- Timestamp:
- Dec 22, 2010, 11:33:38 AM (13 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/src/G4OpenGLStoredViewer.cc
r1340 r1346 155 155 } 156 156 157 if (fG4OpenGLStoredSceneHandler.fTopPODL) 157 if (fG4OpenGLStoredSceneHandler.fTopPODL) { 158 158 glCallList (fG4OpenGLStoredSceneHandler.fTopPODL); 159 159 #ifdef G4DEBUG_VIS_OGL 160 printf("fTopPODL :%d\n",fG4OpenGLStoredSceneHandler.fTopPODL); 161 #endif 162 } 163 #ifdef G4DEBUG_VIS_OGL 164 printf("TOList :"); 165 #endif 160 166 for (size_t i = 0; i < fG4OpenGLStoredSceneHandler.fTOList.size(); ++i) { 161 167 #ifdef G4DEBUG_VIS_OGL … … 180 186 bsf * c.GetBlue() + (1. - bsf) * bg.GetBlue()); 181 187 glCallList (to.fDisplayListId); 188 #ifdef G4DEBUG_VIS_OGL 189 printf("%d ",to.fDisplayListId); 190 #endif 182 191 glPopMatrix(); 183 192 }
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