- Timestamp:
- Sep 30, 2010, 2:47:17 PM (14 years ago)
- File:
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- 1 edited
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trunk/examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac
r807 r1337 8 8 /run/verbose 2 9 9 # 10 # create empty scene 10 # Use this open statement to create an OpenGL view: 11 /vis/open OGL 600x600-0+0 11 12 # 12 /vis/scene/create 13 # Use this open statement to create a .prim file suitable for 14 # viewing in DAWN: 15 #/vis/open DAWNFILE 13 16 # 14 # Create a scene handler for a specific graphics system 15 # (Edit the next line(s) to choose another graphic system) 17 # Use this open statement to create a .heprep file suitable for 18 # viewing in HepRApp: 19 #/vis/open HepRepFile 16 20 # 17 /vis/open OGLIX 21 # Use this open statement to create a .wrl file suitable for 22 # viewing in a VRML viewer: 23 #/vis/open VRML2FILE 18 24 # 19 ####/vis/open DAWNFILE 25 # Disable auto refresh and quieten vis messages whilst scene and 26 # trajectories are established: 27 /vis/viewer/set/autoRefresh false 28 /vis/verbose errors 20 29 # 21 # draw scene 30 # Draw geometry: 31 /vis/drawVolume 22 32 # 23 /vis/viewer/set/viewpointThetaPhi 90 180 deg 33 # Specify view angle: 34 /vis/viewer/set/viewpointThetaPhi 90. 180. 35 # 36 # Specify zoom value: 24 37 /vis/viewer/zoom 1.4 25 /vis/viewer/flush26 38 # 27 # for drawing the tracks 28 # Draw trajectories at end of event, showing trajectory points as 29 # markers of size 2 pixels 30 /vis/scene/add/trajectories 39 # Specify style (surface or wireframe): 40 #/vis/viewer/set/style wireframe 41 # 42 # Draw coordinate axes: 43 #/vis/scene/add/axes 0 0 0 1 m 44 # 45 # Draw smooth trajectories at end of event, showing trajectory points 46 # as markers 2 pixels wide: 47 /vis/scene/add/trajectories smooth 31 48 /vis/modeling/trajectories/create/drawByCharge 32 49 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 33 50 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 34 # (if too many tracks cause core dump => storeTrajectory 0) 35 51 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 52 # 53 # Draw hits at end of event: 54 #/vis/scene/add/hits 55 # 56 # To draw only gammas: 57 #/vis/filtering/trajectories/create/particleFilter 58 #/vis/filtering/trajectories/particleFilter-0/add gamma 59 # 60 # To invert the above, drawing all particles except gammas, 61 # keep the above two lines but also add: 62 #/vis/filtering/trajectories/particleFilter-0/invert true 63 # 64 # Many other options are available with /vis/modeling and /vis/filtering. 65 # For example, to select colour by particle ID: 66 #/vis/modeling/trajectories/create/drawByParticleID 67 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 68 # 69 # To superimpose all of the events from a given run: 36 70 /vis/scene/endOfEventAction accumulate 37 71 # 38 # Refresh ready for run 39 /vis/viewer/refresh 72 # Re-establish auto refreshing and verbosity: 73 /vis/viewer/set/autoRefresh true 74 /vis/verbose warnings 75 # 76 # For file-based drivers, use this to create an empty detector view: 77 #/vis/viewer/flush 40 78 # 41 79 # Now ready for /run/beamOn.
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