source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1114

Last change on this file since 1114 was 1108, checked in by garnier, 15 years ago

modif mineure

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[531]1//
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26//
[1092]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.26 2009/07/27 14:01:13 lgarnier Exp $
[866]28// GEANT4 tag $Name:  $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32//                                G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[595]40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
[593]42
[533]43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
[682]46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
[1108]49  G4OpenGLStoredViewer (sceneHandler),             // FIXME : gerer le pb du parent !
50  QGLWidget()
[682]51{
[863]52
[709]53#if QT_VERSION < 0x040000
54  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
55#else
[696]56  setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]57#endif
[1040]58  fHasToRepaint =false;
[858]59
[531]60  if (fViewId < 0) return;  // In case error in base class instantiation.
61}
62
[564]63G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]64  makeCurrent();
65  // this is connect to the Dialog for deleting it properly
66  // when close event.
67  //   ((QDialog*)window())->reject();
[564]68}
[531]69
[564]70void G4OpenGLStoredQtViewer::Initialise() {
[911]71#ifdef G4DEBUG_VIS_OGL
[858]72  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]73#endif
[1040]74  fReadyToPaint = false;
[866]75  CreateMainWindow (this,QString(fName));
[873]76  CreateFontLists ();
[564]77 
[1040]78  fReadyToPaint = true;
[564]79}
[531]80
[564]81void G4OpenGLStoredQtViewer::initializeGL () {
82
[682]83  InitializeGLView ();
[564]84
[911]85#ifdef G4DEBUG_VIS_OGL
[682]86  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]87#endif
[564]88
[682]89  // clear the buffers and window.
90  ClearView ();
91  FinishView ();
[564]92   
[682]93  glDepthFunc (GL_LEQUAL);
94  glDepthMask (GL_TRUE);
[564]95
[866]96  if (fSceneHandler.GetScene() == 0) {
[1040]97    fHasToRepaint =false;
[866]98  } else {
[1040]99    fHasToRepaint =true;
[866]100  }
[564]101
[911]102#ifdef G4DEBUG_VIS_OGL
[873]103  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
[608]104#endif
[531]105}
106
[564]107
[533]108void G4OpenGLStoredQtViewer::DrawView () {
[911]109#ifdef G4DEBUG_VIS_OGL
[877]110  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
111#endif
112  // That's no the same logic as Immediate Viewer, I don't know why...
113  // But if I send updateGL here, we go here :
114  //  updateQWidget -> paintGL -> ComputeView
115  // whih is not the same as ComputeView Directly
116  // And we loose the redraw of things !
117 
[1039]118  ComputeView();
[911]119#ifdef G4DEBUG_VIS_OGL
[877]120  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
121#endif
122}
[682]123
[877]124void G4OpenGLStoredQtViewer::ComputeView () {
125
[911]126#ifdef G4DEBUG_VIS_OGL
[1039]127  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]128#endif
[877]129  makeCurrent();
[682]130  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]131
[682]132  //Make sure current viewer is attached and clean...
[531]133
[682]134  //See if things have changed from last time and remake if necessary...
135  // The fNeedKernelVisit flag might have been set by the user in
136  // /vis/viewer/rebuild, but if not, make decision and set flag only
137  // if necessary...
[873]138  if (!fNeedKernelVisit) {
[877]139    KernelVisitDecision ();
[873]140  }
[682]141  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
142  ProcessView ();
[564]143   
[531]144
[682]145  if(style!=G4ViewParameters::hlr &&
146     haloing_enabled) {
[911]147#ifdef G4DEBUG_VIS_OGL
[877]148    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]149#endif
[531]150
[682]151    HaloingFirstPass ();
152    DrawDisplayLists ();
153    glFlush ();
[531]154
[682]155    HaloingSecondPass ();
[531]156
[682]157    DrawDisplayLists ();
158    FinishView ();
[531]159
[682]160  } else {
[564]161     
[682]162    // If kernel visit was needed, drawing and FinishView will already
163    // have been done, so...
164    if (!kernelVisitWasNeeded) {
[911]165#ifdef G4DEBUG_VIS_OGL
[877]166      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]167#endif
[682]168      DrawDisplayLists ();
169      FinishView ();
170    } else {
[911]171#ifdef G4DEBUG_VIS_OGL
[877]172      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]173#endif
[682]174      // However, union cutaways are implemented in DrawDisplayLists, so make
175      // an extra pass...
176      if (fVP.IsCutaway() &&
177          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
178        ClearView();
179        DrawDisplayLists ();
180        FinishView ();
[911]181#ifdef G4DEBUG_VIS_OGL
[682]182        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]183#endif
[682]184      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
185        DrawDisplayLists ();
186        FinishView ();
187      }
188    }
189  }
[564]190
[745]191  if (isRecording()) {
[739]192    savePPMToTemp();
[724]193  }
194
[911]195#ifdef G4DEBUG_VIS_OGL
[1039]196  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]197#endif
[1040]198  fHasToRepaint =true;
[531]199}
200
[564]201
202/**
[682]203   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
204*/
[564]205void G4OpenGLStoredQtViewer::resizeGL(
[1039]206                                      int aWidth
207                                      ,int aHeight)
[564]208
[906]209  // Set new size, it will be update when next Repaint()->SetView() called
[1039]210  ResizeWindow(aWidth,aHeight);
[1040]211  fHasToRepaint = sizeHasChanged();
[564]212}
213
214
215void G4OpenGLStoredQtViewer::paintGL()
[682]216{
[911]217#ifdef G4DEBUG_VIS_OGL
[1040]218  printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]219#endif
[1040]220  if (!fReadyToPaint) {
221    fReadyToPaint= true;
[682]222    return;
223  }
[1039]224  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
225  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
226  //    EXECEPT WHEN MOUSE MOVE EVENT
[1040]227  if ( !fHasToRepaint) {
[1039]228    if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
229      return;
230    }
231  }
232#ifdef G4DEBUG_VIS_OGL
[1040]233  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]234#endif
[873]235
[1039]236  SetView();
237         
238  ClearView (); //ok, put the background correct
239  ComputeView();
240     
[1040]241  fHasToRepaint =false;
[1039]242     
[911]243#ifdef G4DEBUG_VIS_OGL
[1040]244  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]245#endif
[682]246}
[564]247
248void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
249{
[873]250  G4MousePressEvent(event);
[564]251}
252
[696]253void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
254{
255  G4keyPressEvent(event);
256}
257
[804]258void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
259{
260  G4wheelEvent(event);
261}
262
[678]263/**
264 * This function was build in order to make a zoom on double clic event.
265 * It was think to build a rubberband on the zoom area, but never work fine
266 */
[955]267void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]268{
[873]269  G4MouseDoubleClickEvent();
[673]270}
271
[955]272void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]273{
[797]274  G4MouseReleaseEvent();
[673]275}
276
[564]277void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
278{
[873]279  G4MouseMoveEvent(event);
[564]280}
281
282
283void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
284{
[873]285  G4manageContextMenuEvent(e);
[564]286}
287
288void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]289  fHasToRepaint= true;
[564]290  updateGL();
[1040]291  fHasToRepaint= false;
[564]292}
293
[877]294void G4OpenGLStoredQtViewer::ShowView (
295)
296//////////////////////////////////////////////////////////////////////////////
297//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
298{
299#if QT_VERSION < 0x040000
300  setActiveWindow();
301#else
302  activateWindow();
303#endif
304}
[673]305
[531]306#endif
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