source: trunk/source/visualization/management/include/G4VisExecutive.icc @ 1346

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4VisExecutive.icc,v 1.27 2010/11/07 11:14:33 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison 24th January 1998.
32
33#ifndef G4VISEXECUTIVE_ICC
34#define G4VISEXECUTIVE_ICC
35
36// Supported drivers...
37
38// Not needing external packages or libraries...
39#include "G4ASCIITree.hh"
40#include "G4DAWNFILE.hh"
41#include "G4HepRep.hh"
42#include "G4HepRepFile.hh"
43#include "G4RayTracer.hh"
44#include "G4HitFilterFactories.hh"
45#include "G4DigiFilterFactories.hh"
46#include "G4TrajectoryFilterFactories.hh"
47#include "G4TrajectoryModelFactories.hh"
48#include "G4VRML1File.hh"
49#include "G4VRML2File.hh"
50#include "G4GMocrenFile.hh"
51
52// Needing external packages or libraries...
53
54#ifdef G4VIS_USE_DAWN
55#include "G4FukuiRenderer.hh"
56#endif
57
58#ifdef G4VIS_USE_OPENGLX
59#include "G4OpenGLImmediateX.hh"
60#include "G4OpenGLStoredX.hh"
61#endif
62
63#ifdef G4VIS_USE_OPENGLWIN32
64#include "G4OpenGLImmediateWin32.hh"
65#include "G4OpenGLStoredWin32.hh"
66#endif
67
68#ifdef G4VIS_USE_OPENGLXM
69#include "G4OpenGLImmediateXm.hh"
70#include "G4OpenGLStoredXm.hh"
71#endif
72
73#ifdef G4VIS_USE_OPENGLQT
74#include "G4OpenGLImmediateQt.hh"
75#include "G4OpenGLStoredQt.hh"
76#endif
77
78#ifdef G4VIS_USE_OIX
79#include "G4OpenInventorX.hh"
80#endif
81
82#ifdef G4VIS_USE_OIWIN32
83#include "G4OpenInventorWin32.hh"
84#endif
85
86#ifdef G4VIS_USE_RAYTRACERX
87#include "G4RayTracerX.hh"
88#endif
89
90#ifdef G4VIS_USE_VRML
91#include "G4VRML1.hh"
92#include "G4VRML2.hh"
93#endif
94
95inline
96G4VisExecutive::G4VisExecutive (const G4String& verbosityString):
97  G4VisManager(verbosityString)
98{}
99
100// The inline keyword prevents the compiler making an external
101// reference even though they cannot actually be inlined since they
102// are virtual functions.  This prevents a "multiple definition" error
103// if it is included in more than one file.  However, as explained in
104// the class description in G4VisExecutive.hh, it should never be
105// necessary to #include "G4VisExecutive.hh" in more than one file
106// since after instantiation the object can be treated as a
107// G4VisManager.
108inline void
109G4VisExecutive::RegisterGraphicsSystems () {
110
111  // Graphics Systems not needing external packages or libraries...
112  RegisterGraphicsSystem (new G4ASCIITree);
113  RegisterGraphicsSystem (new G4DAWNFILE);
114  RegisterGraphicsSystem (new G4HepRep);
115  RegisterGraphicsSystem (new G4HepRepFile);
116  RegisterGraphicsSystem (new G4RayTracer);
117  RegisterGraphicsSystem (new G4VRML1File);
118  RegisterGraphicsSystem (new G4VRML2File);
119  RegisterGraphicsSystem (new G4GMocrenFile);
120  // Graphics systems needing external packages or libraries...
121
122#ifdef G4VIS_USE_DAWN
123  RegisterGraphicsSystem (new G4FukuiRenderer);
124#endif
125
126// Register OGL graphics system with generic nicknames
127#ifdef G4VIS_USE_OPENGL
128  G4VGraphicsSystem* ogl  = 0;
129  G4VGraphicsSystem* ogli = 0;
130  G4VGraphicsSystem* ogls = 0;
131// Follow G4UIExecutive
132#if defined(G4UI_USE_QT)
133#ifdef G4VIS_USE_OPENGLQT
134  ogl  = new G4OpenGLStoredQt;
135  ogli = new G4OpenGLImmediateQt;
136  ogls = new G4OpenGLStoredQt;
137#endif
138#elif defined(G4UI_USE_XM)
139#ifdef G4VIS_USE_OPENGLXM
140  ogl  = new G4OpenGLStoredXm;
141  ogli = new G4OpenGLImmediateXm;
142  ogls = new G4OpenGLStoredXm;
143#endif
144#elif defined(G4UI_USE_WIN32)
145#ifdef G4VIS_USE_OPENGLWIN32
146  ogl  = new G4OpenGLStoredWin32;
147  ogli = new G4OpenGLImmediateWin32;
148  ogls = new G4OpenGLStoredWin32;
149#endif
150#elif defined(G4UI_USE_TCSH)
151#if defined (G4VIS_USE_OPENGLX)
152  ogl  = new G4OpenGLStoredX;
153  ogli = new G4OpenGLImmediateX;
154  ogls = new G4OpenGLStoredX;
155#elif defined (G4VIS_USE_OPENGLWIN32)
156  ogl  = new G4OpenGLStoredWin32;
157  ogli = new G4OpenGLImmediateWin32;
158  ogls = new G4OpenGLStoredWin32;
159#endif
160#else
161#if defined (G4VIS_USE_OPENGLX)
162  ogl  = new G4OpenGLStoredX;
163  ogli = new G4OpenGLImmediateX;
164  ogls = new G4OpenGLStoredX;
165#elif defined (G4VIS_USE_OPENGLWIN32)
166  ogl  = new G4OpenGLStoredWin32;
167  ogli = new G4OpenGLImmediateWin32;
168  ogls = new G4OpenGLStoredWin32;
169#endif
170#endif
171  if (ogl) {
172    ogl->SetNickName("OGL");
173    RegisterGraphicsSystem (ogl);
174  }
175  if (ogli) {
176    ogli->SetNickName("OGLI");
177    RegisterGraphicsSystem (ogli);
178  }
179  if (ogls) {
180    ogls->SetNickName("OGLS");
181    RegisterGraphicsSystem (ogls);
182  }
183#endif
184
185#ifdef G4VIS_USE_OPENGLX
186  RegisterGraphicsSystem (new G4OpenGLImmediateX);
187  RegisterGraphicsSystem (new G4OpenGLStoredX);
188#endif
189
190#ifdef G4VIS_USE_OPENGLWIN32
191  RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
192  RegisterGraphicsSystem (new G4OpenGLStoredWin32);
193#endif
194
195#ifdef G4VIS_USE_OPENGLXM
196  RegisterGraphicsSystem (new G4OpenGLImmediateXm);
197  RegisterGraphicsSystem (new G4OpenGLStoredXm);
198#endif
199
200#ifdef G4VIS_USE_OPENGLQT
201  RegisterGraphicsSystem (new G4OpenGLImmediateQt);
202  RegisterGraphicsSystem (new G4OpenGLStoredQt);
203#endif
204
205// Register OI graphics system with generic nickname
206#ifdef G4VIS_USE_OI
207  G4VGraphicsSystem* oi  = 0;
208#ifdef G4VIS_USE_OIX
209  oi = new G4OpenInventorX;
210#endif
211#ifdef G4VIS_USE_OIWIN32
212  oi = new G4OpenInventorWin32;
213#endif
214  if (oi) {
215    oi->SetNickName("OI");
216    RegisterGraphicsSystem (oi);
217  }
218#endif
219
220#ifdef G4VIS_USE_OIX
221  RegisterGraphicsSystem (new G4OpenInventorX);
222#endif
223
224#ifdef G4VIS_USE_OIWIN32
225  RegisterGraphicsSystem (new G4OpenInventorWin32);
226#endif
227
228#ifdef G4VIS_USE_RAYTRACERX
229  RegisterGraphicsSystem (new G4RayTracerX);
230#endif
231
232#ifdef G4VIS_USE_VRML
233  RegisterGraphicsSystem (new G4VRML1);
234  RegisterGraphicsSystem (new G4VRML2);
235#endif
236
237}
238
239// See comments about inlining above.
240inline void
241G4VisExecutive::RegisterModelFactories()
242{
243   // Trajectory draw models
244   RegisterModelFactory(new G4TrajectoryGenericDrawerFactory());       
245   RegisterModelFactory(new G4TrajectoryDrawByChargeFactory());
246   RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
247   RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory()); 
248   RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory()); 
249
250   // Trajectory filter models
251   RegisterModelFactory(new G4TrajectoryChargeFilterFactory());
252   RegisterModelFactory(new G4TrajectoryParticleFilterFactory());
253   RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory());
254   RegisterModelFactory(new G4TrajectoryAttributeFilterFactory());
255
256   // Hit filter models
257   RegisterModelFactory(new G4HitAttributeFilterFactory());
258
259   // Digi filter models
260   RegisterModelFactory(new G4DigiAttributeFilterFactory());
261}
262
263#endif
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