- Timestamp:
- Nov 8, 2010, 12:08:40 PM (14 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/src/G4OpenGLStoredSceneHandler.cc
r1340 r1343 25 25 // 26 26 // 27 // $Id: G4OpenGLStoredSceneHandler.cc,v 1.4 3 2010/11/05 06:25:23allison Exp $27 // $Id: G4OpenGLStoredSceneHandler.cc,v 1.44 2010/11/06 12:09:41 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 79 79 const G4String& name): 80 80 G4OpenGLSceneHandler (system, fSceneIdCount++, name), 81 fMemoryForDisplayLists (true),82 81 fAddPrimitivePreambleNestingDepth (0), 83 82 fTopPODL (0) … … 357 356 358 357 fDisplayListBase = fDisplayListId; 358 fMemoryForDisplayLists = true; 359 359 360 } 360 361 … … 369 370 370 371 fDisplayListBase = fDisplayListId; 372 fMemoryForDisplayLists = true; 371 373 372 374 // Make sure screen corresponds to graphical database... … … 471 473 G4int G4OpenGLStoredSceneHandler::fSceneIdCount = 0; 472 474 473 G4int G4OpenGLStoredSceneHandler::fDisplayListLimit = 50000; 474 475 G4int G4OpenGLStoredSceneHandler::fDisplayListBase = 0; 475 G4int G4OpenGLStoredSceneHandler::fDisplayListId = 0; 476 G4bool G4OpenGLStoredSceneHandler::fMemoryForDisplayLists = true; 477 G4int G4OpenGLStoredSceneHandler::fDisplayListLimit = 50000; 478 G4int G4OpenGLStoredSceneHandler::fDisplayListBase = 0; 476 479 477 480 #endif
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