source: trunk/source/visualization/VRML/src/G4VRML2SceneHandler.cc @ 1343

Last change on this file since 1343 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.3 KB
Line 
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26//
27// $Id: G4VRML2SceneHandler.cc,v 1.12 2006/06/29 21:26:15 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// G4VRML2SceneHandler.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35
36//=================//
37#ifdef G4VIS_BUILD_VRML_DRIVER
38//=================//
39
40
41//#define DEBUG_FR_SCENE
42
43#include <unistd.h>
44#include <fstream>
45#include <cmath>
46
47#include "globals.hh"
48#include "G4VPhysicalVolume.hh"
49#include "G4LogicalVolume.hh"
50#include "G4Point3D.hh"
51#include "G4VModel.hh"
52#include "G4Scene.hh"
53#include "G4VisAttributes.hh"
54#include "G4Polyhedron.hh"
55#include "G4Box.hh"
56#include "G4Cons.hh"
57#include "G4Polyline.hh"
58#include "G4Trd.hh"
59#include "G4Tubs.hh"
60#include "G4Text.hh"
61#include "G4Circle.hh"
62#include "G4Square.hh"
63
64#include "G4VRML2SceneHandler.hh"
65#include "G4VRML2Viewer.hh"
66#include "G4VRML2.hh"
67
68
69
70G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
71        G4VSceneHandler(system, fSceneIdCount++, name),
72        fSystem(system),
73        fPVPickable ( false ), 
74        fDest()
75{
76       
77        // PV name pickability 
78        if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
79
80                int is_pickable ;
81                sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
82
83                if ( is_pickable ) { SetPVPickability ( true ) ; }
84        } 
85       
86        // PV Transparency
87        SetPVTransparency ();
88
89}
90
91
92G4VRML2SceneHandler::~G4VRML2SceneHandler()
93{
94#if defined DEBUG_FR_SCENE
95        G4cerr << "***** ~G4VRML2SceneHandler" << G4endl;
96#endif
97}
98
99
100
101#define  G4VRML2SCENEHANDLER   G4VRML2SceneHandler
102#define  IS_CONNECTED  fDest.isConnected()
103#include "G4VRML2SceneHandlerFunc.icc"
104#undef   IS_CONNECTED
105#undef   G4VRML2SCENEHANDLER
106
107
108void G4VRML2SceneHandler::connectPort(G4int max_trial)
109{
110        G4int trial = 0 ;
111        int port = fSystem.getPort();
112        for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
113                if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
114                    // INET domain connection is established
115                        G4cerr << "*** GEANT4 is connected to port  ";
116                        G4cerr << fDest.getPort(); 
117                        G4cerr << " of server  " << fSystem.getHostName() << G4endl;
118                        break; 
119                } else { 
120                        // Connection failed. Try the next port.
121                        G4cerr << "*** GEANT4 incremented targeting port to ";
122                        G4cerr << port << G4endl;
123                }
124
125                sleep (1);
126
127        } // for
128
129        if (!fDest.isConnected()) {
130                G4cerr << "*** INET Connection failed. " << G4endl;
131                G4cerr << "    Maybe, you have not invoked viewer  g4vrmlview  yet, " << G4endl;
132                G4cerr << "    or too many viewers are already running in the " << G4endl;
133                G4cerr << "    server host(" << fSystem.getHostName() << "). " << G4endl;
134        }
135}
136
137void G4VRML2SceneHandler::closePort()
138{
139        fDest.close();
140        G4cerr << "*** INET Connection closed. " << G4endl;
141}
142
143
144G4int G4VRML2SceneHandler::fSceneIdCount = 0;
145
146#endif
147#endif //WIN32
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