source: trunk/source/visualization/OpenInventor/src/SoGL2PSAction.cc@ 934

Last change on this file since 934 was 930, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26#ifdef G4VIS_BUILD_OI_DRIVER
27
28/*----------------------------HEPVis----------------------------------------*/
29/* */
30/* Node: SoGL2PSAction */
31/* Author: Guy Barrand */
32/* */
33/*--------------------------------------------------------------------------*/
34
35//#define G4DEBUG_VIS_OGL 1
36
37// this :
38#include <HEPVis/actions/SoGL2PSAction.h>
39
40// Inventor :
41#include <Inventor/elements/SoViewportRegionElement.h>
42#include <Inventor/errors/SoDebugError.h>
43
44#include "Geant4_gl2ps.h"
45
46#include <stdio.h>
47
48SO_ACTION_SOURCE(SoGL2PSAction)
49//////////////////////////////////////////////////////////////////////////////
50void SoGL2PSAction::initClass(
51)
52//////////////////////////////////////////////////////////////////////////////
53//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
54{
55#ifdef G4DEBUG_VIS_OGL
56 printf("SoGL2PSAction::initClass\n");
57#endif
58 SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
59}
60//////////////////////////////////////////////////////////////////////////////
61SoGL2PSAction::SoGL2PSAction(
62 const SbViewportRegion& aViewPortRegion
63)
64:SoGLRenderAction(aViewPortRegion)
65,G4OpenGL2PSAction()
66//////////////////////////////////////////////////////////////////////////////
67//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
68{
69#ifdef G4DEBUG_VIS_OGL
70 printf("SoGL2PSAction::SoGL2PSAction\n");
71#endif
72 setFileName("out.ps");
73 SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
74}
75
76bool SoGL2PSAction::enableFileWriting(
77)
78//////////////////////////////////////////////////////////////////////////////
79//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
80{
81 fFile = ::fopen(fFileName,"w");
82 if(!fFile) {
83 SoDebugError::post("SoGL2PSAction::enableFileWriting",
84 "Cannot open file %s",fFileName);
85 return false;
86 }
87#ifdef __COIN__
88#else //SGI
89 const SbViewportRegion& vpr = getViewportRegion();
90 SoViewportRegionElement::set(getState(),vpr);
91 G4gl2psBegin();
92#endif
93 return true;
94}
95//////////////////////////////////////////////////////////////////////////////
96void SoGL2PSAction::disableFileWriting(
97)
98//////////////////////////////////////////////////////////////////////////////
99//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
100{
101#ifdef __COIN__
102#else //SGI
103 gl2psEndPage();
104#endif
105 ::fclose(fFile);
106 fFile = 0;
107}
108
109//////////////////////////////////////////////////////////////////////////////
110bool SoGL2PSAction::addBitmap(
111 int aWidth
112,int aHeight
113,float aXorig
114,float aYorig
115,float aXmove
116,float aYmove
117)
118/////////////////////////////////////////////////////////////////////////////
119//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
120{
121#ifdef G4DEBUG_VIS_OGL
122 printf("SoGL2PSAction::addBitmap\n");
123#endif
124 if(!fFile) return false;
125 GLboolean valid;
126 glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID,&valid);
127 if(!valid) return false;
128 float pos[4];
129 glGetFloatv(GL_CURRENT_RASTER_POSITION,pos);
130 int xoff = -(int)(aXmove + aXorig);
131 int yoff = -(int)(aYmove + aYorig);
132 int x = (int)(pos[0] + xoff);
133 int y = (int)(pos[1] + yoff);
134 // Should clip against viewport area :
135 GLint vp[4];
136 glGetIntegerv(GL_VIEWPORT,vp);
137 GLsizei w = aWidth;
138 GLsizei h = aHeight;
139 if(x+w>(vp[0]+vp[2])) w = vp[0]+vp[2]-x;
140 if(y+h>(vp[1]+vp[3])) h = vp[1]+vp[3]-y;
141 int s = 3 * w * h;
142 if(s<=0) return false;
143 float* image = (float*)::malloc(s * sizeof(float));
144 if(!image) return false;
145 glReadPixels(x,y,w,h,GL_RGB,GL_FLOAT,image);
146 GLint status = gl2psDrawPixels(w,h,xoff,yoff,GL_RGB,GL_FLOAT,image);
147 ::free(image);
148 return (status!=GL2PS_SUCCESS ? false : true);
149}
150//////////////////////////////////////////////////////////////////////////////
151void SoGL2PSAction::beginTraversal(
152 SoNode* aNode
153)
154//////////////////////////////////////////////////////////////////////////////
155//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
156{
157 if(fFile) {
158#ifdef __COIN__
159 const SbViewportRegion& vpr = getViewportRegion();
160 SoViewportRegionElement::set(getState(),vpr);
161 G4gl2psBegin();
162 traverse(aNode);
163 gl2psEndPage();
164#else //SGI
165 // Should have already do G4gl2psBegin() before
166 SoGLRenderAction::beginTraversal(aNode);
167 // Should do gl2psEndPage() after
168#endif
169 } else {
170 SoGLRenderAction::beginTraversal(aNode);
171 }
172}
173
174
175#endif
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