source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1196

Last change on this file since 1196 was 1196, checked in by garnier, 15 years ago

update CVS release candidate geant4.9.3.01

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File size: 9.2 KB
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[531]1//
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26//
[1141]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $
[866]28// GEANT4 tag $Name:  $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32//                                G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String&  name):
[682]43  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44  G4OpenGLViewer (sceneHandler),
45  G4OpenGLQtViewer (sceneHandler),
[1124]46  G4OpenGLStoredViewer (sceneHandler),             // FIXME : gerer le pb du parent !
47  QGLWidget()
[682]48{
[863]49
[709]50#if QT_VERSION < 0x040000
51  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
52#else
[696]53  setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]54#endif
[1040]55  fHasToRepaint =false;
[858]56
[531]57  if (fViewId < 0) return;  // In case error in base class instantiation.
58}
59
[564]60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]61  makeCurrent();
62  // this is connect to the Dialog for deleting it properly
63  // when close event.
64  //   ((QDialog*)window())->reject();
[564]65}
[531]66
[564]67void G4OpenGLStoredQtViewer::Initialise() {
[911]68#ifdef G4DEBUG_VIS_OGL
[858]69  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]70#endif
[1040]71  fReadyToPaint = false;
[1164]72  CreateMainWindow (this,QString(GetName()));
[873]73  CreateFontLists ();
[564]74 
[1040]75  fReadyToPaint = true;
[564]76}
[531]77
[564]78void G4OpenGLStoredQtViewer::initializeGL () {
79
[682]80  InitializeGLView ();
[564]81
[911]82#ifdef G4DEBUG_VIS_OGL
[682]83  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]84#endif
[564]85
[682]86  // clear the buffers and window.
87  ClearView ();
88  FinishView ();
[564]89   
[682]90  glDepthFunc (GL_LEQUAL);
91  glDepthMask (GL_TRUE);
[564]92
[866]93  if (fSceneHandler.GetScene() == 0) {
[1040]94    fHasToRepaint =false;
[866]95  } else {
[1040]96    fHasToRepaint =true;
[866]97  }
[564]98
[911]99#ifdef G4DEBUG_VIS_OGL
[873]100  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
[608]101#endif
[531]102}
103
[564]104
[533]105void G4OpenGLStoredQtViewer::DrawView () {
[911]106#ifdef G4DEBUG_VIS_OGL
[877]107  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
108#endif
109  // That's no the same logic as Immediate Viewer, I don't know why...
110  // But if I send updateGL here, we go here :
111  //  updateQWidget -> paintGL -> ComputeView
112  // whih is not the same as ComputeView Directly
113  // And we loose the redraw of things !
114 
[1039]115  ComputeView();
[911]116#ifdef G4DEBUG_VIS_OGL
[877]117  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
118#endif
119}
[682]120
[877]121void G4OpenGLStoredQtViewer::ComputeView () {
[1122]122
123#ifdef G4DEBUG_VIS_OGL
[1039]124  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]125#endif
[877]126  makeCurrent();
[682]127  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]128
[682]129  //Make sure current viewer is attached and clean...
[531]130
[682]131  //See if things have changed from last time and remake if necessary...
132  // The fNeedKernelVisit flag might have been set by the user in
133  // /vis/viewer/rebuild, but if not, make decision and set flag only
134  // if necessary...
[873]135  if (!fNeedKernelVisit) {
[877]136    KernelVisitDecision ();
[873]137  }
[682]138  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
139  ProcessView ();
[564]140   
[531]141
[682]142  if(style!=G4ViewParameters::hlr &&
143     haloing_enabled) {
[911]144#ifdef G4DEBUG_VIS_OGL
[877]145    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]146#endif
[531]147
[682]148    HaloingFirstPass ();
149    DrawDisplayLists ();
150    glFlush ();
[531]151
[682]152    HaloingSecondPass ();
[531]153
[682]154    DrawDisplayLists ();
155    FinishView ();
[531]156
[682]157  } else {
[564]158     
[682]159    // If kernel visit was needed, drawing and FinishView will already
160    // have been done, so...
161    if (!kernelVisitWasNeeded) {
[911]162#ifdef G4DEBUG_VIS_OGL
[877]163      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]164#endif
[682]165      DrawDisplayLists ();
166      FinishView ();
167    } else {
[911]168#ifdef G4DEBUG_VIS_OGL
[877]169      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]170#endif
[682]171      // However, union cutaways are implemented in DrawDisplayLists, so make
172      // an extra pass...
173      if (fVP.IsCutaway() &&
174          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
175        ClearView();
176        DrawDisplayLists ();
177        FinishView ();
[911]178#ifdef G4DEBUG_VIS_OGL
[682]179        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]180#endif
[682]181      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
182        DrawDisplayLists ();
183        FinishView ();
184      }
185    }
186  }
[564]187
[745]188  if (isRecording()) {
[739]189    savePPMToTemp();
[724]190  }
191
[911]192#ifdef G4DEBUG_VIS_OGL
[1039]193  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]194#endif
[1040]195  fHasToRepaint =true;
[531]196}
197
[564]198
199/**
[682]200   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
201*/
[564]202void G4OpenGLStoredQtViewer::resizeGL(
[1039]203                                      int aWidth
204                                      ,int aHeight)
[564]205
[1121]206  // Set new size, it will be update when next Repaint()->SetView() called
[1124]207  ResizeWindow(aWidth,aHeight);
[1040]208  fHasToRepaint = sizeHasChanged();
[1121]209}
210
[1124]211
[1121]212void G4OpenGLStoredQtViewer::paintGL()
213{
214#ifdef G4DEBUG_VIS_OGL
[1040]215  printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]216#endif
[1040]217  if (!fReadyToPaint) {
218    fReadyToPaint= true;
[682]219    return;
220  }
[1039]221  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
222  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
223  //    EXECEPT WHEN MOUSE MOVE EVENT
[1040]224  if ( !fHasToRepaint) {
[1141]225#if QT_VERSION < 0x040000
226    if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
227#else
[1125]228    // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
229    // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
230    int sw = 0;
231    int sh = 0;
232    if (!isMaximized() && !isFullScreen()) {
233      sw = normalGeometry().width();
234      sh = normalGeometry().height();
235    } else {
236      sw = frameGeometry().width();
237      sh = frameGeometry().height();
238    }
[1126]239    if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
[1141]240#endif
[1039]241      return;
242    }
243  }
244#ifdef G4DEBUG_VIS_OGL
[1040]245  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]246#endif
[873]247
[1141]248  SetView();
[1039]249         
[1141]250  ClearView (); //ok, put the background correct
[1039]251  ComputeView();
252     
[1040]253  fHasToRepaint =false;
[1039]254     
[911]255#ifdef G4DEBUG_VIS_OGL
[1124]256  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]257#endif
[682]258}
[564]259
260void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
261{
[1124]262  G4MousePressEvent(event);
[564]263}
264
[696]265void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
266{
267  G4keyPressEvent(event);
268}
269
[804]270void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
271{
272  G4wheelEvent(event);
273}
274
[678]275/**
276 * This function was build in order to make a zoom on double clic event.
277 * It was think to build a rubberband on the zoom area, but never work fine
278 */
[955]279void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]280{
[873]281  G4MouseDoubleClickEvent();
[673]282}
283
[955]284void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]285{
[797]286  G4MouseReleaseEvent();
[673]287}
288
[564]289void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
290{
[873]291  G4MouseMoveEvent(event);
[564]292}
293
294
295void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
296{
[873]297  G4manageContextMenuEvent(e);
[564]298}
299
300void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]301  fHasToRepaint= true;
[564]302  updateGL();
[1040]303  fHasToRepaint= false;
[564]304}
305
[877]306void G4OpenGLStoredQtViewer::ShowView (
307)
308//////////////////////////////////////////////////////////////////////////////
309//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
310{
311#if QT_VERSION < 0x040000
312  setActiveWindow();
313#else
314  activateWindow();
315#endif
316}
[673]317
[531]318#endif
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