source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1333

Last change on this file since 1333 was 1332, checked in by garnier, 15 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.32 2010/06/23 13:29:23 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
47 QGLWidget()
48{
49
50#ifdef G4DEBUG_VIS_OGL
51 printf("G4OpenGLStoredQtViewer::constructor VVVVVVVVVVVV\n");
52#endif
53#if QT_VERSION < 0x040000
54 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
55#else
56 setFocusPolicy(Qt::StrongFocus); // enable keybord events
57#endif
58 fHasToRepaint = false;
59 fIsRepainting = false;
60
61#ifdef G4DEBUG_VIS_OGL
62 printf("G4OpenGLStoredQtViewer::constructor ^^^^^^^^^^^^\n");
63#endif
64 if (fViewId < 0) return; // In case error in base class instantiation.
65}
66
67G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
68 makeCurrent();
69 // this is connect to the Dialog for deleting it properly
70 // when close event.
71 // ((QDialog*)window())->reject();
72}
73
74void G4OpenGLStoredQtViewer::Initialise() {
75#ifdef G4DEBUG_VIS_OGL
76 printf("G4OpenGLStoredQtViewer::Initialise VVVVVVVVVVVV\n");
77#endif
78 fReadyToPaint = false;
79 CreateMainWindow (this,QString(GetName()));
80 CreateFontLists ();
81
82 fReadyToPaint = true;
83#ifdef G4DEBUG_VIS_OGL
84 printf("G4OpenGLStoredQtViewer::Initialise ^^^^^^^^^^^^\n");
85#endif
86}
87
88void G4OpenGLStoredQtViewer::initializeGL () {
89
90#ifdef G4DEBUG_VIS_OGL
91 printf("G4OpenGLStoredQtViewer::InitialiseGL () 0\n");
92#endif
93 // return;
94 InitializeGLView ();
95
96#ifdef G4DEBUG_VIS_OGL
97 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
98#endif
99
100 // clear the buffers and window.
101 ClearView ();
102 FinishView ();
103
104 glDepthFunc (GL_LEQUAL);
105 glDepthMask (GL_TRUE);
106
107 if (fSceneHandler.GetScene() == 0) {
108 fHasToRepaint =false;
109 } else {
110 fHasToRepaint =true;
111 }
112
113#ifdef G4DEBUG_VIS_OGL
114 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
115#endif
116}
117
118
119void G4OpenGLStoredQtViewer::DrawView () {
120 updateQWidget();
121}
122
123void G4OpenGLStoredQtViewer::ComputeView () {
124
125#ifdef G4DEBUG_VIS_OGL
126 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
127#endif
128 makeCurrent();
129 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
130
131 //Make sure current viewer is attached and clean...
132
133 //See if things have changed from last time and remake if necessary...
134 // The fNeedKernelVisit flag might have been set by the user in
135 // /vis/viewer/rebuild, but if not, make decision and set flag only
136 // if necessary...
137 if (!fNeedKernelVisit) {
138 KernelVisitDecision ();
139 }
140 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
141 ProcessView ();
142
143
144 if(style!=G4ViewParameters::hlr &&
145 haloing_enabled) {
146#ifdef G4DEBUG_VIS_OGL
147 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
148#endif
149
150 HaloingFirstPass ();
151 DrawDisplayLists ();
152 glFlush ();
153
154 HaloingSecondPass ();
155
156 DrawDisplayLists ();
157 FinishView ();
158
159 } else {
160
161 // If kernel visit was needed, drawing and FinishView will already
162 // have been done, so...
163 if (!kernelVisitWasNeeded) {
164#ifdef G4DEBUG_VIS_OGL
165 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
166#endif
167 DrawDisplayLists ();
168 FinishView ();
169 } else {
170#ifdef G4DEBUG_VIS_OGL
171 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
172#endif
173 // However, union cutaways are implemented in DrawDisplayLists, so make
174 // an extra pass...
175 if (fVP.IsCutaway() &&
176 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
177 ClearView();
178 DrawDisplayLists ();
179 FinishView ();
180#ifdef G4DEBUG_VIS_OGL
181 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
182#endif
183 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
184 DrawDisplayLists ();
185 FinishView ();
186 }
187 }
188 }
189
190 if (isRecording()) {
191 savePPMToTemp();
192 }
193
194#ifdef G4DEBUG_VIS_OGL
195 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
196#endif
197 fHasToRepaint = true;
198}
199
200
201/**
202 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
203*/
204void G4OpenGLStoredQtViewer::resizeGL(
205 int aWidth
206 ,int aHeight)
207{
208 // Set new size, it will be update when next Repaint()->SetView() called
209 if ((aWidth > 0) && (aHeight > 0)) {
210 ResizeWindow(aWidth,aHeight);
211 fHasToRepaint = sizeHasChanged();
212 }
213}
214
215
216// We have to get several case :
217// - Only activate the windows (mouse click for example) -> Do not redraw
218// - resize window -> redraw
219// - try to avoid recompute everything if we do not rescale picture (side is the same)
220
221void G4OpenGLStoredQtViewer::paintGL()
222{
223#ifdef G4DEBUG_VIS_OGL
224 printf("G4OpenGLStoredQtViewer::paintGL \n");
225#endif
226 if (fIsRepainting) {
227 // return ;
228 }
229 fIsRepainting = true;
230#ifdef G4DEBUG_VIS_OGL
231 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
232#endif
233 if (!fReadyToPaint) {
234 fReadyToPaint= true;
235 return;
236 }
237 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
238 // WHEN CLICK ON THE FRAME FOR EXAMPLE
239 // EXECEPT WHEN MOUSE MOVE EVENT
240 if ( !fHasToRepaint) {
241#if QT_VERSION < 0x040000
242 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
243#else
244 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
245 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
246 int sw = 0;
247 int sh = 0;
248 if (!isMaximized() && !isFullScreen()) {
249 sw = normalGeometry().width();
250 sh = normalGeometry().height();
251 } else {
252 sw = frameGeometry().width();
253 sh = frameGeometry().height();
254 }
255 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
256#endif
257 return;
258 }
259 }
260#ifdef G4DEBUG_VIS_OGL
261 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
262#endif
263
264 SetView();
265
266 ClearView (); //ok, put the background correct
267 ComputeView();
268
269 fHasToRepaint = false;
270
271#ifdef G4DEBUG_VIS_OGL
272 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
273#endif
274 fIsRepainting = false;
275}
276
277void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *) {
278 if ( fHasToRepaint) {
279 updateGL();
280 }
281}
282
283void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
284{
285 G4MousePressEvent(event);
286}
287
288void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
289{
290 G4keyPressEvent(event);
291}
292
293void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
294{
295 G4wheelEvent(event);
296}
297
298void G4OpenGLStoredQtViewer::showEvent (QShowEvent *)
299{
300 fHasToRepaint = true;
301}
302
303/**
304 * This function was build in order to make a zoom on double clic event.
305 * It was think to build a rubberband on the zoom area, but never work fine
306 */
307void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
308{
309 G4MouseDoubleClickEvent();
310}
311
312void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
313{
314 G4MouseReleaseEvent();
315}
316
317void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
318{
319 G4MouseMoveEvent(event);
320}
321
322
323void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
324{
325 G4manageContextMenuEvent(e);
326}
327
328void G4OpenGLStoredQtViewer::updateQWidget() {
329 fHasToRepaint= true;
330 updateGL();
331 fHasToRepaint= false;
332}
333
334void G4OpenGLStoredQtViewer::ShowView (
335)
336//////////////////////////////////////////////////////////////////////////////
337//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
338{
339#if QT_VERSION < 0x040000
340 setActiveWindow();
341#else
342 activateWindow();
343#endif
344}
345
346#endif
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