source: trunk/source/visualization/VRML/src/G4VRML2FileViewer.cc@ 1160

Last change on this file since 1160 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2FileViewer.cc,v 1.13 2006/06/29 21:26:13 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRML2FileViewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33
34//#define DEBUG_FR_VIEW
35
36#include <cmath>
37
38#include "G4Scene.hh"
39#include "G4VRML2FileViewer.hh"
40#include "G4VRML2FileSceneHandler.hh"
41#include "G4VRML2File.hh"
42#include "G4ios.hh"
43
44G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
45 const G4String& name) :
46 G4VViewer(sceneHandler,
47 sceneHandler.IncrementViewCount(),
48 name),
49 fSceneHandler(sceneHandler),
50 fDest(sceneHandler.fDest)
51{
52 fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
53 fsin_VHA = std::sin ( fViewHalfAngle ) ;
54}
55
56G4VRML2FileViewer::~G4VRML2FileViewer()
57{}
58
59void G4VRML2FileViewer::SetView()
60{
61#if defined DEBUG_FR_VIEW
62 G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
63#endif
64
65// Do nothing, since VRML a browser is running as a different process.
66// SendViewParameters () will do this job instead.
67
68}
69
70void G4VRML2FileViewer::DrawView()
71{
72#if defined DEBUG_FR_VIEW
73 G4cerr << "***** G4VRML2FileViewer::DrawView()" << G4endl;
74#endif
75
76 fSceneHandler.VRMLBeginModeling() ;
77
78 // Viewpoint node
79 SendViewParameters();
80
81 // Here is a minimal DrawView() function.
82 NeedKernelVisit();
83 ProcessView();
84 FinishView();
85}
86
87void G4VRML2FileViewer::ClearView(void)
88{
89#if defined DEBUG_FR_VIEW
90 G4cerr << "***** G4VRML2File1View::ClearView()" << G4endl;
91#endif
92 if(fSceneHandler.fFlagDestOpen) {
93 fSceneHandler.fDest.close();
94 // Re-open with same filename...
95 fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
96 fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
97 fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
98 }
99}
100
101void G4VRML2FileViewer::ShowView(void)
102{
103#if defined DEBUG_FR_VIEW
104 G4cerr << "***** G4VRML2FileViewer::ShowView()" << G4endl;
105#endif
106 fSceneHandler.VRMLEndModeling();
107}
108
109void G4VRML2FileViewer::FinishView(void)
110{
111#if defined DEBUG_FR_VIEW
112 G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
113#endif
114}
115
116void G4VRML2FileViewer::SendViewParameters ()
117{
118 // Calculates view representation based on extent of object being
119 // viewed and (initial) direction of camera. (Note: it can change
120 // later due to user interaction via visualization system's GUI.)
121
122#if defined DEBUG_FR_VIEW
123 G4cerr << "***** G4VRML2FileViewer::SendViewParameters()\n";
124#endif
125
126 // error recovery
127 if ( fsin_VHA < 1.0e-6 ) { return ; }
128
129 // camera distance
130 G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
131 G4double camera_distance = extent_radius / fsin_VHA ;
132
133 // camera position on Z axis
134 const G4Point3D& target_point
135 = fSceneHandler.GetScene()->GetStandardTargetPoint()
136 + fVP.GetCurrentTargetPoint();
137 G4double E_z = target_point.z() + camera_distance;
138 G4Point3D E(0.0, 0.0, E_z );
139
140 // VRML codes are generated below
141 fDest << G4endl;
142 fDest << "#---------- CAMERA" << G4endl;
143 fDest << "Viewpoint {" << G4endl;
144 fDest << "\t" << "position " ;
145 fDest << E.x() << " " ;
146 fDest << E.y() << " " ;
147 fDest << E.z() << G4endl ;
148 fDest << "}" << G4endl;
149 fDest << G4endl;
150
151}
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