source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredWin32Viewer.cc@ 1169

Last change on this file since 1169 was 1048, checked in by garnier, 17 years ago

test for VC++9.0

  • Property svn:mime-type set to text/cpp
File size: 4.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredWin32Viewer.cc,v 1.22 2009/05/20 13:19:09 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
35
36#include "G4OpenGLStoredWin32Viewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
43G4OpenGLViewer (sceneHandler),
44G4OpenGLWin32Viewer (sceneHandler),
45G4OpenGLStoredViewer (sceneHandler),
46G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
47
48 if (fViewId < 0) return; // In case error in base class instantiation.
49}
50
51void G4OpenGLStoredWin32Viewer::Initialise () {
52
53 //Check that G4OpenGLWin32Viewer got a double buffered colour visual
54
55 CreateGLWin32Context ();
56 CreateMainWindow ();
57 CreateFontLists ();
58
59// clear the buffers and window.
60 ClearView ();
61 FinishView ();
62
63 glDepthFunc (GL_LEQUAL);
64 glDepthMask (GL_TRUE);
65}
66
67void G4OpenGLStoredWin32Viewer::DrawView () {
68
69 //Make sure current viewer is attached and clean...
70 //Win32 version needed
71 // glXMakeCurrent (dpy, win, cx);
72 glViewport (0, 0, getWinWidth(), getWinHeight());
73
74 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
75
76 //See if things have changed from last time and remake if necessary...
77 // The fNeedKernelVisit flag might have been set by the user in
78 // /vis/viewer/rebuild, but if not, make decision and set flag only
79 // if necessary...
80 if (!fNeedKernelVisit) KernelVisitDecision ();
81 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
82 ProcessView ();
83
84 if(style!=G4ViewParameters::hlr &&
85 haloing_enabled) {
86
87 HaloingFirstPass ();
88 DrawDisplayLists ();
89 glFlush ();
90
91 HaloingSecondPass ();
92
93 DrawDisplayLists ();
94 FinishView ();
95
96 } else {
97
98 // If kernel visit was needed, drawing and FinishView will already
99 // have been done, so...
100 if (!kernelVisitWasNeeded) {
101 DrawDisplayLists ();
102 FinishView ();
103 } else {
104 // However, union cutaways are implemented in DrawDisplayLists, so make
105 // an extra pass...
106 if (fVP.IsCutaway() &&
107 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
108 ClearView();
109 DrawDisplayLists ();
110 FinishView ();
111 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
112 DrawDisplayLists ();
113 FinishView ();
114 }
115 }
116 }
117}
118
119//////////////////////////////////////////////////////////////////////////////
120void G4OpenGLStoredWin32Viewer::FinishView (
121)
122//////////////////////////////////////////////////////////////////////////////
123//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
124{
125 if(!fHDC) return;
126
127 glFlush ();
128 GLint renderMode;
129 glGetIntegerv(GL_RENDER_MODE, &renderMode);
130 if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
131
132 // Empty the Windows message queue :
133 MSG event;
134 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
135 ::TranslateMessage(&event);
136 ::DispatchMessage (&event);
137 }
138}
139
140#endif
Note: See TracBrowser for help on using the repository browser.