- Timestamp:
- May 20, 2010, 11:49:26 AM (14 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/modeling/include/G4TrajectoriesModel.hh
r954 r1258 25 25 // 26 26 // 27 // $Id: G4TrajectoriesModel.hh,v 1.1 0 2006/10/26 11:10:23allison Exp $27 // $Id: G4TrajectoriesModel.hh,v 1.11 2010/05/11 11:21:52 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 50 50 public: // With description 51 51 52 G4TrajectoriesModel (G4int drawingMode = 0); 53 52 G4TrajectoriesModel (); 53 G4TrajectoriesModel (G4int drawingMode); 54 54 55 virtual ~G4TrajectoriesModel (); 55 56 … … 57 58 // The main task of a model is to describe itself to the graphics scene. 58 59 59 G4int GetDrawingMode() const { return fDrawingMode;} 60 void SetDrawingMode(G4int drawingMode) {fDrawingMode = drawingMode;} 60 G4bool IsDrawingModeSet() const; 61 G4int GetDrawingMode() const; 62 void SetDrawingMode(G4int drawingMode); 61 63 62 64 const G4VTrajectory* GetCurrentTrajectory() const … … 65 67 private: 66 68 69 G4bool fDrawingModeSet; 67 70 G4int fDrawingMode; 68 71 const G4VTrajectory* fpCurrentTrajectory;
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