- Timestamp:
- Dec 22, 2010, 3:52:27 PM (13 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/FukuiRenderer/src/G4FukuiRendererViewer.cc
r1337 r1347 25 25 // 26 26 // 27 // $Id: G4FukuiRendererViewer.cc,v 1.1 1 2006/06/29 21:17:02 gunterExp $28 // GEANT4 tag $Name: geant4-09-04- beta-01$27 // $Id: G4FukuiRendererViewer.cc,v 1.12 2010/11/11 01:13:42 akimura Exp $ 28 // GEANT4 tag $Name: geant4-09-04-ref-00 $ 29 29 // 30 30 // … … 47 47 #include <assert.h> 48 48 49 #include "G4VisManager.hh" 49 50 #include "G4Scene.hh" 50 51 #include "G4Vector3D.hh" … … 76 77 { 77 78 #if defined DEBUG_FR_VIEW 78 G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << G4endl; 79 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 80 G4cout << "***** G4FukuiRendererViewer::SetView(): No effects" << G4endl; 79 81 #endif 80 82 // Do nothing, since DAWN is running as a different process. … … 87 89 { 88 90 #if defined DEBUG_FR_VIEW 89 G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << G4endl; 91 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 92 G4cout << "***** G4FukuiRendererViewer::ClearView (): No effects " << G4endl; 90 93 #endif 91 94 … … 97 100 { 98 101 #if defined DEBUG_FR_VIEW 99 G4cerr << "***** G4FukuiRendererViewer::DrawView () " << G4endl; 102 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 103 G4cout << "***** G4FukuiRendererViewer::DrawView () " << G4endl; 100 104 #endif 101 105 … … 116 120 { 117 121 #if defined DEBUG_FR_VIEW 118 G4cerr << "***** G4FukuiRendererViewer::ShowView () " << G4endl; 122 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 123 G4cout << "***** G4FukuiRendererViewer::ShowView () " << G4endl; 119 124 #endif 120 125 … … 137 142 { 138 143 #if defined DEBUG_FR_VIEW 139 G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << G4endl; 144 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 145 G4cout << "***** G4FukuiRendererViewer::Wait () : Begin" << G4endl; 140 146 #endif 141 147 fSceneHandler.SendStr ( FR_WAIT ); 142 148 fSceneHandler.GetPrimDest().WaitSendBack( FR_WAIT ); 143 149 #if defined DEBUG_FR_VIEW 144 G4cerr << "***** G4FukuiRendererViewer::Wait () : end" << G4endl; 150 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 151 G4cout << "***** G4FukuiRendererViewer::Wait () : end" << G4endl; 145 152 #endif 146 153 … … 153 160 { 154 161 #if defined DEBUG_FR_VIEW 155 G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << G4endl; 162 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 163 G4cout << "***** G4FukuiRendererViewer::SendDevice() " << G4endl; 156 164 #endif 157 165 … … 168 176 { 169 177 #if defined DEBUG_FR_VIEW 170 G4cerr << "***** G4FukuiRendererViewer::SendDrawingStyle() " << G4endl; 178 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 179 G4cout << "***** G4FukuiRendererViewer::SendDrawingStyle() " << G4endl; 171 180 #endif 172 181 … … 201 210 202 211 #if defined DEBUG_FR_VIEW 203 G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << G4endl; 212 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) 213 G4cout << "***** G4FukuiRendererViewer::SendViewParameters()" << G4endl; 204 214 #endif 205 215 … … 229 239 230 240 if ( camera_distance < radius ) { 231 G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << G4endl; 232 G4cerr << " Camera cannot enter inside objects" << G4endl; 241 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { 242 G4cout << "WARNING from FukuiRenderer (DAWN) driver:" << G4endl; 243 G4cout << " Camera cannot enter inside objects" << G4endl; 244 } 233 245 camera_distance = radius ; 234 246 }
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