB
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[1092]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.26 2009/07/27 14:01:13 lgarnier Exp $
[866]28// GEANT4 tag $Name:  $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32//                                G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[595]40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
[593]42
[533]43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
[682]46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
[709]49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
[682]50{
[863]51
[709]52#if QT_VERSION < 0x040000
53  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
54#else
[696]55  setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]56#endif
[1040]57  fHasToRepaint =false;
[858]58
[531]59  if (fViewId < 0) return;  // In case error in base class instantiation.
60}
61
[564]62G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]63  makeCurrent();
64  // this is connect to the Dialog for deleting it properly
65  // when close event.
66  //   ((QDialog*)window())->reject();
[564]67}
[531]68
[564]69void G4OpenGLStoredQtViewer::Initialise() {
[911]70#ifdef G4DEBUG_VIS_OGL
[858]71  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]72#endif
[1040]73  fReadyToPaint = false;
[866]74  CreateMainWindow (this,QString(fName));
[873]75  CreateFontLists ();
[564]76 
[1040]77  fReadyToPaint = true;
[564]78}
[531]79
[564]80void G4OpenGLStoredQtViewer::initializeGL () {
81
[682]82  InitializeGLView ();
[564]83
[911]84#ifdef G4DEBUG_VIS_OGL
[682]85  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]86#endif
[564]87
[682]88  // clear the buffers and window.
89  ClearView ();
90  FinishView ();
[564]91   
[682]92  glDepthFunc (GL_LEQUAL);
93  glDepthMask (GL_TRUE);
[564]94
[866]95  if (fSceneHandler.GetScene() == 0) {
[1040]96    fHasToRepaint =false;
[866]97  } else {
[1040]98    fHasToRepaint =true;
[866]99  }
[564]100
[911]101#ifdef G4DEBUG_VIS_OGL
[873]102  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
[608]103#endif
[531]104}
105
[564]106
[533]107void G4OpenGLStoredQtViewer::DrawView () {
[911]108#ifdef G4DEBUG_VIS_OGL
[877]109  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
110#endif
111  // That's no the same logic as Immediate Viewer, I don't know why...
112  // But if I send updateGL here, we go here :
113  //  updateQWidget -> paintGL -> ComputeView
114  // whih is not the same as ComputeView Directly
115  // And we loose the redraw of things !
116 
[1039]117  ComputeView();
[911]118#ifdef G4DEBUG_VIS_OGL
[877]119  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
120#endif
121}
[682]122
[877]123void G4OpenGLStoredQtViewer::ComputeView () {
124
[911]125#ifdef G4DEBUG_VIS_OGL
[1039]126  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]127#endif
[877]128  makeCurrent();
[682]129  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]130
[682]131  //Make sure current viewer is attached and clean...
[531]132
[682]133  //See if things have changed from last time and remake if necessary...
134  // The fNeedKernelVisit flag might have been set by the user in
135  // /vis/viewer/rebuild, but if not, make decision and set flag only
136  // if necessary...
[873]137  if (!fNeedKernelVisit) {
[877]138    KernelVisitDecision ();
[873]139  }
[682]140  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
141  ProcessView ();
[564]142   
[531]143
[682]144  if(style!=G4ViewParameters::hlr &&
145     haloing_enabled) {
[911]146#ifdef G4DEBUG_VIS_OGL
[877]147    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]148#endif
[531]149
[682]150    HaloingFirstPass ();
151    DrawDisplayLists ();
152    glFlush ();
[531]153
[682]154    HaloingSecondPass ();
[531]155
[682]156    DrawDisplayLists ();
157    FinishView ();
[531]158
[682]159  } else {
[564]160     
[682]161    // If kernel visit was needed, drawing and FinishView will already
162    // have been done, so...
163    if (!kernelVisitWasNeeded) {
[911]164#ifdef G4DEBUG_VIS_OGL
[877]165      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]166#endif
[682]167      DrawDisplayLists ();
168      FinishView ();
169    } else {
[911]170#ifdef G4DEBUG_VIS_OGL
[877]171      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]172#endif
[682]173      // However, union cutaways are implemented in DrawDisplayLists, so make
174      // an extra pass...
175      if (fVP.IsCutaway() &&
176          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
177        ClearView();
178        DrawDisplayLists ();
179        FinishView ();
[911]180#ifdef G4DEBUG_VIS_OGL
[682]181        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]182#endif
[682]183      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
184        DrawDisplayLists ();
185        FinishView ();
186      }
187    }
188  }
[564]189
[745]190  if (isRecording()) {
[739]191    savePPMToTemp();
[724]192  }
193
[911]194#ifdef G4DEBUG_VIS_OGL
[1039]195  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]196#endif
[1040]197  fHasToRepaint =true;
[531]198}
199
[564]200
201/**
[682]202   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
203*/
[564]204void G4OpenGLStoredQtViewer::resizeGL(
[1039]205                                      int aWidth
206                                      ,int aHeight)
[564]207
[906]208  // Set new size, it will be update when next Repaint()->SetView() called
[1039]209  ResizeWindow(aWidth,aHeight);
[1040]210  fHasToRepaint = sizeHasChanged();
[564]211}
212
213
214void G4OpenGLStoredQtViewer::paintGL()
[682]215{
[911]216#ifdef G4DEBUG_VIS_OGL
[1040]217  printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]218#endif
[1040]219  if (!fReadyToPaint) {
220    fReadyToPaint= true;
[682]221    return;
222  }
[1039]223  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
224  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
225  //    EXECEPT WHEN MOUSE MOVE EVENT
[1040]226  if ( !fHasToRepaint) {
[1039]227    if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
228      return;
229    }
230  }
231#ifdef G4DEBUG_VIS_OGL
[1040]232  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]233#endif
[873]234
[1039]235  SetView();
236         
237  ClearView (); //ok, put the background correct
238  ComputeView();
239     
[1040]240  fHasToRepaint =false;
[1039]241     
[911]242#ifdef G4DEBUG_VIS_OGL
[1040]243  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]244#endif
[682]245}
[564]246
247void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
248{
[873]249  G4MousePressEvent(event);
[564]250}
251
[696]252void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
253{
254  G4keyPressEvent(event);
255}
256
[804]257void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
258{
259  G4wheelEvent(event);
260}
261
[678]262/**
263 * This function was build in order to make a zoom on double clic event.
264 * It was think to build a rubberband on the zoom area, but never work fine
265 */
[955]266void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]267{
[873]268  G4MouseDoubleClickEvent();
[673]269}
270
[955]271void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]272{
[797]273  G4MouseReleaseEvent();
[673]274}
275
[564]276void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
277{
[873]278  G4MouseMoveEvent(event);
[564]279}
280
281
282void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
283{
[873]284  G4manageContextMenuEvent(e);
[564]285}
286
287void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]288  fHasToRepaint= true;
[564]289  updateGL();
[1040]290  fHasToRepaint= false;
[564]291}
292
[877]293void G4OpenGLStoredQtViewer::ShowView (
294)
295//////////////////////////////////////////////////////////////////////////////
296//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
297{
298#if QT_VERSION < 0x040000
299  setActiveWindow();
300#else
301  activateWindow();
302#endif
303}
[673]304
[531]305#endif
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