Ignore:
Timestamp:
Sep 30, 2010, 2:47:17 PM (14 years ago)
Author:
garnier
Message:

tag geant4.9.4 beta 1 + modifs locales

File:
1 edited

Legend:

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  • trunk/examples/extended/runAndEvent/RE02/vis.mac

    r1230 r1337  
    99#/tracking/verbose 2
    1010#
    11 # create empty scene
     11# Use this open statement to create an OpenGL view:
     12/vis/open OGL 600x600-0+0
    1213#
    13 /vis/scene/create
     14# Use this open statement to create a .prim file suitable for
     15# viewing in DAWN:
     16#/vis/open DAWNFILE
    1417#
    15 # Create a scene handler for a specific graphics system
    16 # (Edit the next line(s) to choose another graphic system)
     18# Use this open statement to create a .heprep file suitable for
     19# viewing in HepRApp:
     20#/vis/open HepRepFile
    1721#
     22# Use this open statement to create a .wrl file suitable for
     23# viewing in a VRML viewer:
    1824#/vis/open VRML2FILE
    19 /vis/open OGLIX
    20 #/vis/open DAWNFILE
    21 #/vis/open DAWN
    2225#
    23 # draw scene
     26# Disable auto refresh and quieten vis messages whilst scene and
     27# trajectories are established:
     28/vis/viewer/set/autoRefresh false
     29/vis/verbose errors
    2430#
    25 /vis/viewer/set/viewpointThetaPhi 90 180 deg
    26 #/vis/viewer/set/viewpointThetaPhi -90 90 deg
     31# Draw geometry:
     32/vis/drawVolume
     33#
     34# Specify view angle:
     35/vis/viewer/set/viewpointThetaPhi 90. 180.
     36#
     37# Specify zoom value:
    2738/vis/viewer/zoom 1.4
     39#
     40# Specify style (surface or wireframe):
     41#/vis/viewer/set/style wireframe
     42#
     43# Draw coordinate axes:
     44#/vis/scene/add/axes 0 0 0 1 m
     45#
     46# Draw smooth trajectories at end of event, showing trajectory points
     47# as markers 2 pixels wide:
     48/vis/scene/add/trajectories smooth
     49/vis/modeling/trajectories/create/drawByCharge
     50/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
     51/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
     52# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
     53#
     54# Draw hits at end of event:
     55#/vis/scene/add/hits
     56#
     57# To draw only gammas:
     58#/vis/filtering/trajectories/create/particleFilter
     59#/vis/filtering/trajectories/particleFilter-0/add gamma
     60#
     61# To invert the above, drawing all particles except gammas,
     62# keep the above two lines but also add:
     63#/vis/filtering/trajectories/particleFilter-0/invert true
     64#
     65# Many other options are available with /vis/modeling and /vis/filtering.
     66# For example, to select colour by particle ID:
     67#/vis/modeling/trajectories/create/drawByParticleID
     68#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
     69#
     70# To superimpose all of the events from a given run:
     71/vis/scene/endOfEventAction accumulate
     72#
     73# Re-establish auto refreshing and verbosity:
     74/vis/viewer/set/autoRefresh true
     75/vis/verbose warnings
     76#
     77# For file-based drivers, use this to create an empty detector view:
    2878#/vis/viewer/flush
    29 #
    30 # for drawing the tracks
    31 # (if too many tracks cause core dump => storeTrajectory 0)
    32 /tracking/storeTrajectory 1
    33 /vis/scene/add/trajectories
    34 # (if you prefer refreshing each event, comment out next line)
    35 /vis/scene/endOfEventAction accumulate
    3679#
    3780/run/beamOn 100
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