Changeset 1140 for trunk/source/visualization/HepRep
- Timestamp:
- Nov 3, 2009, 11:17:28 AM (16 years ago)
- Location:
- trunk/source/visualization/HepRep
- Files:
-
- 3 edited
-
History (modified) (2 diffs)
-
include/G4HepRepFileSceneHandler.hh (modified) (2 diffs)
-
include/G4HepRepSceneHandler.hh (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
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trunk/source/visualization/HepRep/History
r1040 r1140 1 .$Id: History,v 1.1 29 2009/05/08 09:29:23 gcosmoExp $1 .$Id: History,v 1.131 2009/10/21 15:13:36 allison Exp $ 2 2 ------------------------------------------------------------------- 3 3 … … 20 20 History file for visualization/HepRep sub-category 21 21 -------------------------------------------------- 22 23 21st October 2009 John Allison (vis-HepRep-V09-02-02 coworks greps-V09-02-02) 24 - Added default AddCompound (const G4THitsMap<G4double>&) methods. 25 o Prevents warnings about hiding - calls G4VSceneHandler base class. 22 26 23 27 8 May 2009 Gabriele Cosmo (vis-HepRep-V09-02-00) -
trunk/source/visualization/HepRep/include/G4HepRepFileSceneHandler.hh
r944 r1140 25 25 // 26 26 // 27 // $Id: G4HepRepFileSceneHandler.hh,v 1.3 0 2008/01/04 22:11:31allison Exp $27 // $Id: G4HepRepFileSceneHandler.hh,v 1.31 2009/10/21 15:08:35 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 82 82 void AddCompound (const G4VHit&); 83 83 void InitHit(); 84 void AddCompound (const G4THitsMap<G4double>& hits) { 85 G4VSceneHandler::AddCompound(hits); 86 } 84 87 // void PreAddSolid(const G4Transform3D& objectTransformation, 85 88 // const G4VisAttributes&); -
trunk/source/visualization/HepRep/include/G4HepRepSceneHandler.hh
r944 r1140 24 24 // ******************************************************************** 25 25 // 26 // $Id: G4HepRepSceneHandler.hh,v 1.4 2 2006/11/06 09:22:26allison Exp $26 // $Id: G4HepRepSceneHandler.hh,v 1.43 2009/10/21 15:08:35 allison Exp $ 27 27 // GEANT4 tag $Name: $ 28 28 // … … 85 85 void AddCompound (const G4VTrajectory&); 86 86 void AddCompound (const G4VHit& hit); 87 void AddCompound (const G4THitsMap<G4double>& hits) { 88 G4VSceneHandler::AddCompound(hits); 89 } 87 90 88 91 void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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