source: trunk/source/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc @ 1038

Last change on this file since 1038 was 1038, checked in by garnier, 15 years ago

en test pour les refresh, ne marche pas bien

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[976]27// $Id: G4OpenGLXmRotationCallbacks.cc,v 1.17 2009/01/19 16:53:42 lgarnier Exp $
28// GEANT4 tag $Name:  $
[529]29//
30//
31// Andrew Walkden  16th April 1997
32// G4OpenGLXmRotationCallbacks :
33//                       Several callback functions used by
34//                       elements of the control panel to
35//                       rotate the view.
36
37#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
38
39#include "G4OpenGLXmViewer.hh"
40
41#include "G4Scene.hh"
42#include "G4UImanager.hh"
43#include "G4ios.hh"
44
45void G4OpenGLXmViewer::theta_rotation_callback (Widget w,
46                                              XtPointer clientData,
47                                              XtPointer callData)
48{
49  XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
50  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
51
52  pView->rotate_right = get_boolean_userData (w);
53
54  if (cbs->reason == XmCR_ARM) {
55    rotate_in_theta (pView, NULL);
56  } else if (cbs->reason == XmCR_DISARM) {
57    XtRemoveTimeOut (pView->rotation_timer);
58  }
59}
60
61void G4OpenGLXmViewer::rotate_in_theta (XtPointer clientData,
62                                      XtIntervalId* timer_id)
63{
64  //theta spin stuff here
65  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
[798]66
[847]67  if (pView->rotate_right) {
68    pView->rotateScene((G4double)pView->rot_sens,0,1);
69  } else {
70    pView->rotateScene(-(G4double)pView->rot_sens,0,1);
71  }
[798]72  /*
[529]73  G4double delta_theta;
74
75  if (pView->fVP.GetLightsMoveWithCamera()) {
76    if (pView->rotate_right) {
77      delta_theta = -((G4double)pView->rot_sens);
78    } else {
79      delta_theta = (G4double)pView->rot_sens;
80    }
81  } else {
82    if (pView->rotate_right) {
83      delta_theta = (G4double)pView->rot_sens;
84    } else {
85      delta_theta = -((G4double)pView->rot_sens);
86    }
87  }   
88  delta_theta *= deg;
89  // Rotates by fixed azimuthal angle delta_theta.
90
91  const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
92  const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
93  const G4Vector3D& zprime = up;
94  G4double cosalpha = up.dot (vp);
95  G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
96  G4Vector3D yprime = (zprime.cross (vp)).unit ();
97  G4Vector3D xprime = yprime.cross (zprime);
98  // Projection of vp on plane perpendicular to up...
99  G4Vector3D a1 = sinalpha * xprime;
100  // Required new projection...
101  G4Vector3D a2 =
102    sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
103  // Required Increment vector...
104  G4Vector3D delta = a2 - a1;
105  // So new viewpoint is...
106  G4Vector3D viewPoint = vp + delta;
107
108  pView->fVP.SetViewAndLights (viewPoint); 
[798]109  */
[529]110
[1038]111  pView->RepaintGLView ();
[529]112
113  pView->rotation_timer = XtAppAddTimeOut
114    (pView->app,
115     timer_id == NULL ? 500 : 1,
116     rotate_in_theta,
117     pView);
118
119
120void G4OpenGLXmViewer::phi_rotation_callback (Widget w,
121                                            XtPointer clientData,
122                                            XtPointer callData)
123{
124  XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
125  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
126
127  pView->rotate_up = get_boolean_userData (w);
128
129  if (cbs->reason == XmCR_ARM) {
130    rotate_in_phi (pView, NULL);
131  } else if (cbs->reason == XmCR_DISARM) {
132    XtRemoveTimeOut (pView->rotation_timer);
133  }
134}
135
136void G4OpenGLXmViewer::rotate_in_phi (XtPointer clientData,
137                                    XtIntervalId* timer_id)
138{
139  //phi spin stuff here
[847]140  //  G4double delta_alpha;
[529]141  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
142
[847]143  if (pView -> rotate_up) {
144    pView->rotateScene(0,-(G4double)pView->rot_sens,1);
145  } else {
146    pView->rotateScene(0,(G4double)pView->rot_sens,1);
147  }
[798]148  /*
[529]149  if (pView->fVP.GetLightsMoveWithCamera()) {
150    if (pView -> rotate_up) {
151      delta_alpha = -((G4double)pView->rot_sens);
152    } else {
153      delta_alpha = (G4double)pView->rot_sens;
154    }
155  } else {
156    if (pView -> rotate_up) {
157      delta_alpha = (G4double)pView->rot_sens;
158    } else {
159      delta_alpha = -((G4double)pView->rot_sens);
160    }
161  }   
162
163  delta_alpha *= deg;
164
165  const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
166  const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
167
168  const G4Vector3D& xprime = vp;
169  G4Vector3D yprime = (up.cross(xprime)).unit();
170  G4Vector3D zprime = (xprime.cross(yprime)).unit();
171
172  G4Vector3D new_vp = std::cos(delta_alpha) * xprime + std::sin(delta_alpha) * zprime;
173
174  pView->fVP.SetViewAndLights (new_vp.unit());
175
176  if (pView->fVP.GetLightsMoveWithCamera()) {
177    G4Vector3D new_up = (new_vp.cross(yprime)).unit();
178    pView->fVP.SetUpVector(new_up);
179  }
180
[798]181  */
[1038]182  pView->RepaintGLView ();
[529]183 
184  pView->rotation_timer = XtAppAddTimeOut
185    (pView->app,
186     timer_id == NULL ? 500 : 1,
187     rotate_in_phi,
188     pView);
189}
190
191void G4OpenGLXmViewer::set_rot_sens_callback (Widget w,
192                                            XtPointer clientData,
193                                            XtPointer callData)
194{
195  XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
196  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
197  short dp = -1;
198  G4float ten_to_the_dp = 10.;
199
200  XtVaGetValues (w,
201                 XmNdecimalPoints, &dp,
202                 NULL);
203
204  if (dp == 0) {
205    ten_to_the_dp = 1.;
206  } else if ( dp > 0) {
207    for (G4int i = 1; i < (G4int)dp; i++) {
208      ten_to_the_dp *= 10.;
209    }
210  } else {
211    G4Exception("Bad value returned for dp in set_rot_sens_callback");
212  }
213
214  pView->rot_sens = (G4float)(cbs->value) / ten_to_the_dp;
215
216
217void G4OpenGLXmViewer::set_rot_subject_callback (Widget w,
218                                               XtPointer clientData,
219                                               XtPointer)
220{
221  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
222 
223  G4int choice = get_int_userData (w);
224 
225  switch (choice) {
226  case 0:
227    {
228      pView->fVP.SetLightsMoveWithCamera (true);
229      break;
230    }
231  case 1:
232    {
233      pView->fVP.SetLightsMoveWithCamera (false);
234      break;
235    }
236  default:
237    {
238      G4Exception("Unrecognised choice made in set_rot_subject_callback");
239    }
240  }
241
242
243void G4OpenGLXmViewer::wobble_callback (Widget w,
244                                      XtPointer,
245                                      XtPointer)
246{
247  G4OpenGLXmViewer* pView;
248 
249  XtVaGetValues (w,
250                 XmNuserData, &pView,
251                 NULL);
252 
253  pView->original_vp = pView->fVP.GetViewpointDirection();
254  pView->wobble_timer = XtAppAddTimeOut
255    (pView->app,
256     (long unsigned int) (1000. * (1. / pView->wob_sens)),
257     wobble_timer_callback,
258     pView);
259
260
261void G4OpenGLXmViewer::wobble_timer_callback (XtPointer clientData,
262                                            XtIntervalId*)
263{
264  G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
265  const G4Vector3D& up = pView->fVP.GetUpVector();
266  G4Vector3D third_axis = up.cross(pView->original_vp);
267  G4double pi_div_by_ten = pi / 10.0;
268  G4Vector3D d_up = 0.1 * (std::sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
269  G4Vector3D d_third_axis = 0.1 * (std::sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
270
271  pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
272
[1038]273  pView->RepaintGLView ();
[529]274 
275  if (pView->frameNo++ == 20) {
276    if (pView->wobble_timer) {
277      XtRemoveTimeOut (pView->wobble_timer);
278      pView->frameNo = 0;
279      pView->fVP.SetViewAndLights (pView->original_vp);
[1038]280      pView->RepaintGLView();
[529]281   }
282  } else {
283    pView->wobble_timer = XtAppAddTimeOut
284      (pView->app,
285       (long unsigned int) (1000. * (1. / pView->wob_sens)),
286       wobble_timer_callback,
287       pView);
288  }
289}
290
291void G4OpenGLXmViewer::reset_callback (Widget w,
292                                     XtPointer,
293                                     XtPointer)
294{
295 
296  G4OpenGLXmViewer* pView;
297 
298  XtVaGetValues (w,
299                 XmNuserData, &pView,
300                 NULL);
301 
302  pView->fVP.SetCurrentTargetPoint(G4Point3D());
303  pView->fVP.SetZoomFactor(1.0);
304  pView->fVP.SetDolly(0.0);
[1038]305  pView->RepaintGLView();
[529]306  pView->ClearView ();
307  pView->DrawView ();
308  pView->zoom_low = 0.1;
309  pView->zoom_high = 10.0;
310 
311}
312#endif
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