Ignore:
Timestamp:
Jun 2, 2010, 11:23:42 AM (16 years ago)
Author:
garnier
Message:

CVS update

Location:
trunk/source/visualization/HepRep
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • trunk/source/visualization/HepRep/History

    r1228 r1294  
    1 .$Id: History,v 1.132 2009/11/23 05:42:28 perl Exp $
     1.$Id: History,v 1.133 2010/05/30 10:28:02 allison Exp $
    22-------------------------------------------------------------------
    33
     
    2020History file for visualization/HepRep sub-category
    2121--------------------------------------------------
     22
     2330th May 2010  John Allison  (vis-HepRep-V09-03-00)
     24- G4HepRep[File}SceneHandler: Added AddCompound(const G4VDigi&).
    2225
    232622nd November 2009  Joseph Perl  (vis-HepRep-V09-02-03)
  • trunk/source/visualization/HepRep/include/G4HepRepFileSceneHandler.hh

    r1140 r1294  
    2525//
    2626//
    27 // $Id: G4HepRepFileSceneHandler.hh,v 1.31 2009/10/21 15:08:35 allison Exp $
    28 // GEANT4 tag $Name: $
     27// $Id: G4HepRepFileSceneHandler.hh,v 1.32 2010/05/30 10:28:02 allison Exp $
     28// GEANT4 tag $Name: vis-V09-03-06 $
    2929//
    3030//
     
    8484  void AddCompound (const G4THitsMap<G4double>& hits) {
    8585    G4VSceneHandler::AddCompound(hits);
     86  }
     87  void AddCompound (const G4VDigi& digi) {
     88    G4VSceneHandler::AddCompound(digi);
    8689  }
    8790  // void PreAddSolid(const G4Transform3D& objectTransformation,
  • trunk/source/visualization/HepRep/include/G4HepRepSceneHandler.hh

    r1228 r1294  
    2424// ********************************************************************
    2525//
    26 // $Id: G4HepRepSceneHandler.hh,v 1.44 2009/11/23 05:42:28 perl Exp $
    27 // GEANT4 tag $Name: $
     26// $Id: G4HepRepSceneHandler.hh,v 1.45 2010/05/30 10:28:02 allison Exp $
     27// GEANT4 tag $Name: vis-V09-03-06 $
    2828//
    2929
     
    8383        void AddCompound (const G4VTrajectory&);
    8484        void AddCompound (const G4VHit& hit);
     85        void AddCompound (const G4VDigi& digi) {
     86          G4VSceneHandler::AddCompound(digi);
     87        }
    8588        void AddCompound (const G4THitsMap<G4double>& hits) {
    8689          G4VSceneHandler::AddCompound(hits);
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