- Timestamp:
- Jun 2, 2010, 11:25:35 AM (14 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/src/G4OpenGLImmediateSceneHandler.cc
r1286 r1295 26 26 // 27 27 // $Id: G4OpenGLImmediateSceneHandler.cc,v 1.32 2010/05/29 15:52:49 allison Exp $ 28 // GEANT4 tag $Name: $28 // GEANT4 tag $Name: vis-V09-03-06 $ 29 29 // 30 30 // … … 208 208 void G4OpenGLImmediateSceneHandler::RequestPrimitives (const G4VSolid& solid) 209 209 { 210 #ifdef G4DEBUG_VIS_OGL211 // printf("G4OpenGLImmediateSceneHandler::RequestPrimitives \n");212 #endif213 210 if (fReadyForTransients) { 214 211 // Always draw transient solids, e.g., hits represented as solids. … … 246 243 // Else invoke base class method... 247 244 G4VSceneHandler::RequestPrimitives (solid); 248 #ifdef G4DEBUG_VIS_OGL 249 // printf("G4OpenGLImmediateSceneHandler::RequestPrimitives END\n"); 245 } 246 247 G4int G4OpenGLImmediateSceneHandler::fSceneIdCount = 0; 248 250 249 #endif 251 }252 253 G4int G4OpenGLImmediateSceneHandler::fSceneIdCount = 0;254 255 #endif
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