Ignore:
Timestamp:
Nov 8, 2010, 12:08:40 PM (14 years ago)
Author:
garnier
Message:

HEAD

File:
1 edited

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  • trunk/source/visualization/OpenGL/src/G4OpenGLStoredSceneHandler.cc

    r1340 r1343  
    2525//
    2626//
    27 // $Id: G4OpenGLStoredSceneHandler.cc,v 1.43 2010/11/05 06:25:23 allison Exp $
     27// $Id: G4OpenGLStoredSceneHandler.cc,v 1.44 2010/11/06 12:09:41 allison Exp $
    2828// GEANT4 tag $Name:  $
    2929//
     
    7979 const G4String& name):
    8080G4OpenGLSceneHandler (system, fSceneIdCount++, name),
    81 fMemoryForDisplayLists (true),
    8281fAddPrimitivePreambleNestingDepth (0),
    8382fTopPODL (0)
     
    357356
    358357  fDisplayListBase = fDisplayListId;
     358  fMemoryForDisplayLists = true;
     359
    359360}
    360361
     
    369370
    370371  fDisplayListBase = fDisplayListId;
     372  fMemoryForDisplayLists = true;
    371373
    372374  // Make sure screen corresponds to graphical database...
     
    471473G4int G4OpenGLStoredSceneHandler::fSceneIdCount = 0;
    472474
    473 G4int G4OpenGLStoredSceneHandler::fDisplayListLimit = 50000;
    474 
    475 G4int G4OpenGLStoredSceneHandler::fDisplayListBase = 0;
     475G4int  G4OpenGLStoredSceneHandler::fDisplayListId = 0;
     476G4bool G4OpenGLStoredSceneHandler::fMemoryForDisplayLists = true;
     477G4int  G4OpenGLStoredSceneHandler::fDisplayListLimit = 50000;
     478G4int  G4OpenGLStoredSceneHandler::fDisplayListBase = 0;
    476479
    477480#endif
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