1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VRML1FileSceneHandler.cc,v 1.12 2006/06/29 21:25:57 gunter Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | // |
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30 | // G4VRML1FileSceneHandler.cc |
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31 | // Satoshi Tanaka & Yasuhide Sawada |
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32 | |
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33 | |
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34 | //#define DEBUG_FR_SCENE |
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35 | |
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36 | #include <fstream> |
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37 | #include <stdio.h> |
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38 | #include <string.h> |
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39 | #include <stdlib.h> |
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40 | |
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41 | #include "globals.hh" |
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42 | #include "G4Scene.hh" |
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43 | #include "G4VPhysicalVolume.hh" |
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44 | #include "G4LogicalVolume.hh" |
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45 | #include "G4Point3D.hh" |
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46 | #include "G4VisAttributes.hh" |
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47 | #include "G4Polyhedron.hh" |
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48 | #include "G4Box.hh" |
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49 | #include "G4Cons.hh" |
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50 | #include "G4Polyline.hh" |
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51 | #include "G4Trd.hh" |
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52 | #include "G4Tubs.hh" |
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53 | #include "G4Trap.hh" |
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54 | #include "G4Para.hh" |
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55 | #include "G4Torus.hh" |
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56 | #include "G4Sphere.hh" |
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57 | #include "G4Text.hh" |
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58 | #include "G4Circle.hh" |
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59 | #include "G4Square.hh" |
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60 | |
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61 | #include "G4VRML1FileSceneHandler.hh" |
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62 | #include "G4VRML1FileViewer.hh" |
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63 | #include "G4VRML1File.hh" |
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64 | |
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65 | // CONST |
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66 | |
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67 | const char WRL_FILE_HEADER [] = "g4_"; |
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68 | const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl"; |
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69 | const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER"; |
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70 | const char NO_VRML_VIEWER [] = "NONE"; |
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71 | const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR"; |
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72 | const int DEFAULT_MAX_WRL_FILE_NUM = 100 ; |
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73 | |
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74 | G4VRML1FileSceneHandler::G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name) : |
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75 | G4VSceneHandler(system, fSceneIdCount++, name), |
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76 | fSystem(system), |
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77 | fDest() , |
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78 | fFlagDestOpen( false ) |
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79 | { |
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80 | fCurrentDEF = ""; |
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81 | strcpy(fVRMLFileName, ""); |
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82 | |
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83 | if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) { |
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84 | strcpy( fVRMLFileDestDir, "" ); |
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85 | } else { |
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86 | strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) ); |
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87 | } |
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88 | |
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89 | // maximum number of g4.wrl files in the dest directory |
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90 | fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization |
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91 | if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) { |
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92 | |
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93 | sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ; |
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94 | |
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95 | } else { |
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96 | fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; |
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97 | } |
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98 | if( fMaxFileNum < 1 ) { fMaxFileNum = 1; } |
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99 | |
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100 | } |
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101 | |
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102 | |
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103 | G4VRML1FileSceneHandler::~G4VRML1FileSceneHandler() |
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104 | { |
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105 | #if defined DEBUG_FR_SCENE |
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106 | G4cerr << "***** ~G4VRML1FileSceneHandler" << G4endl; |
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107 | #endif |
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108 | VRMLEndModeling(); |
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109 | } |
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110 | |
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111 | |
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112 | #define G4VRML1SCENEHANDLER G4VRML1FileSceneHandler |
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113 | #define IS_CONNECTED this->isConnected() |
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114 | #include "G4VRML1SceneHandlerFunc.icc" |
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115 | #undef IS_CONNECTED |
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116 | #undef G4VRML1SCENEHANDLER |
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117 | |
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118 | |
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119 | void G4VRML1FileSceneHandler::connectPort() |
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120 | { |
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121 | // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl |
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122 | const int MAX_FILE_INDEX = fMaxFileNum - 1 ; |
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123 | |
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124 | // dest directory (null if no environmental variables is set) |
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125 | strcpy ( fVRMLFileName, fVRMLFileDestDir) ; |
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126 | |
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127 | // create (full) path name (default) |
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128 | strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME ); |
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129 | |
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130 | // Determine VRML file name |
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131 | for( int i = 0 ; i < fMaxFileNum ; i++) { |
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132 | |
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133 | // Message in the final execution |
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134 | if( i == MAX_FILE_INDEX ) |
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135 | { |
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136 | G4cerr << "===========================================" << G4endl; |
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137 | G4cerr << "WARNING MESSAGE from VRML1FILE driver: " << G4endl; |
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138 | G4cerr << " This file name is the final one in the " << G4endl; |
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139 | G4cerr << " automatic updation of the output file name." << G4endl; |
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140 | G4cerr << " You may overwrite existing files, i.e. " << G4endl; |
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141 | G4cerr << " g4_XX.wrl. " << G4endl; |
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142 | G4cerr << "===========================================" << G4endl; |
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143 | } |
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144 | |
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145 | // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl |
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146 | if( i >= 0 && i <= 9 ) { |
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147 | sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i ); |
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148 | } else { |
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149 | sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i ); |
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150 | } |
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151 | |
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152 | // check validity of the file name |
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153 | std::ifstream fin ; |
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154 | fin.open(fVRMLFileName) ; |
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155 | if(!fin) { |
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156 | // new file |
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157 | fin.close(); |
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158 | break; |
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159 | } else { |
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160 | // already exists (try next) |
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161 | fin.close(); |
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162 | } |
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163 | |
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164 | |
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165 | } // for |
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166 | |
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167 | // open a VRML 1.0 file with determined file name |
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168 | G4cerr << "===========================================" << G4endl; |
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169 | G4cerr << "Output VRML 1.0 file: " << fVRMLFileName << G4endl; |
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170 | G4cerr << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl; |
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171 | G4cerr << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl; |
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172 | G4cerr << "===========================================" << G4endl; |
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173 | |
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174 | fDest.open(fVRMLFileName) ; fFlagDestOpen = true ; |
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175 | } |
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176 | |
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177 | |
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178 | void G4VRML1FileSceneHandler::closePort() |
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179 | { |
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180 | char command[256] ; |
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181 | char viewer [256] ; |
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182 | strcpy( viewer, NO_VRML_VIEWER ); // initialization |
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183 | if( getenv( ENV_VRML_VIEWER ) ) { |
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184 | strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ; |
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185 | } |
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186 | |
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187 | // close VRML file |
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188 | fDest.close(); fFlagDestOpen = false ; |
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189 | G4cerr << "*** VRML 1.0 File " << fVRMLFileName << " is generated." << G4endl; |
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190 | |
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191 | |
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192 | // Invoke viewer |
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193 | |
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194 | if ( !strcmp(viewer, NO_VRML_VIEWER )) { |
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195 | G4cerr << "MESSAGE from VRML1FILE driver:" << G4endl; |
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196 | G4cerr << " Set an environmental variable " ; |
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197 | G4cerr << ENV_VRML_VIEWER << G4endl; |
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198 | G4cerr << " if you want to visualize the generated VRML file" << G4endl; |
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199 | G4cerr << " automatically. For example, " << G4endl; |
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200 | G4cerr << " setenv " << ENV_VRML_VIEWER << " vrweb " << G4endl; |
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201 | } else { |
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202 | sprintf( command, "%s %s", viewer, fVRMLFileName ); |
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203 | system( command ); |
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204 | } |
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205 | } |
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206 | |
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207 | G4int G4VRML1FileSceneHandler::fSceneIdCount = 0; |
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