| [529] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [1137] | 27 | // $Id: G4OpenGLViewer.cc,v 1.59 2009/10/20 12:47:45 lgarnier Exp $
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| [873] | 28 | // GEANT4 tag $Name: $
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| [529] | 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 27th March 1996
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| 32 | // OpenGL view - opens window, hard copy, etc.
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| 33 |
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| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 35 |
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| 36 | #include "G4ios.hh"
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| 37 | #include "G4OpenGLViewer.hh"
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| 38 | #include "G4OpenGLSceneHandler.hh"
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| 39 | #include "G4OpenGLTransform3D.hh"
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| [923] | 40 | #include "G4OpenGL2PSAction.hh"
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| [529] | 41 |
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| 42 | #include "G4Scene.hh"
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| 43 | #include "G4VisExtent.hh"
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| 44 | #include "G4LogicalVolume.hh"
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| 45 | #include "G4VSolid.hh"
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| 46 | #include "G4Point3D.hh"
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| 47 | #include "G4Normal3D.hh"
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| 48 | #include "G4Plane3D.hh"
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| [593] | 49 | #include "G4AttHolder.hh"
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| 50 | #include "G4AttCheck.hh"
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| [918] | 51 |
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| [923] | 52 | // GL2PS
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| 53 | #include "Geant4_gl2ps.h"
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| 54 |
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| [593] | 55 | #include <sstream>
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| [529] | 56 |
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| 57 | G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
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| 58 | G4VViewer (scene, -1),
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| [916] | 59 | fPrintColour (true),
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| 60 | fVectoredPs (true),
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| [593] | 61 | fOpenGLSceneHandler(scene),
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| [529] | 62 | background (G4Colour(0.,0.,0.)),
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| 63 | transparency_enabled (true),
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| 64 | antialiasing_enabled (false),
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| 65 | haloing_enabled (false),
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| [789] | 66 | fStartTime(-DBL_MAX),
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| 67 | fEndTime(DBL_MAX),
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| [529] | 68 | fFadeFactor(0.),
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| 69 | fDisplayHeadTime(false),
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| 70 | fDisplayHeadTimeX(-0.9),
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| 71 | fDisplayHeadTimeY(-0.9),
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| 72 | fDisplayHeadTimeSize(24.),
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| 73 | fDisplayHeadTimeRed(0.),
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| 74 | fDisplayHeadTimeGreen(1.),
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| 75 | fDisplayHeadTimeBlue(1.),
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| 76 | fDisplayLightFront(false),
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| 77 | fDisplayLightFrontX(0.),
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| 78 | fDisplayLightFrontY(0.),
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| 79 | fDisplayLightFrontZ(0.),
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| 80 | fDisplayLightFrontT(0.),
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| 81 | fDisplayLightFrontRed(0.),
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| 82 | fDisplayLightFrontGreen(1.),
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| [916] | 83 | fDisplayLightFrontBlue(0.),
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| [1041] | 84 | fPrintSizeX(-1),
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| 85 | fPrintSizeY(-1),
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| [1042] | 86 | fPrintFilename ("G4OpenGL"),
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| [1041] | 87 | fPrintFilenameIndex(0),
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| [1039] | 88 | fPointSize (0),
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| 89 | fSizeHasChanged(0)
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| [529] | 90 | {
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| 91 | // Make changes to view parameters for OpenGL...
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| 92 | fVP.SetAutoRefresh(true);
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| 93 | fDefaultVP.SetAutoRefresh(true);
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| 94 |
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| [921] | 95 | fGL2PSAction = new G4OpenGL2PSAction();
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| 96 |
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| [529] | 97 | // glClearColor (0.0, 0.0, 0.0, 0.0);
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| 98 | // glClearDepth (1.0);
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| 99 | // glDisable (GL_BLEND);
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| 100 | // glDisable (GL_LINE_SMOOTH);
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| 101 | // glDisable (GL_POLYGON_SMOOTH);
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| 102 |
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| 103 | }
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| 104 |
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| 105 | G4OpenGLViewer::~G4OpenGLViewer () {}
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| 106 |
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| 107 | void G4OpenGLViewer::InitializeGLView ()
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| 108 | {
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| 109 | glClearColor (0.0, 0.0, 0.0, 0.0);
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| 110 | glClearDepth (1.0);
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| 111 | glDisable (GL_BLEND);
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| 112 | glDisable (GL_LINE_SMOOTH);
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| 113 | glDisable (GL_POLYGON_SMOOTH);
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| [1095] | 114 |
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| 115 | fWinSize_x = fVP.GetWindowSizeHintX();
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| 116 | fWinSize_y = fVP.GetWindowSizeHintY();
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| [529] | 117 | }
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| 118 |
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| 119 | void G4OpenGLViewer::ClearView () {
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| [959] | 120 | #ifdef G4DEBUG_VIS_OGL
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| [948] | 121 | printf("G4OpenGLViewer::ClearView\n");
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| [959] | 122 | #endif
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| [529] | 123 | glClearColor (background.GetRed(),
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| 124 | background.GetGreen(),
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| 125 | background.GetBlue(),
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| 126 | 1.);
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| 127 | glClearDepth (1.0);
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| 128 | //Below line does not compile with Mesa includes.
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| 129 | //glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 130 | glClear (GL_COLOR_BUFFER_BIT);
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| 131 | glClear (GL_DEPTH_BUFFER_BIT);
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| 132 | glClear (GL_STENCIL_BUFFER_BIT);
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| [955] | 133 | #ifdef G4DEBUG_VIS_OGL
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| 134 | printf("G4OpenGLViewer::ClearView flush\n");
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| 135 | #endif
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| [529] | 136 | glFlush ();
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| 137 | }
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| 138 |
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| [906] | 139 |
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| [1039] | 140 | void G4OpenGLViewer::ResizeWindow(unsigned int aWidth, unsigned int aHeight) {
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| [1038] | 141 | if ((fWinSize_x != aWidth) || (fWinSize_y != aHeight)) {
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| [1037] | 142 | fWinSize_x = aWidth;
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| 143 | fWinSize_y = aHeight;
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| [1039] | 144 | fSizeHasChanged = true;
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| 145 | } else {
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| 146 | fSizeHasChanged = false;
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| [1037] | 147 | }
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| 148 | }
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| 149 |
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| [906] | 150 | /**
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| 151 | * Set the viewport of the scene
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| [945] | 152 | * MAXIMUM SIZE is :
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| 153 | * GLint dims[2];
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| 154 | * glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
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| [906] | 155 | */
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| 156 | void G4OpenGLViewer::ResizeGLView()
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| 157 | {
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| [959] | 158 | #ifdef G4DEBUG_VIS_OGL
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| [949] | 159 | printf("G4OpenGLViewer::ResizeGLView %d %d\n",fWinSize_x,fWinSize_y);
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| [959] | 160 | #endif
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| [945] | 161 | // Check size
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| 162 | GLint dims[2];
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| 163 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
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| 164 | if (fWinSize_x > (unsigned)dims[0]) {
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| 165 | G4cerr << "Try to resize view greater than max X viewport dimension. Desired size "<<dims[0] <<" is resize to "<< dims[0] << G4endl;
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| 166 | fWinSize_x = dims[0];
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| 167 | }
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| 168 | if (fWinSize_y > (unsigned)dims[1]) {
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| 169 | G4cerr << "Try to resize view greater than max Y viewport dimension. Desired size "<<dims[0] <<" is resize to "<< dims[1] << G4endl;
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| 170 | fWinSize_y = dims[1];
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| 171 | }
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| [949] | 172 | GLsizei side = fWinSize_x;
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| [906] | 173 | if (fWinSize_y < fWinSize_x) side = fWinSize_y;
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| [949] | 174 |
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| 175 | // SPECIAL CASE if fWinSize_x is even (69 for example)
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| 176 | // Ex : X: 69 Y: 26
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| 177 | // side = 26
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| 178 | // width / 2 = 21,5
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| 179 | // height / 2 = 0
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| 180 | // Should be fixed to closed : 21 0 for ex
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| 181 | // Then size must by change to :
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| 182 | // X:68 Y: 26
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| 183 |
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| 184 | // SPECIAL CASE
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| 185 | if ((fWinSize_x - side)%2) {
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| [950] | 186 | // fWinSize_x --;
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| 187 |
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| 188 | side = fWinSize_x;
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| 189 | if (fWinSize_y < fWinSize_x) side = fWinSize_y;
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| [949] | 190 | }
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| 191 | if ((fWinSize_y - side)%2) {
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| [950] | 192 | // fWinSize_y --;
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| 193 |
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| 194 | side = fWinSize_x;
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| 195 | if (fWinSize_y < fWinSize_x) side = fWinSize_y;
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| [949] | 196 | }
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| 197 |
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| [950] | 198 | GLint X = (fWinSize_x - side) / 2;
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| 199 | GLint Y = (fWinSize_y - side) / 2;
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| [949] | 200 |
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| [959] | 201 | #ifdef G4DEBUG_VIS_OGL
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| [950] | 202 | printf("G4OpenGLViewer::ResizeGLView X:%d Y:%d W:%d H:%d --side%d\n",(fWinSize_x - side) / 2,(fWinSize_y - side) / 2,fWinSize_x,fWinSize_y,side);
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| [959] | 203 | #endif
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| [950] | 204 | glViewport(X, Y, side, side);
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| 205 | // glViewport(0, 0, fWinSize_x,fWinSize_y);
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| 206 |
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| 207 |
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| [906] | 208 | }
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| 209 |
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| 210 |
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| [529] | 211 | void G4OpenGLViewer::SetView () {
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| [858] | 212 |
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| 213 | if (!fSceneHandler.GetScene()) {
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| [908] | 214 | G4cerr << "G4OpenGLStoredViewer: Creating a Viewer without a scene is not allowed. \nPlease use /vis/scene/create before /vis/open/.... "
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| [858] | 215 | << G4endl;
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| 216 | return;
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| 217 | }
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| [529] | 218 | // Calculates view representation based on extent of object being
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| 219 | // viewed and (initial) viewpoint. (Note: it can change later due
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| 220 | // to user interaction via visualization system's GUI.)
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| 221 |
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| 222 | // Lighting.
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| 223 | GLfloat lightPosition [4];
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| 224 | lightPosition [0] = fVP.GetActualLightpointDirection().x();
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| 225 | lightPosition [1] = fVP.GetActualLightpointDirection().y();
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| 226 | lightPosition [2] = fVP.GetActualLightpointDirection().z();
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| 227 | lightPosition [3] = 0.;
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| 228 | // Light position is "true" light direction, so must come after gluLookAt.
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| 229 | GLfloat ambient [] = { 0.2, 0.2, 0.2, 1.};
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| 230 | GLfloat diffuse [] = { 0.8, 0.8, 0.8, 1.};
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| 231 | glEnable (GL_LIGHT0);
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| 232 | glLightfv (GL_LIGHT0, GL_AMBIENT, ambient);
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| 233 | glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse);
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| 234 |
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| 235 | // Get radius of scene, etc.
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| 236 | // Note that this procedure properly takes into account zoom, dolly and pan.
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| 237 | const G4Point3D targetPoint
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| 238 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
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| 239 | + fVP.GetCurrentTargetPoint ();
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| 240 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
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| 241 | if(radius<=0.) radius = 1.;
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| 242 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
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| 243 | const G4Point3D cameraPosition =
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| 244 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
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| [906] | 245 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
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| 246 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
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| [529] | 247 | const GLdouble right = fVP.GetFrontHalfHeight (pnear, radius);
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| 248 | const GLdouble left = -right;
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| 249 | const GLdouble bottom = left;
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| 250 | const GLdouble top = right;
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| 251 |
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| [906] | 252 | // FIXME
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| [1039] | 253 | ResizeGLView();
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| [908] | 254 | //SHOULD SetWindowsSizeHint()...
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| [906] | 255 |
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| [529] | 256 | glMatrixMode (GL_PROJECTION); // set up Frustum.
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| 257 | glLoadIdentity();
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| 258 |
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| [906] | 259 | const G4Vector3D scaleFactor = fVP.GetScaleFactor();
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| 260 | glScaled(scaleFactor.x(),scaleFactor.y(),scaleFactor.z());
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| [529] | 261 |
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| 262 | if (fVP.GetFieldHalfAngle() == 0.) {
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| 263 | glOrtho (left, right, bottom, top, pnear, pfar);
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| 264 | }
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| 265 | else {
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| 266 | glFrustum (left, right, bottom, top, pnear, pfar);
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| [908] | 267 | }
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| [906] | 268 |
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| [529] | 269 | glMatrixMode (GL_MODELVIEW); // apply further transformations to scene.
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| 270 | glLoadIdentity();
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| 271 |
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| 272 | const G4Normal3D& upVector = fVP.GetUpVector ();
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| 273 | G4Point3D gltarget;
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| 274 | if (cameraDistance > 1.e-6 * radius) {
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| 275 | gltarget = targetPoint;
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| 276 | }
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| 277 | else {
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| 278 | gltarget = targetPoint - radius * fVP.GetViewpointDirection().unit();
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| 279 | }
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| 280 |
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| 281 | const G4Point3D& pCamera = cameraPosition; // An alias for brevity.
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| 282 | gluLookAt (pCamera.x(), pCamera.y(), pCamera.z(), // Viewpoint.
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| 283 | gltarget.x(), gltarget.y(), gltarget.z(), // Target point.
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| 284 | upVector.x(), upVector.y(), upVector.z()); // Up vector.
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| [906] | 285 |
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| [529] | 286 | // Light position is "true" light direction, so must come after gluLookAt.
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| 287 | glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
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| 288 |
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| 289 | // OpenGL no longer seems to reconstruct clipped edges, so, when the
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| 290 | // BooleanProcessor is up to it, abandon this and use generic
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| 291 | // clipping in G4OpenGLSceneHandler::CreateSectionPolyhedron. Also,
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| 292 | // force kernel visit on change of clipping plane in
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| 293 | // G4OpenGLStoredViewer::CompareForKernelVisit.
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| 294 | if (fVP.IsSection () ) { // pair of back to back clip planes.
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| 295 | const G4Plane3D& s = fVP.GetSectionPlane ();
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| 296 | double sArray[4];
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| 297 | sArray[0] = s.a();
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| 298 | sArray[1] = s.b();
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| 299 | sArray[2] = s.c();
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| 300 | sArray[3] = s.d() + radius * 1.e-05;
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| 301 | glClipPlane (GL_CLIP_PLANE0, sArray);
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| 302 | glEnable (GL_CLIP_PLANE0);
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| 303 | sArray[0] = -s.a();
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| 304 | sArray[1] = -s.b();
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| 305 | sArray[2] = -s.c();
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| 306 | sArray[3] = -s.d() + radius * 1.e-05;
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| 307 | glClipPlane (GL_CLIP_PLANE1, sArray);
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| 308 | glEnable (GL_CLIP_PLANE1);
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| 309 | } else {
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| 310 | glDisable (GL_CLIP_PLANE0);
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| 311 | glDisable (GL_CLIP_PLANE1);
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| 312 | }
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| 313 |
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| 314 | const G4Planes& cutaways = fVP.GetCutawayPlanes();
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| 315 | size_t nPlanes = cutaways.size();
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| 316 | if (fVP.IsCutaway() &&
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| 317 | fVP.GetCutawayMode() == G4ViewParameters::cutawayIntersection &&
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| 318 | nPlanes > 0) {
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| 319 | double a[4];
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| 320 | a[0] = cutaways[0].a();
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| 321 | a[1] = cutaways[0].b();
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| 322 | a[2] = cutaways[0].c();
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| 323 | a[3] = cutaways[0].d();
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| 324 | glClipPlane (GL_CLIP_PLANE2, a);
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| 325 | glEnable (GL_CLIP_PLANE2);
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| 326 | if (nPlanes > 1) {
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| 327 | a[0] = cutaways[1].a();
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| 328 | a[1] = cutaways[1].b();
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| 329 | a[2] = cutaways[1].c();
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| 330 | a[3] = cutaways[1].d();
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| 331 | glClipPlane (GL_CLIP_PLANE3, a);
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| 332 | glEnable (GL_CLIP_PLANE3);
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| 333 | }
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| 334 | if (nPlanes > 2) {
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| 335 | a[0] = cutaways[2].a();
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| 336 | a[1] = cutaways[2].b();
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| 337 | a[2] = cutaways[2].c();
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| 338 | a[3] = cutaways[2].d();
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| 339 | glClipPlane (GL_CLIP_PLANE4, a);
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| 340 | glEnable (GL_CLIP_PLANE4);
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| 341 | }
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| 342 | } else {
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| 343 | glDisable (GL_CLIP_PLANE2);
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| 344 | glDisable (GL_CLIP_PLANE3);
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| 345 | glDisable (GL_CLIP_PLANE4);
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| 346 | }
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| 347 |
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| 348 | // Background.
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| 349 | background = fVP.GetBackgroundColour ();
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| 350 |
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| 351 | }
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| 352 |
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| 353 | void G4OpenGLViewer::HaloingFirstPass () {
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| 354 |
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| 355 | //To perform haloing, first Draw all information to the depth buffer
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| 356 | //alone, using a chunky line width, and then Draw all info again, to
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| 357 | //the colour buffer, setting a thinner line width an the depth testing
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| 358 | //function to less than or equal, so if two lines cross, the one
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| 359 | //passing behind the other will not pass the depth test, and so not
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| 360 | //get rendered either side of the infront line for a short distance.
|
|---|
| 361 |
|
|---|
| 362 | //First, disable writing to the colo(u)r buffer...
|
|---|
| 363 | glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|---|
| 364 |
|
|---|
| 365 | //Now enable writing to the depth buffer...
|
|---|
| 366 | glDepthMask (GL_TRUE);
|
|---|
| 367 | glDepthFunc (GL_LESS);
|
|---|
| 368 | glClearDepth (1.0);
|
|---|
| 369 |
|
|---|
| 370 | //Finally, set the line width to something wide...
|
|---|
| 371 | glLineWidth (3.0);
|
|---|
| 372 |
|
|---|
| 373 | }
|
|---|
| 374 |
|
|---|
| 375 | void G4OpenGLViewer::HaloingSecondPass () {
|
|---|
| 376 |
|
|---|
| 377 | //And finally, turn the colour buffer back on with a sesible line width...
|
|---|
| 378 | glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 379 | glDepthFunc (GL_LEQUAL);
|
|---|
| 380 | glLineWidth (1.0);
|
|---|
| 381 |
|
|---|
| 382 | }
|
|---|
| 383 |
|
|---|
| [593] | 384 | void G4OpenGLViewer::Pick(GLdouble x, GLdouble y)
|
|---|
| 385 | {
|
|---|
| 386 | //G4cout << "X: " << x << ", Y: " << y << G4endl;
|
|---|
| 387 | const G4int BUFSIZE = 512;
|
|---|
| 388 | GLuint selectBuffer[BUFSIZE];
|
|---|
| 389 | glSelectBuffer(BUFSIZE, selectBuffer);
|
|---|
| 390 | glRenderMode(GL_SELECT);
|
|---|
| 391 | glInitNames();
|
|---|
| 392 | glPushName(0);
|
|---|
| 393 | glMatrixMode(GL_PROJECTION);
|
|---|
| 394 | G4double currentProjectionMatrix[16];
|
|---|
| 395 | glGetDoublev(GL_PROJECTION_MATRIX, currentProjectionMatrix);
|
|---|
| 396 | glPushMatrix();
|
|---|
| 397 | glLoadIdentity();
|
|---|
| 398 | GLint viewport[4];
|
|---|
| 399 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 400 | // Define 5x5 pixel pick area
|
|---|
| 401 | gluPickMatrix(x, viewport[3] - y, 5., 5., viewport);
|
|---|
| 402 | glMultMatrixd(currentProjectionMatrix);
|
|---|
| 403 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 404 | DrawView();
|
|---|
| 405 | GLint hits = glRenderMode(GL_RENDER);
|
|---|
| 406 | if (hits < 0)
|
|---|
| 407 | G4cout << "Too many hits. Zoom in to reduce overlaps." << G4cout;
|
|---|
| 408 | else if (hits > 0) {
|
|---|
| 409 | //G4cout << hits << " hit(s)" << G4endl;
|
|---|
| 410 | GLuint* p = selectBuffer;
|
|---|
| 411 | for (GLint i = 0; i < hits; ++i) {
|
|---|
| 412 | GLuint nnames = *p++;
|
|---|
| 413 | *p++; //OR GLuint zmin = *p++;
|
|---|
| 414 | *p++; //OR GLuint zmax = *p++;
|
|---|
| 415 | //G4cout << "Hit " << i << ": " << nnames << " names"
|
|---|
| 416 | // << "\nzmin: " << zmin << ", zmax: " << zmax << G4endl;
|
|---|
| 417 | for (GLuint j = 0; j < nnames; ++j) {
|
|---|
| 418 | GLuint name = *p++;
|
|---|
| 419 | //G4cout << "Name " << j << ": PickName: " << name << G4endl;
|
|---|
| 420 | std::map<GLuint, G4AttHolder*>::iterator iter =
|
|---|
| 421 | fOpenGLSceneHandler.fPickMap.find(name);
|
|---|
| 422 | if (iter != fOpenGLSceneHandler.fPickMap.end()) {
|
|---|
| 423 | G4AttHolder* attHolder = iter->second;
|
|---|
| 424 | if(attHolder && attHolder->GetAttDefs().size()) {
|
|---|
| 425 | for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
|
|---|
| 426 | G4cout << G4AttCheck(attHolder->GetAttValues()[i],
|
|---|
| 427 | attHolder->GetAttDefs()[i]);
|
|---|
| 428 | }
|
|---|
| 429 | }
|
|---|
| 430 | }
|
|---|
| 431 | }
|
|---|
| 432 | G4cout << G4endl;
|
|---|
| 433 | }
|
|---|
| 434 | }
|
|---|
| 435 | glMatrixMode(GL_PROJECTION);
|
|---|
| 436 | glPopMatrix();
|
|---|
| 437 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 438 | }
|
|---|
| 439 |
|
|---|
| 440 |
|
|---|
| [754] | 441 |
|
|---|
| [593] | 442 |
|
|---|
| [914] | 443 | GLubyte* G4OpenGLViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
|
|---|
| 444 |
|
|---|
| 445 | GLubyte* buffer;
|
|---|
| 446 | GLint swapbytes, lsbfirst, rowlength;
|
|---|
| 447 | GLint skiprows, skippixels, alignment;
|
|---|
| 448 | GLenum format;
|
|---|
| 449 | int size;
|
|---|
| 450 |
|
|---|
| 451 | if (inColor) {
|
|---|
| 452 | format = GL_RGB;
|
|---|
| 453 | size = width*height*3;
|
|---|
| 454 | } else {
|
|---|
| 455 | format = GL_LUMINANCE;
|
|---|
| 456 | size = width*height*1;
|
|---|
| 457 | }
|
|---|
| 458 |
|
|---|
| 459 | buffer = new GLubyte[size];
|
|---|
| 460 | if (buffer == NULL)
|
|---|
| 461 | return NULL;
|
|---|
| 462 |
|
|---|
| 463 | glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
|
|---|
| 464 | glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
|
|---|
| 465 | glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
|
|---|
| 466 |
|
|---|
| 467 | glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
|
|---|
| 468 | glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
|
|---|
| 469 | glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
|
|---|
| 470 |
|
|---|
| 471 | glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
|---|
| 472 | glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
|
|---|
| 473 | glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
|---|
| 474 |
|
|---|
| 475 | glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
|---|
| 476 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
|---|
| 477 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|---|
| 478 |
|
|---|
| [980] | 479 | glReadBuffer(GL_FRONT);
|
|---|
| [914] | 480 | glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
|
|---|
| 481 |
|
|---|
| 482 | glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
|
|---|
| 483 | glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
|
|---|
| 484 | glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
|
|---|
| 485 |
|
|---|
| 486 | glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
|---|
| 487 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
|---|
| 488 | glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
|---|
| 489 |
|
|---|
| 490 | return buffer;
|
|---|
| 491 | }
|
|---|
| 492 |
|
|---|
| [941] | 493 | void G4OpenGLViewer::printEPS() {
|
|---|
| 494 | bool res;
|
|---|
| [942] | 495 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| [1095] | 496 | printf("G4OpenGLViewer::printEPS file:%s Vec:%d Name:%s\n",getRealPrintFilename().c_str(),fVectoredPs,GetName().c_str());
|
|---|
| [942] | 497 | #endif
|
|---|
| [1133] | 498 |
|
|---|
| 499 | // Change the LC_NUMERIC value in order to have "." separtor and not ","
|
|---|
| 500 | // This case is only useful for French, Canadien...
|
|---|
| 501 | char *oldLocale = strdup(setlocale(LC_NUMERIC,NULL));
|
|---|
| 502 | setlocale(LC_NUMERIC,"C");
|
|---|
| 503 |
|
|---|
| [941] | 504 | if (fVectoredPs) {
|
|---|
| 505 | res = printVectoredEPS();
|
|---|
| 506 | } else {
|
|---|
| [1008] | 507 | res = printNonVectoredEPS();
|
|---|
| [941] | 508 | }
|
|---|
| [1133] | 509 |
|
|---|
| 510 | // restore the local
|
|---|
| 511 | if (oldLocale) {
|
|---|
| 512 | setlocale(LC_NUMERIC,oldLocale);
|
|---|
| 513 | free(oldLocale);
|
|---|
| 514 | }
|
|---|
| 515 |
|
|---|
| [941] | 516 | if (res == false) {
|
|---|
| [1041] | 517 | G4cerr << "Error while saving file... "<<getRealPrintFilename().c_str()<< G4endl;
|
|---|
| [941] | 518 | } else {
|
|---|
| [1042] | 519 | G4cout << "File "<<getRealPrintFilename().c_str()<<" has been saved " << G4endl;
|
|---|
| [941] | 520 | }
|
|---|
| [1041] | 521 |
|
|---|
| 522 | // increment index if necessary
|
|---|
| 523 | if ( fPrintFilenameIndex != -1) {
|
|---|
| 524 | fPrintFilenameIndex++;
|
|---|
| 525 | }
|
|---|
| 526 |
|
|---|
| [941] | 527 | }
|
|---|
| [914] | 528 |
|
|---|
| [941] | 529 | bool G4OpenGLViewer::printVectoredEPS() {
|
|---|
| 530 | return printGl2PS();
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | bool G4OpenGLViewer::printNonVectoredEPS () {
|
|---|
| 534 |
|
|---|
| [1041] | 535 | int width = getRealPrintSizeX();
|
|---|
| 536 | int height = getRealPrintSizeY();
|
|---|
| [941] | 537 |
|
|---|
| [942] | 538 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| [1041] | 539 | printf("G4OpenGLViewer::printNonVectoredEPS file:%s Vec:%d X:%d Y:%d col:%d\n",getRealPrintFilename().c_str(),fVectoredPs,width,height,fPrintColour);
|
|---|
| [942] | 540 | #endif
|
|---|
| [914] | 541 | FILE* fp;
|
|---|
| 542 | GLubyte* pixels;
|
|---|
| 543 | GLubyte* curpix;
|
|---|
| 544 | int components, pos, i;
|
|---|
| 545 |
|
|---|
| [941] | 546 | pixels = grabPixels (fPrintColour, width, height);
|
|---|
| [914] | 547 |
|
|---|
| [941] | 548 | if (pixels == NULL) {
|
|---|
| 549 | G4cerr << "Failed to get pixels from OpenGl viewport" << G4endl;
|
|---|
| 550 | return false;
|
|---|
| 551 | }
|
|---|
| 552 | if (fPrintColour) {
|
|---|
| [914] | 553 | components = 3;
|
|---|
| 554 | } else {
|
|---|
| 555 | components = 1;
|
|---|
| 556 | }
|
|---|
| [1041] | 557 | std::string name = getRealPrintFilename();
|
|---|
| 558 | fp = fopen (name.c_str(), "w");
|
|---|
| [914] | 559 | if (fp == NULL) {
|
|---|
| [1041] | 560 | G4cerr << "Can't open filename " << name.c_str() << G4endl;
|
|---|
| [941] | 561 | return false;
|
|---|
| [914] | 562 | }
|
|---|
| 563 |
|
|---|
| 564 | fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
|
|---|
| [1041] | 565 | fprintf (fp, "%%%%Title: %s\n", name.c_str());
|
|---|
| [914] | 566 | fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
|
|---|
| 567 | fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
|
|---|
| 568 | fprintf (fp, "%%%%EndComments\n");
|
|---|
| 569 | fprintf (fp, "gsave\n");
|
|---|
| 570 | fprintf (fp, "/bwproc {\n");
|
|---|
| 571 | fprintf (fp, " rgbproc\n");
|
|---|
| 572 | fprintf (fp, " dup length 3 idiv string 0 3 0 \n");
|
|---|
| 573 | fprintf (fp, " 5 -1 roll {\n");
|
|---|
| 574 | fprintf (fp, " add 2 1 roll 1 sub dup 0 eq\n");
|
|---|
| 575 | fprintf (fp, " { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
|
|---|
| 576 | fprintf (fp, " 3 1 roll 5 -1 roll } put 1 add 3 0 \n");
|
|---|
| 577 | fprintf (fp, " { 2 1 roll } ifelse\n");
|
|---|
| 578 | fprintf (fp, " }forall\n");
|
|---|
| 579 | fprintf (fp, " pop pop pop\n");
|
|---|
| 580 | fprintf (fp, "} def\n");
|
|---|
| 581 | fprintf (fp, "systemdict /colorimage known not {\n");
|
|---|
| 582 | fprintf (fp, " /colorimage {\n");
|
|---|
| 583 | fprintf (fp, " pop\n");
|
|---|
| 584 | fprintf (fp, " pop\n");
|
|---|
| 585 | fprintf (fp, " /rgbproc exch def\n");
|
|---|
| 586 | fprintf (fp, " { bwproc } image\n");
|
|---|
| 587 | fprintf (fp, " } def\n");
|
|---|
| 588 | fprintf (fp, "} if\n");
|
|---|
| 589 | fprintf (fp, "/picstr %d string def\n", width * components);
|
|---|
| 590 | fprintf (fp, "%d %d scale\n", width, height);
|
|---|
| 591 | fprintf (fp, "%d %d %d\n", width, height, 8);
|
|---|
| 592 | fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
|
|---|
| 593 | fprintf (fp, "{currentfile picstr readhexstring pop}\n");
|
|---|
| 594 | fprintf (fp, "false %d\n", components);
|
|---|
| 595 | fprintf (fp, "colorimage\n");
|
|---|
| 596 |
|
|---|
| 597 | curpix = (GLubyte*) pixels;
|
|---|
| 598 | pos = 0;
|
|---|
| 599 | for (i = width*height*components; i>0; i--) {
|
|---|
| 600 | fprintf (fp, "%02hx ", *(curpix++));
|
|---|
| 601 | if (++pos >= 32) {
|
|---|
| 602 | fprintf (fp, "\n");
|
|---|
| 603 | pos = 0;
|
|---|
| 604 | }
|
|---|
| 605 | }
|
|---|
| 606 | if (pos)
|
|---|
| 607 | fprintf (fp, "\n");
|
|---|
| 608 |
|
|---|
| 609 | fprintf (fp, "grestore\n");
|
|---|
| 610 | fprintf (fp, "showpage\n");
|
|---|
| 611 | delete pixels;
|
|---|
| 612 | fclose (fp);
|
|---|
| [941] | 613 |
|
|---|
| 614 | // Reset for next time (useful is size change)
|
|---|
| [1041] | 615 | // fPrintSizeX = -1;
|
|---|
| 616 | // fPrintSizeY = -1;
|
|---|
| [941] | 617 |
|
|---|
| 618 | return true;
|
|---|
| [914] | 619 | }
|
|---|
| 620 |
|
|---|
| [918] | 621 |
|
|---|
| [941] | 622 | bool G4OpenGLViewer::printGl2PS() {
|
|---|
| [918] | 623 |
|
|---|
| [1041] | 624 | int width = getRealPrintSizeX();
|
|---|
| 625 | int height = getRealPrintSizeY();
|
|---|
| [941] | 626 |
|
|---|
| [938] | 627 | if (!fGL2PSAction) return false;
|
|---|
| [929] | 628 |
|
|---|
| [1041] | 629 | fGL2PSAction->setFileName(getRealPrintFilename().c_str());
|
|---|
| [938] | 630 | // try to resize
|
|---|
| 631 | int X = fWinSize_x;
|
|---|
| 632 | int Y = fWinSize_y;
|
|---|
| [929] | 633 |
|
|---|
| [1039] | 634 | fWinSize_x = width;
|
|---|
| 635 | fWinSize_y = height;
|
|---|
| 636 | ResizeGLView();
|
|---|
| [921] | 637 | if (fGL2PSAction->enableFileWriting()) {
|
|---|
| [945] | 638 |
|
|---|
| [948] | 639 | // By default, we choose the line width (trajectories...)
|
|---|
| 640 | fGL2PSAction->setLineWidth(1);
|
|---|
| 641 | // By default, we choose the point size (markers...)
|
|---|
| 642 | fGL2PSAction->setPointSize(2);
|
|---|
| [945] | 643 |
|
|---|
| [931] | 644 | DrawView ();
|
|---|
| [921] | 645 | fGL2PSAction->disableFileWriting();
|
|---|
| 646 | }
|
|---|
| [929] | 647 |
|
|---|
| [1039] | 648 | fWinSize_x = X;
|
|---|
| 649 | fWinSize_y = Y;
|
|---|
| 650 | ResizeGLView();
|
|---|
| [929] | 651 |
|
|---|
| [941] | 652 | // Reset for next time (useful is size change)
|
|---|
| [1041] | 653 | // fPrintSizeX = 0;
|
|---|
| 654 | // fPrintSizeY = 0;
|
|---|
| [941] | 655 |
|
|---|
| [938] | 656 | return true;
|
|---|
| [918] | 657 | }
|
|---|
| 658 |
|
|---|
| [1039] | 659 | unsigned int G4OpenGLViewer::getWinWidth() {
|
|---|
| 660 | return fWinSize_x;
|
|---|
| 661 | }
|
|---|
| 662 |
|
|---|
| 663 | unsigned int G4OpenGLViewer::getWinHeight() {
|
|---|
| 664 | return fWinSize_y;
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 | G4bool G4OpenGLViewer::sizeHasChanged() {
|
|---|
| 668 | return fSizeHasChanged;
|
|---|
| 669 | }
|
|---|
| 670 |
|
|---|
| [1041] | 671 | G4int G4OpenGLViewer::getRealPrintSizeX() {
|
|---|
| 672 | if (fPrintSizeX == -1) {
|
|---|
| 673 | return fWinSize_x;
|
|---|
| 674 | }
|
|---|
| 675 | GLint dims[2];
|
|---|
| 676 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
|
|---|
| 677 | if (fPrintSizeX > dims[0]){
|
|---|
| 678 | return dims[0];
|
|---|
| 679 | }
|
|---|
| 680 | if (fPrintSizeX < -1){
|
|---|
| 681 | return 0;
|
|---|
| 682 | }
|
|---|
| 683 | return fPrintSizeX;
|
|---|
| 684 | }
|
|---|
| 685 |
|
|---|
| 686 | G4int G4OpenGLViewer::getRealPrintSizeY() {
|
|---|
| 687 | if (fPrintSizeY == -1) {
|
|---|
| 688 | return fWinSize_y;
|
|---|
| 689 | }
|
|---|
| 690 | GLint dims[2];
|
|---|
| 691 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
|
|---|
| 692 | if (fPrintSizeY > dims[1]){
|
|---|
| 693 | return dims[1];
|
|---|
| 694 | }
|
|---|
| 695 | if (fPrintSizeY < -1){
|
|---|
| 696 | return 0;
|
|---|
| 697 | }
|
|---|
| 698 | return fPrintSizeY;
|
|---|
| 699 | }
|
|---|
| 700 |
|
|---|
| 701 | void G4OpenGLViewer::setPrintSize(G4int X, G4int Y) {
|
|---|
| 702 | fPrintSizeX = X;
|
|---|
| 703 | fPrintSizeY = Y;
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|
| 706 | void G4OpenGLViewer::setPrintFilename(G4String name,G4bool inc) {
|
|---|
| 707 | if (name != "") {
|
|---|
| 708 | fPrintFilename = name;
|
|---|
| 709 | } else {
|
|---|
| 710 | fPrintFilename = "G4OpenGL"; // by default
|
|---|
| 711 | }
|
|---|
| 712 | if (inc) {
|
|---|
| 713 | fPrintFilenameIndex=0;
|
|---|
| 714 | } else {
|
|---|
| 715 | fPrintFilenameIndex=-1;
|
|---|
| 716 | }
|
|---|
| 717 | }
|
|---|
| 718 |
|
|---|
| 719 | std::string G4OpenGLViewer::getRealPrintFilename() {
|
|---|
| [1042] | 720 | std::string temp = fPrintFilename;
|
|---|
| [1041] | 721 | if (fPrintFilenameIndex != -1) {
|
|---|
| [1042] | 722 | temp += std::string("_");
|
|---|
| 723 | std::ostringstream os;
|
|---|
| 724 | os << fPrintFilenameIndex;
|
|---|
| 725 | std::string nb_str = os.str();
|
|---|
| 726 | temp += nb_str;
|
|---|
| [1041] | 727 | }
|
|---|
| 728 | temp += ".eps";
|
|---|
| 729 | return temp;
|
|---|
| 730 | }
|
|---|
| 731 |
|
|---|
| [712] | 732 | GLdouble G4OpenGLViewer::getSceneNearWidth()
|
|---|
| 733 | {
|
|---|
| 734 | const G4Point3D targetPoint
|
|---|
| 735 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 736 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 737 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 738 | if(radius<=0.) radius = 1.;
|
|---|
| 739 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 740 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 741 | return 2 * fVP.GetFrontHalfHeight (pnear, radius);
|
|---|
| 742 | }
|
|---|
| 743 |
|
|---|
| 744 | GLdouble G4OpenGLViewer::getSceneFarWidth()
|
|---|
| 745 | {
|
|---|
| 746 | const G4Point3D targetPoint
|
|---|
| 747 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 748 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 749 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 750 | if(radius<=0.) radius = 1.;
|
|---|
| 751 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 752 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
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|---|
| 753 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
|
|---|
| 754 | return 2 * fVP.GetFrontHalfHeight (pfar, radius);
|
|---|
| 755 | }
|
|---|
| 756 |
|
|---|
| 757 |
|
|---|
| 758 | GLdouble G4OpenGLViewer::getSceneDepth()
|
|---|
| 759 | {
|
|---|
| 760 | const G4Point3D targetPoint
|
|---|
| 761 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 762 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 763 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 764 | if(radius<=0.) radius = 1.;
|
|---|
| 765 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 766 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 767 | return fVP.GetFarDistance (cameraDistance, pnear, radius)- pnear;
|
|---|
| 768 | }
|
|---|
| 769 |
|
|---|
| 770 |
|
|---|
| [593] | 771 |
|
|---|
| [798] | 772 | void G4OpenGLViewer::rotateScene(G4double dx, G4double dy,G4double deltaRotation)
|
|---|
| 773 | {
|
|---|
| [1137] | 774 | if (!fSceneHandler.GetScene()) {
|
|---|
| 775 | return;
|
|---|
| 776 | }
|
|---|
| [798] | 777 |
|
|---|
| 778 | G4Vector3D vp;
|
|---|
| 779 | G4Vector3D up;
|
|---|
| 780 |
|
|---|
| 781 | G4Vector3D xprime;
|
|---|
| 782 | G4Vector3D yprime;
|
|---|
| 783 | G4Vector3D zprime;
|
|---|
| 784 |
|
|---|
| 785 | G4double delta_alpha;
|
|---|
| 786 | G4double delta_theta;
|
|---|
| 787 |
|
|---|
| 788 | G4Vector3D new_vp;
|
|---|
| 789 | G4Vector3D new_up;
|
|---|
| 790 |
|
|---|
| 791 | G4double cosalpha;
|
|---|
| 792 | G4double sinalpha;
|
|---|
| 793 |
|
|---|
| 794 | G4Vector3D a1;
|
|---|
| 795 | G4Vector3D a2;
|
|---|
| 796 | G4Vector3D delta;
|
|---|
| 797 | G4Vector3D viewPoint;
|
|---|
| 798 |
|
|---|
| 799 |
|
|---|
| 800 | //phi spin stuff here
|
|---|
| 801 |
|
|---|
| 802 | vp = fVP.GetViewpointDirection ().unit ();
|
|---|
| 803 | up = fVP.GetUpVector ().unit ();
|
|---|
| 804 |
|
|---|
| 805 | yprime = (up.cross(vp)).unit();
|
|---|
| 806 | zprime = (vp.cross(yprime)).unit();
|
|---|
| 807 |
|
|---|
| 808 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| 809 | delta_alpha = dy * deltaRotation;
|
|---|
| 810 | delta_theta = -dx * deltaRotation;
|
|---|
| 811 | } else {
|
|---|
| 812 | delta_alpha = -dy * deltaRotation;
|
|---|
| 813 | delta_theta = dx * deltaRotation;
|
|---|
| 814 | }
|
|---|
| 815 |
|
|---|
| 816 | delta_alpha *= deg;
|
|---|
| 817 | delta_theta *= deg;
|
|---|
| 818 |
|
|---|
| 819 | new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
|
|---|
| 820 |
|
|---|
| 821 | // to avoid z rotation flipping
|
|---|
| 822 | // to allow more than 360° rotation
|
|---|
| [847] | 823 |
|
|---|
| [801] | 824 | const G4Point3D targetPoint
|
|---|
| 825 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 826 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 827 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 828 | if(radius<=0.) radius = 1.;
|
|---|
| 829 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 830 | const G4Point3D cameraPosition =
|
|---|
| 831 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
|
|---|
| 832 |
|
|---|
| [798] | 833 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| 834 | new_up = (new_vp.cross(yprime)).unit();
|
|---|
| 835 | if (new_vp.z()*vp.z() <0) {
|
|---|
| 836 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 837 | }
|
|---|
| 838 | } else {
|
|---|
| 839 | new_up = up;
|
|---|
| 840 | if (new_vp.z()*vp.z() <0) {
|
|---|
| 841 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 842 | }
|
|---|
| 843 | }
|
|---|
| 844 | fVP.SetUpVector(new_up);
|
|---|
| 845 | ////////////////
|
|---|
| 846 | // Rotates by fixed azimuthal angle delta_theta.
|
|---|
| 847 |
|
|---|
| 848 | cosalpha = new_up.dot (new_vp.unit());
|
|---|
| 849 | sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
|
|---|
| 850 | yprime = (new_up.cross (new_vp.unit())).unit ();
|
|---|
| 851 | xprime = yprime.cross (new_up);
|
|---|
| 852 | // Projection of vp on plane perpendicular to up...
|
|---|
| 853 | a1 = sinalpha * xprime;
|
|---|
| 854 | // Required new projection...
|
|---|
| 855 | a2 = sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
|
|---|
| 856 | // Required Increment vector...
|
|---|
| 857 | delta = a2 - a1;
|
|---|
| 858 | // So new viewpoint is...
|
|---|
| 859 | viewPoint = new_vp.unit() + delta;
|
|---|
| 860 |
|
|---|
| 861 | fVP.SetViewAndLights (viewPoint);
|
|---|
| 862 | }
|
|---|
| 863 |
|
|---|
| [529] | 864 | #endif
|
|---|