Ignore:
Timestamp:
Mar 5, 2009, 12:35:38 PM (15 years ago)
Author:
garnier
Message:

Ok dans CVS

Location:
trunk/source/visualization/OpenGL/src
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • trunk/source/visualization/OpenGL/src/G4OpenGLQtViewer.cc

    r938 r940  
    2525//
    2626//
    27 // $Id: G4OpenGLQtViewer.cc,v 1.36 2009/02/25 15:14:29 lgarnier Exp $
     27// $Id: G4OpenGLQtViewer.cc,v 1.37 2009/03/05 11:04:20 lgarnier Exp $
    2828// GEANT4 tag $Name:  $
    2929//
  • trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc

    r931 r940  
    3232//                                G4OpenGLStoredViewer.
    3333
    34 #define G4DEBUG_VIS_OGL
    35 
    3634#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
    3735
  • trunk/source/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc

    r938 r940  
    3333//                              and G4OpenGLStoredViewer.
    3434
    35 #define G4DEBUG_VIS_OGL 1
    3635#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
    3736
     
    122121      FinishView ();
    123122    } else {
    124 #ifdef G4DEBUG_VIS_OGL
    125       printf("**************************  G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
    126 #endif
    127123    // However, union cutaways are implemented in DrawDisplayLists, so make
    128124    // an extra pass...
  • trunk/source/visualization/OpenGL/src/G4OpenGLViewer.cc

    r939 r940  
    2525//
    2626//
    27 // $Id: G4OpenGLViewer.cc,v 1.48 2009/02/16 15:31:05 lgarnier Exp $
     27// $Id: G4OpenGLViewer.cc,v 1.49 2009/03/05 11:04:20 lgarnier Exp $
    2828// GEANT4 tag $Name:  $
    2929//
     
    3333
    3434#ifdef G4VIS_BUILD_OPENGL_DRIVER
    35 
    36 #define G4DEBUG_VIS_OGL
    3735
    3836#include "G4ios.hh"
     
    5149#include "G4AttHolder.hh"
    5250#include "G4AttCheck.hh"
    53 #include "G4StateManager.hh"
    5451
    5552// GL2PS
     
    146143
    147144void G4OpenGLViewer::ClearView () {
    148 #ifdef G4DEBUG_VIS_OGL
    149   printf("G4OpenGLViewer::ClearView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
    150 #endif
    151145  glClearColor (background.GetRed(),
    152146                background.GetGreen(),
     
    160154  glClear (GL_STENCIL_BUFFER_BIT);
    161155  glFlush ();
    162 #ifdef G4DEBUG_VIS_OGL
    163   printf("G4OpenGLViewer::ClearView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
    164 #endif
    165156}
    166157
     
    178169
    179170void G4OpenGLViewer::SetView () {
    180 
    181 #ifdef G4DEBUG_VIS_OGL
    182   printf("G4OpenGLViewer::SetView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
    183 #endif
    184171
    185172  if (!fSceneHandler.GetScene()) {
     
    321308  background = fVP.GetBackgroundColour ();
    322309
    323 #ifdef G4DEBUG_VIS_OGL
    324   printf("G4OpenGLViewer::SetView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
    325 #endif
    326310}
    327311
    328312void G4OpenGLViewer::HaloingFirstPass () {
    329313 
    330 #ifdef G4DEBUG_VIS_OGL
    331   printf("G4OpenGLViewer::HaloingFirstPass VVVVVVVVVVVVVVVVVV \n");
    332 #endif
    333314  //To perform haloing, first Draw all information to the depth buffer
    334315  //alone, using a chunky line width, and then Draw all info again, to
     
    353334void G4OpenGLViewer::HaloingSecondPass () {
    354335
    355 #ifdef G4DEBUG_VIS_OGL
    356   printf("G4OpenGLViewer::HaloingSecondtPass VVVVVVVVVVVVVVVVVV \n");
    357 #endif
    358336  //And finally, turn the colour buffer back on with a sesible line width...
    359337  glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
     
    907885  if (!fGL2PSAction) return false;
    908886
    909 
    910887  fGL2PSAction->setFileName(fPrintFilename.c_str());
    911888  // try to resize
  • trunk/source/visualization/OpenGL/src/G4OpenGLXViewer.cc

    r939 r940  
    2525//
    2626//
    27 // $Id: G4OpenGLXViewer.cc,v 1.49 2009/02/16 15:31:05 lgarnier Exp $
     27// $Id: G4OpenGLXViewer.cc,v 1.50 2009/03/05 11:04:20 lgarnier Exp $
    2828// GEANT4 tag $Name:  $
    2929//
     
    4949#include "G4Point3D.hh"
    5050#include "G4Normal3D.hh"
    51 #include "G4StateManager.hh"
    5251
    5352#include <X11/Xatom.h>
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