- Timestamp:
- Aug 14, 2007, 4:57:01 PM (17 years ago)
- File:
-
- 1 edited
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trunk/geant4/visualization/OpenGL/src/G4OpenGLStoredViewer.cc
r529 r564 144 144 if (fG4OpenGLStoredSceneHandler.fTopPODL) 145 145 glCallList (fG4OpenGLStoredSceneHandler.fTopPODL); 146 147 for (size_t i = 0; i < fG4OpenGLStoredSceneHandler.fTOList.size(); ++i) { 146 size_t tmp_size = fG4OpenGLStoredSceneHandler.fTOList.size(); 147 G4double bsf = 1.; // Brightness scaling factor. 148 for (size_t i = 0; i < tmp_size; ++i) { 148 149 G4OpenGLStoredSceneHandler::TO& to = 149 150 fG4OpenGLStoredSceneHandler.fTOList[i]; 150 if ( to.fEndTime >= fStartTime && to.fStartTime <= fEndTime) {151 if ((!(to.fEndTime < fStartTime ))&& (!(to.fStartTime > fEndTime))) { 151 152 glPushMatrix(); 152 153 G4OpenGLTransform3D oglt (to.fTransform); 153 154 glMultMatrixd (oglt.GetGLMatrix ()); 154 155 G4Colour& c = to.fColour; 155 G4double bsf = 1.; // Brightness scaling factor.156 156 if (fFadeFactor > 0. && to.fEndTime < fEndTime) 157 157 bsf = 1. - fFadeFactor *
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