source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc@ 1257

Last change on this file since 1257 was 1196, checked in by garnier, 16 years ago

update CVS release candidate geant4.9.3.01

  • Property svn:mime-type set to text/cpp
File size: 5.3 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredXViewer.cc,v 1.25 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 7th February 1997
32// Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
33// G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLX_DRIVER
36
37#include "G4OpenGLStoredXViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXViewer::
42G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXViewer (sceneHandler),
47 G4OpenGLStoredViewer (sceneHandler)
48{
49 if (fViewId < 0) return; // In case error in base class instantiation.
50
51 if (!vi_stored) {
52 fViewId = -1; // This flags an error.
53 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
54 " G4OpenGLXViewer couldn't get a visual." << G4endl;
55 return;
56 }
57}
58
59G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {
60#ifdef G4DEBUG_VIS_OGL
61 printf("G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer DELETE\n");
62#endif
63 // GetSceneHandler()->RemoveViewerFromList(this);
64}
65
66void G4OpenGLStoredXViewer::Initialise () {
67
68#ifdef G4DEBUG_VIS_OGL
69 printf("G4OpenGLStoredXViewer::Initialise\n");
70#endif
71 CreateGLXContext (vi_stored);
72 CreateMainWindow ();
73 CreateFontLists ();
74
75 InitializeGLView ();
76
77// clear the buffers and window.
78 ClearView ();
79 FinishView ();
80
81 glDepthFunc (GL_LEQUAL);
82 glDepthMask (GL_TRUE);
83}
84
85void G4OpenGLStoredXViewer::DrawView () {
86
87#ifdef G4DEBUG_VIS_OGL
88 printf("G4OpenGLStoredXViewer::DrawView\n");
89#endif
90 //Make sure current viewer is attached and clean...
91 glXMakeCurrent (dpy, win, cx);
92
93 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
94
95 //See if things have changed from last time and remake if necessary...
96 // The fNeedKernelVisit flag might have been set by the user in
97 // /vis/viewer/rebuild, but if not, make decision and set flag only
98 // if necessary...
99 if (!fNeedKernelVisit) KernelVisitDecision ();
100 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
101 ProcessView ();
102
103 if(style!=G4ViewParameters::hlr &&
104 haloing_enabled) {
105
106 HaloingFirstPass ();
107 DrawDisplayLists ();
108#ifdef G4DEBUG_VIS_OGL
109 printf("G4OpenGLStoredXViewer::DrawView flush \n");
110#endif
111 glFlush ();
112
113 HaloingSecondPass ();
114
115 DrawDisplayLists ();
116 FinishView ();
117
118 } else {
119
120 // If kernel visit was needed, drawing and FinishView will already
121 // have been done, so...
122 if (!kernelVisitWasNeeded) {
123#ifdef G4DEBUG_VIS_OGL
124 printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n");
125#endif
126 DrawDisplayLists ();
127 FinishView ();
128 } else {
129#ifdef G4DEBUG_VIS_OGL
130 printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n");
131#endif
132 // However, union cutaways are implemented in DrawDisplayLists, so make
133 // an extra pass...
134 if (fVP.IsCutaway() &&
135 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
136 ClearView();
137 DrawDisplayLists ();
138 FinishView ();
139 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
140 DrawDisplayLists ();
141 FinishView ();
142 }
143 }
144 }
145}
146
147void G4OpenGLStoredXViewer::FinishView () {
148#ifdef G4DEBUG_VIS_OGL
149 printf("G4OpenGLStoredXViewer::FinishView\n");
150#endif
151 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
152 //be propogated before progressing.
153
154#ifdef G4DEBUG_VIS_OGL
155 printf("G4OpenGLStoredXViewer::FinishView flush \n");
156#endif
157 glFlush (); //FIXME
158
159 GLint renderMode;
160 glGetIntegerv(GL_RENDER_MODE, &renderMode);
161 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);
162}
163
164#endif
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