Changeset 1337 for trunk/examples/extended/runAndEvent/RE02/vis.mac
- Timestamp:
- Sep 30, 2010, 2:47:17 PM (14 years ago)
- File:
-
- 1 edited
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trunk/examples/extended/runAndEvent/RE02/vis.mac
r1230 r1337 9 9 #/tracking/verbose 2 10 10 # 11 # create empty scene 11 # Use this open statement to create an OpenGL view: 12 /vis/open OGL 600x600-0+0 12 13 # 13 /vis/scene/create 14 # Use this open statement to create a .prim file suitable for 15 # viewing in DAWN: 16 #/vis/open DAWNFILE 14 17 # 15 # Create a scene handler for a specific graphics system 16 # (Edit the next line(s) to choose another graphic system) 18 # Use this open statement to create a .heprep file suitable for 19 # viewing in HepRApp: 20 #/vis/open HepRepFile 17 21 # 22 # Use this open statement to create a .wrl file suitable for 23 # viewing in a VRML viewer: 18 24 #/vis/open VRML2FILE 19 /vis/open OGLIX20 #/vis/open DAWNFILE21 #/vis/open DAWN22 25 # 23 # draw scene 26 # Disable auto refresh and quieten vis messages whilst scene and 27 # trajectories are established: 28 /vis/viewer/set/autoRefresh false 29 /vis/verbose errors 24 30 # 25 /vis/viewer/set/viewpointThetaPhi 90 180 deg 26 #/vis/viewer/set/viewpointThetaPhi -90 90 deg 31 # Draw geometry: 32 /vis/drawVolume 33 # 34 # Specify view angle: 35 /vis/viewer/set/viewpointThetaPhi 90. 180. 36 # 37 # Specify zoom value: 27 38 /vis/viewer/zoom 1.4 39 # 40 # Specify style (surface or wireframe): 41 #/vis/viewer/set/style wireframe 42 # 43 # Draw coordinate axes: 44 #/vis/scene/add/axes 0 0 0 1 m 45 # 46 # Draw smooth trajectories at end of event, showing trajectory points 47 # as markers 2 pixels wide: 48 /vis/scene/add/trajectories smooth 49 /vis/modeling/trajectories/create/drawByCharge 50 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 51 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 52 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 53 # 54 # Draw hits at end of event: 55 #/vis/scene/add/hits 56 # 57 # To draw only gammas: 58 #/vis/filtering/trajectories/create/particleFilter 59 #/vis/filtering/trajectories/particleFilter-0/add gamma 60 # 61 # To invert the above, drawing all particles except gammas, 62 # keep the above two lines but also add: 63 #/vis/filtering/trajectories/particleFilter-0/invert true 64 # 65 # Many other options are available with /vis/modeling and /vis/filtering. 66 # For example, to select colour by particle ID: 67 #/vis/modeling/trajectories/create/drawByParticleID 68 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 69 # 70 # To superimpose all of the events from a given run: 71 /vis/scene/endOfEventAction accumulate 72 # 73 # Re-establish auto refreshing and verbosity: 74 /vis/viewer/set/autoRefresh true 75 /vis/verbose warnings 76 # 77 # For file-based drivers, use this to create an empty detector view: 28 78 #/vis/viewer/flush 29 #30 # for drawing the tracks31 # (if too many tracks cause core dump => storeTrajectory 0)32 /tracking/storeTrajectory 133 /vis/scene/add/trajectories34 # (if you prefer refreshing each event, comment out next line)35 /vis/scene/endOfEventAction accumulate36 79 # 37 80 /run/beamOn 100
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