1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VisCommandsSceneHandler.cc,v 1.32 2006/06/29 21:29:46 gunter Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | |
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30 | // /vis/sceneHandler commands - John Allison 10th October 1998 |
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31 | |
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32 | #include "G4VisCommandsSceneHandler.hh" |
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33 | |
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34 | #include "G4VisManager.hh" |
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35 | #include "G4GraphicsSystemList.hh" |
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36 | #include "G4VisCommandsScene.hh" |
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37 | #include "G4UImanager.hh" |
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38 | #include "G4UIcommand.hh" |
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39 | #include "G4UIcmdWithAString.hh" |
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40 | #include "G4ios.hh" |
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41 | #include <sstream> |
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42 | |
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43 | ////////////// /vis/sceneHandler/attach /////////////////////////////////////// |
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44 | |
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45 | G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () { |
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46 | G4bool omitable, currentAsDefault; |
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47 | fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this); |
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48 | fpCommand -> SetGuidance ("Attaches scene to current scene handler."); |
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49 | fpCommand -> SetGuidance |
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50 | ("If scene-name is omitted, current scene is attached. To see scenes and" |
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51 | "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\""); |
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52 | fpCommand -> SetParameterName ("scene-name", |
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53 | omitable = true, |
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54 | currentAsDefault = true); |
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55 | } |
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56 | |
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57 | G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () { |
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58 | delete fpCommand; |
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59 | } |
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60 | |
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61 | G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) { |
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62 | G4Scene* pScene = fpVisManager -> GetCurrentScene (); |
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63 | return pScene ? pScene -> GetName () : G4String(""); |
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64 | } |
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65 | |
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66 | void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*, |
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67 | G4String newValue) { |
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68 | |
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69 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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70 | |
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71 | G4String& sceneName = newValue; |
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72 | |
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73 | if (sceneName.length () == 0) { |
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74 | if (verbosity >= G4VisManager::warnings) { |
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75 | G4cout << |
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76 | "WARNING: No scene specified. Maybe there are no scenes available" |
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77 | "\n yet. Please create one." << G4endl; |
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78 | } |
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79 | return; |
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80 | } |
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81 | |
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82 | G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler (); |
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83 | if (!pSceneHandler) { |
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84 | if (verbosity >= G4VisManager::errors) { |
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85 | G4cout << |
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86 | "ERROR: Current scene handler not defined. Please select or create one." |
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87 | << G4endl; |
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88 | } |
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89 | return; |
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90 | } |
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91 | |
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92 | G4SceneList& sceneList = fpVisManager -> SetSceneList (); |
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93 | |
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94 | if (sceneList.empty ()) { |
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95 | if (verbosity >= G4VisManager::errors) { |
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96 | G4cout << |
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97 | "ERROR: No valid scenes available yet. Please create one." |
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98 | << G4endl; |
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99 | } |
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100 | return; |
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101 | } |
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102 | |
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103 | G4int iScene, nScenes = sceneList.size (); |
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104 | for (iScene = 0; iScene < nScenes; iScene++) { |
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105 | if (sceneList [iScene] -> GetName () == sceneName) break; |
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106 | } |
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107 | if (iScene < nScenes) { |
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108 | G4Scene* pScene = sceneList [iScene]; |
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109 | pSceneHandler -> SetScene (pScene); |
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110 | // Make sure scene is current... |
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111 | fpVisManager -> SetCurrentScene (pScene); |
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112 | // Refresh viewer, if any (only if auto-refresh)... |
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113 | G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer(); |
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114 | if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) { |
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115 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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116 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call SetView()\n"); |
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117 | #endif |
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118 | pViewer -> SetView (); |
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119 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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120 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call SetView() END\n"); |
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121 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call ClearView()\n"); |
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122 | #endif |
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123 | pViewer -> ClearView (); |
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124 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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125 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call ClearView() END\n"); |
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126 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call DrawView()\n"); |
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127 | #endif |
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128 | pViewer -> DrawView (); |
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129 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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130 | printf("G4VisCommandSceneHandlerAttach::SetNewValue Call DrawView() END\n"); |
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131 | #endif |
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132 | } |
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133 | if (verbosity >= G4VisManager::confirmations) { |
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134 | G4cout << "Scene \"" << sceneName |
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135 | << "\" attached to scene handler \"" |
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136 | << pSceneHandler -> GetName () << |
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137 | ".\n (You may have to refresh with \"/vis/viewer/flush\" if view" |
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138 | " is not \"auto-refresh\".)" |
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139 | << G4endl; |
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140 | } |
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141 | } |
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142 | else { |
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143 | if (verbosity >= G4VisManager::errors) { |
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144 | G4cout << "ERROR: Scene \"" << sceneName |
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145 | << "\" not found. Use \"/vis/scene/list\" to see possibilities." |
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146 | << G4endl; |
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147 | } |
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148 | } |
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149 | } |
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150 | |
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151 | ////////////// /vis/sceneHandler/create /////////////////////////////////////// |
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152 | |
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153 | G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) { |
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154 | G4bool omitable; |
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155 | fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this); |
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156 | fpCommand -> SetGuidance |
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157 | ("Creates an scene handler for a specific graphics system."); |
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158 | fpCommand -> SetGuidance |
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159 | ("Attaches current scene, if any. (You can change attached scenes with" |
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160 | "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not" |
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161 | "\nsupplied. This scene handler becomes current."); |
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162 | G4UIparameter* parameter; |
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163 | parameter = new G4UIparameter ("graphics-system-name", |
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164 | 's', omitable = false); |
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165 | const G4GraphicsSystemList& gslist = |
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166 | fpVisManager -> GetAvailableGraphicsSystems (); |
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167 | G4String candidates; |
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168 | for (size_t igslist = 0; igslist < gslist.size (); igslist++) { |
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169 | const G4String& name = gslist [igslist] -> GetName (); |
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170 | const G4String& nickname = gslist [igslist] -> GetNickname (); |
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171 | if (nickname.isNull ()) { |
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172 | candidates += name; |
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173 | } |
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174 | else { |
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175 | candidates += nickname; |
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176 | } |
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177 | candidates += " "; |
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178 | } |
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179 | candidates = candidates.strip (); |
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180 | parameter -> SetParameterCandidates(candidates); |
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181 | fpCommand -> SetParameter (parameter); |
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182 | parameter = new G4UIparameter |
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183 | ("scene-handler-name", 's', omitable = true); |
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184 | parameter -> SetCurrentAsDefault (true); |
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185 | fpCommand -> SetParameter (parameter); |
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186 | } |
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187 | |
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188 | G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () { |
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189 | delete fpCommand; |
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190 | } |
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191 | |
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192 | G4String G4VisCommandSceneHandlerCreate::NextName () { |
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193 | std::ostringstream oss; |
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194 | oss << "scene-handler-" << fId; |
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195 | return oss.str(); |
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196 | } |
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197 | |
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198 | G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) { |
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199 | |
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200 | G4String graphicsSystemName; |
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201 | const G4VGraphicsSystem* graphicsSystem = |
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202 | fpVisManager -> GetCurrentGraphicsSystem (); |
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203 | if (graphicsSystem) { |
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204 | graphicsSystemName = graphicsSystem -> GetName (); |
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205 | } |
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206 | else { |
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207 | const G4GraphicsSystemList& gslist = |
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208 | fpVisManager -> GetAvailableGraphicsSystems (); |
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209 | if (gslist.size ()) { |
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210 | graphicsSystemName = gslist [0] -> GetName (); |
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211 | } |
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212 | else { |
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213 | graphicsSystemName = "none"; |
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214 | } |
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215 | } |
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216 | |
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217 | return graphicsSystemName + " " + NextName (); |
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218 | } |
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219 | |
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220 | void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*, |
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221 | G4String newValue) { |
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222 | |
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223 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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224 | |
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225 | G4String graphicsSystem, newName; |
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226 | std::istringstream is (newValue); |
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227 | is >> graphicsSystem >> newName; |
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228 | |
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229 | const G4GraphicsSystemList& gsl = |
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230 | fpVisManager -> GetAvailableGraphicsSystems (); |
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231 | int nSystems = gsl.size (); |
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232 | if (nSystems <= 0) { |
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233 | if (verbosity >= G4VisManager::errors) { |
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234 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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235 | " no graphics systems available." |
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236 | "\n Did you instantiate any in" |
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237 | " YourVisManager::RegisterGraphicsSystems()?" |
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238 | << G4endl; |
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239 | } |
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240 | return; |
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241 | } |
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242 | int iGS; // Selector index. |
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243 | for (iGS = 0; iGS < nSystems; iGS++) { |
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244 | if (graphicsSystem.compareTo (gsl [iGS] -> GetName (), |
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245 | G4String::ignoreCase) == 0 || |
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246 | graphicsSystem.compareTo (gsl [iGS] -> GetNickname (), |
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247 | G4String::ignoreCase) == 0) { |
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248 | break; // Match found. |
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249 | } |
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250 | } |
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251 | if (iGS < 0 || iGS >= nSystems) { |
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252 | // Invalid command line argument or non. |
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253 | // This shouldn't happen!!!!!! |
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254 | if (verbosity >= G4VisManager::errors) { |
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255 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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256 | " invalid graphics system specified." |
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257 | << G4endl; |
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258 | } |
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259 | return; |
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260 | } |
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261 | // Valid index. Set current graphics system in preparation for |
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262 | // creating scene handler. |
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263 | G4VGraphicsSystem* pSystem = gsl [iGS]; |
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264 | fpVisManager -> SetCurrentGraphicsSystem (pSystem); |
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265 | if (verbosity >= G4VisManager::confirmations) { |
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266 | G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl; |
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267 | } |
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268 | |
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269 | // Now deal with name of scene handler. |
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270 | G4String nextName = NextName (); |
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271 | if (newName == "") { |
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272 | newName = nextName; |
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273 | } |
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274 | if (newName == nextName) fId++; |
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275 | |
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276 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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277 | size_t iScene; |
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278 | for (iScene = 0; iScene < list.size (); iScene++) { |
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279 | G4VSceneHandler* sceneHandler = list [iScene]; |
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280 | if (sceneHandler -> GetName () == newName) { |
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281 | if (verbosity >= G4VisManager::errors) { |
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282 | G4cout << "ERROR: Scene handler \"" << newName |
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283 | << "\" already exists." << G4endl; |
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284 | } |
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285 | return; |
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286 | } |
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287 | } |
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288 | |
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289 | //Create scene handler. |
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290 | fpVisManager -> CreateSceneHandler (newName); |
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291 | if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) { |
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292 | if (verbosity >= G4VisManager::errors) { |
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293 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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294 | " Curious name mismatch." |
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295 | "\n Current name \"" |
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296 | << fpVisManager -> GetCurrentSceneHandler () -> GetName () |
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297 | << "\" is not the new name \"" |
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298 | << newName |
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299 | << "\".\n Please report to vis coordinator." |
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300 | << G4endl; |
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301 | } |
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302 | return; |
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303 | } |
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304 | |
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305 | if (verbosity >= G4VisManager::confirmations) { |
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306 | G4cout << "New scene handler \"" << newName << "\" created." << G4endl; |
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307 | } |
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308 | |
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309 | // Attach scene. |
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310 | if (fpVisManager -> GetCurrentScene ()) |
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311 | G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach"); |
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312 | } |
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313 | |
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314 | ////////////// /vis/sceneHandler/list /////////////////////////////////////// |
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315 | |
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316 | G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () { |
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317 | G4bool omitable; |
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318 | fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this); |
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319 | fpCommand -> SetGuidance ("Lists scene handler(s)."); |
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320 | fpCommand -> SetGuidance |
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321 | ("\"help /vis/verbose\" for definition of verbosity."); |
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322 | G4UIparameter* parameter; |
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323 | parameter = new G4UIparameter("scene-handler-name", 's', omitable = true); |
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324 | parameter -> SetDefaultValue ("all"); |
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325 | fpCommand -> SetParameter (parameter); |
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326 | parameter = new G4UIparameter ("verbosity", 's', omitable = true); |
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327 | parameter -> SetDefaultValue ("warnings"); |
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328 | fpCommand -> SetParameter (parameter); |
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329 | } |
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330 | |
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331 | G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () { |
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332 | delete fpCommand; |
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333 | } |
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334 | |
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335 | G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) { |
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336 | return ""; |
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337 | } |
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338 | |
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339 | void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*, |
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340 | G4String newValue) { |
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341 | G4String name, verbosityString; |
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342 | std::istringstream is (newValue); |
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343 | is >> name >> verbosityString; |
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344 | G4VisManager::Verbosity verbosity = |
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345 | fpVisManager->GetVerbosityValue(verbosityString); |
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346 | const G4VSceneHandler* currentSceneHandler = |
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347 | fpVisManager -> GetCurrentSceneHandler (); |
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348 | G4String currentName; |
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349 | if (currentSceneHandler) currentName = currentSceneHandler->GetName(); |
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350 | |
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351 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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352 | G4bool found = false; |
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353 | for (size_t iSH = 0; iSH < list.size (); iSH++) { |
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354 | const G4String& iName = list [iSH] -> GetName (); |
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355 | if (name != "all") { |
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356 | if (name != iName) continue; |
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357 | } |
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358 | found = true; |
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359 | if (iName == currentName) { |
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360 | G4cout << " (current)"; |
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361 | } |
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362 | else { |
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363 | G4cout << " "; |
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364 | } |
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365 | G4cout << " scene handler \"" << list [iSH] -> GetName () << "\"" |
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366 | << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")"; |
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367 | if (verbosity >= G4VisManager::parameters) { |
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368 | G4cout << "\n " << *(list [iSH]); |
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369 | } |
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370 | G4cout << G4endl; |
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371 | } |
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372 | if (!found) { |
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373 | G4cout << "No scene handlers found"; |
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374 | if (name != "all") { |
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375 | G4cout << " of name \"" << name << "\""; |
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376 | } |
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377 | G4cout << "." << G4endl; |
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378 | } |
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379 | } |
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380 | |
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381 | ////////////// /vis/sceneHandler/select /////////////////////////////////////// |
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382 | |
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383 | G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () { |
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384 | G4bool omitable; |
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385 | fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this); |
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386 | fpCommand -> SetGuidance ("Selects a scene handler."); |
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387 | fpCommand -> SetGuidance |
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388 | ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see" |
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389 | "\n possible scene handler names."); |
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390 | fpCommand -> SetParameterName ("scene-handler-name", |
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391 | omitable = false); |
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392 | } |
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393 | |
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394 | G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () { |
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395 | delete fpCommand; |
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396 | } |
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397 | |
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398 | G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) { |
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399 | return ""; |
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400 | } |
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401 | |
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402 | void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*, |
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403 | G4String newValue) { |
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404 | |
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405 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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406 | |
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407 | G4String& selectName = newValue; |
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408 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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409 | |
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410 | size_t iSH; |
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411 | for (iSH = 0; iSH < list.size (); iSH++) { |
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412 | if (list [iSH] -> GetName () == selectName) break; |
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413 | } |
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414 | if (iSH < list.size ()) { |
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415 | if (fpVisManager -> GetCurrentSceneHandler () -> GetName () |
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416 | == selectName) { |
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417 | if (verbosity >= G4VisManager::confirmations) { |
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418 | G4cout << "Scene handler \"" << selectName << "\"" |
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419 | << " already selected." << G4endl; |
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420 | } |
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421 | } |
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422 | else { |
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423 | if (verbosity >= G4VisManager::confirmations) { |
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424 | G4cout << "Scene handler \"" << selectName << "\"" |
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425 | << " being selected." << G4endl; |
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426 | } |
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427 | fpVisManager -> SetCurrentSceneHandler (list [iSH]); |
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428 | } |
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429 | } |
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430 | else { |
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431 | if (verbosity >= G4VisManager::errors) { |
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432 | G4cout << "ERROR: Scene handler \"" << selectName << "\"" |
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433 | << " not found - \"/vis/sceneHandler/list\"" |
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434 | "\n to see possibilities." |
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435 | << G4endl; |
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436 | } |
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437 | } |
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438 | } |
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