Ignore:
Timestamp:
Jun 4, 2010, 5:28:11 PM (14 years ago)
Author:
garnier
Message:

fixes et cvs update

File:
1 edited

Legend:

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  • trunk/source/visualization/OpenGL/History

    r1286 r1307  
    1 $Id: History,v 1.174 2010/05/30 09:53:05 allison Exp $
     1$Id: History,v 1.178 2010/06/04 15:27:47 lgarnier Exp $
    22-------------------------------------------------------------------
    33
     
    1717     * Reverse chronological order (last date on top), please *
    1818     ----------------------------------------------------------
     19
     204th June 2010  Laurent Garnier
     21- G4OpenGLImmediate/StoredQtViewer : Add protection against multiple
     22  repaint call. Add protection against resizeGl with bad values
     23
     243rd June 2010  John Allison  (opengl-V09-03-06)
     25- G4OpenGLImmediateSceneHandler: Re-instate
     26  // Make sure screen corresponds to graphical database...
     27  if (fpViewer) {
     28    fpViewer -> SetView ();
     29    fpViewer -> ClearView ();
     30    fpViewer -> DrawView ();
     31  }
     32  I was wrong - it *is* necessary.  If not there, events are not refreshed.
     33  So this and similar changes below are all back to geant4-09-03, including
     34  glFlush, which is still a big performance penalty on Mac's Snow Leopard.
     35
     363rd June 2010  John Allison  (opengl-V09-03-05)
     37- Restored following files to geant4-09-03 in interests of stable behaviour:
     38  o G4OpenGLStoredSceneHandler.cc
     39    Restored code removed in opengl-V09-03-03:
     40  // Make sure screen corresponds to graphical database...
     41  if (fpViewer) {
     42    fpViewer -> SetView ();
     43    fpViewer -> ClearView ();
     44    fpViewer -> DrawView ();
     45  }
     46  o G4OpenGLStoredXViewer.cc:
     47    Restore to geant4-09-03.  Restored code removed in opengl-V09-03-03:
     48      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
     49        DrawDisplayLists ();
     50        FinishView ();
     51- Note: G4OpenGLImmediateSceneHandler: Same code commented out.  I think
     52  it's not necessary for immediate mode.
    1953
    205430th May 2010  John Allison  (opengl-V09-03-04)
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