source: trunk/source/visualization/VRML/include/G4VRML1SceneHandler.hh@ 1117

Last change on this file since 1117 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1SceneHandler.hh,v 1.14 2006/06/29 21:25:31 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRML1SceneHandler.hh
31// Yasuhide Sawada & Satoshi Tanaka
32
33#ifndef WIN32
34
35
36#ifdef G4VIS_BUILD_VRML_DRIVER
37
38#ifndef G4VRML1_SCENE_HANDLER_HH
39#define G4VRML1_SCENE_HANDLER_HH
40
41
42#include "globals.hh"
43#include "G4LogicalVolume.hh"
44#include "G4VSceneHandler.hh"
45
46#include "G4FRClient.hh"
47
48class G4VRML1;
49class G4VisAttributes;
50
51class G4VRML1SceneHandler: public G4VSceneHandler {
52
53 enum { MAX_CONNECTION_TRIAL = 10 } ;
54
55// methods (public)
56public:
57 G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
58 virtual ~G4VRML1SceneHandler();
59 void AddSolid(const G4Box&);
60 void AddSolid(const G4Cons&);
61 void AddSolid(const G4Tubs&);
62 void AddSolid(const G4Trd&);
63 void AddSolid(const G4Trap&);
64 void AddSolid(const G4Sphere&);
65 void AddSolid(const G4Para&);
66 void AddSolid(const G4Torus&);
67 void AddSolid ( const G4Polycone& polycone ) {
68 G4VSceneHandler::AddSolid (polycone);
69 }
70 void AddSolid ( const G4Polyhedra& polyhedra) {
71 G4VSceneHandler::AddSolid (polyhedra);
72 }
73 void AddSolid(const G4VSolid&);
74 void AddCompound ( const G4VTrajectory& traj) {
75 G4VSceneHandler::AddCompound(traj);
76 }
77 void AddCompound ( const G4VHit& hit) {
78 G4VSceneHandler::AddCompound(hit);
79 }
80
81 void BeginPrimitives(const G4Transform3D& objectTransformation);
82 void EndPrimitives();
83
84 void AddPrimitive(const G4Polyline&);
85 void AddPrimitive(const G4Polyhedron&);
86 void AddPrimitive(const G4NURBS&);
87 void AddPrimitive(const G4Text&);
88 void AddPrimitive(const G4Circle&);
89 void AddPrimitive(const G4Square&);
90 void AddPrimitive (const G4Polymarker& polymarker)
91 { G4VSceneHandler::AddPrimitive (polymarker); }
92 void AddPrimitive (const G4Scale& scale)
93 { G4VSceneHandler::AddPrimitive (scale); }
94
95 void ClearTransientStore(); // Used for triggering detector re-drawing.
96
97 void BeginModeling();
98 void EndModeling();
99
100 void VRMLBeginModeling();
101 void VRMLEndModeling();
102
103 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
104 void closePort();
105
106// methods (private)
107private:
108 void SendMaterialNode( const G4VisAttributes* pAV );
109 void SendMaterialNode();
110 void SendMatrixTransformNode(const G4Transform3D *);
111 void SendCubeNode(G4double, G4double, G4double);
112 void SendCylinderNode(G4double, G4double);
113 void SendSphereNode(G4double);
114
115 void SendMarkerColor ( const G4VMarker& mark ) ;
116 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
117 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
118
119// data
120private:
121 G4String fCurrentDEF;
122
123 G4VRML1& fSystem; // Graphics system for this scene.
124 G4FRClient fDest ;
125
126 static G4int fSceneIdCount;
127
128};
129
130#endif //G4VRML1_SCENE_HH
131#endif //G4VIS_BUILD_VRML_DRIVER
132#endif //WIN32
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