- Timestamp:
- May 12, 2009, 11:04:00 AM (15 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc
r976 r1038 109 109 */ 110 110 111 pView->SetView (); 112 pView->ClearView (); 113 pView->DrawView (); 111 pView->RepaintGLView (); 114 112 115 113 pView->rotation_timer = XtAppAddTimeOut … … 182 180 183 181 */ 184 pView->SetView (); 185 pView->ClearView (); 186 pView->DrawView (); 182 pView->RepaintGLView (); 187 183 188 184 pView->rotation_timer = XtAppAddTimeOut … … 275 271 pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis); 276 272 277 pView->SetView (); 278 pView->ClearView (); 279 pView->DrawView (); 273 pView->RepaintGLView (); 280 274 281 275 if (pView->frameNo++ == 20) { … … 284 278 pView->frameNo = 0; 285 279 pView->fVP.SetViewAndLights (pView->original_vp); 286 pView->SetView (); 287 pView->ClearView (); 288 pView->DrawView (); 280 pView->RepaintGLView(); 289 281 } 290 282 } else { … … 311 303 pView->fVP.SetZoomFactor(1.0); 312 304 pView->fVP.SetDolly(0.0); 313 pView-> SetView();305 pView->RepaintGLView(); 314 306 pView->ClearView (); 315 307 pView->DrawView ();
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