Ignore:
Timestamp:
Jun 2, 2010, 11:25:35 AM (14 years ago)
Author:
garnier
Message:

CVS update

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/source/visualization/OpenGL/src/G4OpenGLImmediateSceneHandler.cc

    r1286 r1295  
    2626//
    2727// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.32 2010/05/29 15:52:49 allison Exp $
    28 // GEANT4 tag $Name: $
     28// GEANT4 tag $Name: vis-V09-03-06 $
    2929//
    3030//
     
    208208void G4OpenGLImmediateSceneHandler::RequestPrimitives (const G4VSolid& solid)
    209209{
    210 #ifdef G4DEBUG_VIS_OGL
    211   //  printf("G4OpenGLImmediateSceneHandler::RequestPrimitives \n");
    212 #endif
    213210  if (fReadyForTransients) {
    214211    // Always draw transient solids, e.g., hits represented as solids.
     
    246243  // Else invoke base class method...
    247244  G4VSceneHandler::RequestPrimitives (solid);
    248 #ifdef G4DEBUG_VIS_OGL
    249   //  printf("G4OpenGLImmediateSceneHandler::RequestPrimitives END\n");
     245}
     246
     247G4int G4OpenGLImmediateSceneHandler::fSceneIdCount = 0;
     248
    250249#endif
    251 }
    252 
    253 G4int G4OpenGLImmediateSceneHandler::fSceneIdCount = 0;
    254 
    255 #endif
Note: See TracChangeset for help on using the changeset viewer.