- Timestamp:
- Mar 3, 2010, 5:51:36 PM (14 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/src/G4OpenGLSceneHandler.cc
r1196 r1238 199 199 { 200 200 #ifdef G4DEBUG_VIS_OGL 201 201 // printf("G4OpenGLSceneHandler::AddPrimitive polymarker"); 202 202 #endif 203 203 G4int nPoints = polymarker.size (); … … 218 218 { 219 219 #ifdef G4DEBUG_VIS_OGL 220 220 // printf(" dots "); 221 221 #endif 222 222 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { … … 232 232 { 233 233 #ifdef G4DEBUG_VIS_OGL 234 234 // printf(" circle "); 235 235 #endif 236 236 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { … … 244 244 { 245 245 #ifdef G4DEBUG_VIS_OGL 246 246 // printf(" square "); 247 247 #endif 248 248 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { … … 256 256 257 257 #ifdef G4DEBUG_VIS_OGL 258 258 // printf(" \n"); 259 259 #endif 260 260 fProcessingPolymarker = false; … … 336 336 if (fpViewer -> GetViewParameters ().IsMarkerNotHidden ()) { 337 337 #ifdef G4DEBUG_VIS_OGL 338 printf("+");338 // printf("+"); 339 339 #endif 340 340 glDisable (GL_DEPTH_TEST); 341 341 } else { 342 342 #ifdef G4DEBUG_VIS_OGL 343 printf("-");343 // printf("-"); 344 344 #endif 345 345 glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LESS);}
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