Ignore:
Timestamp:
Jun 14, 2010, 3:54:58 PM (14 years ago)
Author:
garnier
Message:

geant4.9.4 beta rc0

File:
1 edited

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  • trunk/examples/novice/N02/vis.mac

    r1189 r1313  
    88/run/verbose 2
    99#
    10 # Create a scene handler for a specific graphics system
    11 # (Edit the next line(s) to choose another graphics system)
     10# Use this open statement to create an OpenGL view:
     11/vis/open OGL 600x600-0+0
    1212#
    13 /vis/open OGLIX 600x600-0+0
     13# Use this open statement to create a .prim file suitable for
     14# viewing in DAWN:
     15#/vis/open DAWNFILE
    1416#
    15 ####/vis/open OGLSXm
    16 ####/vis/open HepRepXML
     17# Use this open statement to create a .heprep file suitable for
     18# viewing in HepRApp:
     19#/vis/open HepRepFile
    1720#
    18 ####/vis/open DAWNFILE
     21# Use this open statement to create a .wrl file suitable for
     22# viewing in a VRML viewer:
     23#/vis/open VRML2FILE
    1924#
    20 # draw scene
     25# Disable auto refresh and quieten vis messages whilst scene and
     26# trajectories are established:
     27/vis/viewer/set/autoRefresh false
     28/vis/verbose errors
    2129#
     30# Draw geometry:
    2231/vis/drawVolume
    2332#
    24 /vis/viewer/set/viewpointThetaPhi 90 180 deg
     33# Specify view angle:
     34/vis/viewer/set/viewpointThetaPhi 90. 180.
     35#
     36# Specify zoom value:
    2537/vis/viewer/zoom 1.4
    2638#
    27 # for drawing the tracks
     39# Specify style (surface or wireframe):
     40#/vis/viewer/set/style wireframe
     41#
     42# Draw coordinate axes:
     43#/vis/scene/add/axes 0 0 0 1 m
     44#
     45# Draw smooth trajectories at end of event, showing trajectory points
     46# as markers 2 pixels wide:
    2847/vis/scene/add/trajectories smooth
     48/vis/modeling/trajectories/create/drawByCharge
     49/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
     50/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
    2951# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
    30 # for drawing the hits, uncomment next line
    31 # /vis/scene/add/hits
    32 # (if you prefer refreshing each event, comment out next line)
     52#
     53# Draw hits at end of event:
     54#/vis/scene/add/hits
     55#
     56# To draw only gammas:
     57#/vis/filtering/trajectories/create/particleFilter
     58#/vis/filtering/trajectories/particleFilter-0/add gamma
     59#
     60# To invert the above, drawing all particles except gammas,
     61# keep the above two lines but also add:
     62#/vis/filtering/trajectories/particleFilter-0/invert true
     63#
     64# Many other options are available with /vis/modeling and /vis/filtering.
     65# For example, to select colour by particle ID:
     66#/vis/modeling/trajectories/create/drawByParticleID
     67#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
     68#
     69# To superimpose all of the events from a given run:
    3370/vis/scene/endOfEventAction accumulate
    3471#
     72# Re-establish auto refreshing and verbosity:
     73/vis/viewer/set/autoRefresh true
     74/vis/verbose warnings
     75#
     76# For file-based drivers, use this to create an empty detector view:
     77#/vis/viewer/flush
     78#
    3579/run/beamOn 10
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