Ignore:
Timestamp:
Jun 14, 2010, 3:54:58 PM (14 years ago)
Author:
garnier
Message:

geant4.9.4 beta rc0

File:
1 edited

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  • trunk/examples/novice/N06/vis.mac

    r807 r1313  
     1# Use this open statement to create an OpenGL view:
     2/vis/open OGL 600x600-0+0
    13#
    2 # Macro file for the initialization phase of "exampleN06.cc"
    3 # when running in interactive mode
     4# Use this open statement to create a .prim file suitable for
     5# viewing in DAWN:
     6#/vis/open DAWNFILE
    47#
    5 # Sets some default verbose
     8# Use this open statement to create a .heprep file suitable for
     9# viewing in HepRApp:
     10#/vis/open HepRepFile
    611#
    7 /control/verbose 2
    8 /run/verbose 2
     12# Use this open statement to create a .wrl file suitable for
     13# viewing in a VRML viewer:
     14#/vis/open VRML2FILE
    915#
    10 # create empty scene
     16# Disable auto refresh and quieten vis messages whilst scene and
     17# trajectories are established:
     18/vis/viewer/set/autoRefresh false
     19/vis/verbose errors
    1120#
    12 /vis/scene/create
     21# Draw geometry:
     22/vis/drawVolume
    1323#
    14 # Create a scene handler for a specific graphics system
    15 # (Edit the next line(s) to choose another graphic system)
     24# Specify view angle:
     25#/vis/viewer/set/viewpointThetaPhi 90. 0.
    1626#
    17 ###/vis/open DAWNFILE
    18 /vis/open OGLIX
     27# Specify zoom value:
     28/vis/viewer/zoom 1.5
    1929#
    20 /vis/viewer/zoom 1.5
    21 /vis/viewer/flush
     30# Specify style (surface or wireframe):
     31#/vis/viewer/set/style wireframe
    2232#
    23 # for drawing the tracks
    24 # Draw trajectories at end of event, showing trajectory points as
    25 # markers of size 2 pixels
    26 /vis/scene/add/trajectories
     33# Draw coordinate axes:
     34#/vis/scene/add/axes 0 0 0 1 m
     35#
     36# Draw smooth trajectories at end of event, showing trajectory points
     37# as markers 2 pixels wide:
     38/vis/scene/add/trajectories smooth
    2739/vis/modeling/trajectories/create/drawByCharge
    2840/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
    2941/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
    30 # (if too many tracks cause core dump => storeTrajectory 0)
     42# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
    3143#
     44# Draw hits at end of event:
     45#/vis/scene/add/hits
     46#
     47# To draw only gammas:
     48#/vis/filtering/trajectories/create/particleFilter
     49#/vis/filtering/trajectories/particleFilter-0/add gamma
     50#
     51# To invert the above, drawing all particles except gammas,
     52# keep the above two lines but also add:
     53#/vis/filtering/trajectories/particleFilter-0/invert true
     54#
     55# Many other options are available with /vis/modeling and /vis/filtering.
     56# For example, to select colour by particle ID:
     57#/vis/modeling/trajectories/create/drawByParticleID
     58#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
     59#
     60# To superimpose all of the events from a given run:
    3261/vis/scene/endOfEventAction accumulate
    3362#
    34 # Refresh ready for run
    35 /vis/viewer/refresh
     63# Re-establish auto refreshing and verbosity:
     64/vis/viewer/set/autoRefresh true
     65/vis/verbose warnings
    3666#
    37 # Now ready for /run/beamOn.
     67# For file-based drivers, use this to create an empty detector view:
     68#/vis/viewer/flush
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