Changeset 962 for trunk/source/processes/hadronic/models/management/include/G4HadronicInteraction.hh
- Timestamp:
- Apr 6, 2009, 12:30:29 PM (15 years ago)
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trunk/source/processes/hadronic/models/management/include/G4HadronicInteraction.hh
r819 r962 25 25 // 26 26 // 27 // $Id: G4HadronicInteraction.hh,v 1. 8 2007/01/11 05:30:01 dennisExp $28 // GEANT4 tag $Name: $27 // $Id: G4HadronicInteraction.hh,v 1.9 2009/01/24 11:56:27 vnivanch Exp $ 28 // GEANT4 tag $Name: geant4-09-02-ref-02 $ 29 29 // 30 // Hadronic Interaction abstract base class 31 // This class is the base class for the model classes. 32 // It sorts out the energy-range for the models and provides 33 // class utilities. 34 // original by H.P. Wellisch 35 // Modified by J.L.Chuma, TRIUMF, 21-Mar-1997 36 // Last modified: 3-Apr-1997 37 // Added units to energy initialization: J.L. Chuma 04-Apr-97 38 // Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter 39 // Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes 40 // Adding a registry for memory management of hadronic models, HPW 22-Mar-99 30 // Hadronic Interaction abstract base class 31 // This class is the base class for the model classes. 32 // It sorts out the energy-range for the models and provides 33 // class utilities. 34 // original by H.P. Wellisch 35 // Modified by J.L.Chuma, TRIUMF, 21-Mar-1997 36 // Last modified: 3-Apr-1997 37 // Added units to energy initialization: J.L. Chuma 04-Apr-97 38 // Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter 39 // Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes 40 // Adding a registry for memory management of hadronic models, HPW 22-Mar-99 41 // 23-Jan-2009 V.Ivanchenko move constructor and destructor to the body 42 // and reorder methods in the header 41 43 42 44 // Class Description 43 45 // This is the base class for all hadronic interaction models in geant4. 44 // If you want to implement a new way of producing a final state, please inherit45 // from here.46 // If you want to implement a new way of producing a final state, please, 47 // inherit from here. 46 48 // Class Description - End 47 49 … … 50 52 51 53 #include "G4HadFinalState.hh" 52 #include "G4DynamicParticle.hh"53 54 #include "G4ReactionDynamics.hh" 54 55 #include "G4Material.hh" … … 56 57 #include "G4Track.hh" 57 58 #include "G4HadProjectile.hh" 58 #include "G4HadronicInteractionRegistry.hh"59 #include "G4HadronicException.hh"60 59 61 class G4HadronicInteraction 62 { 63 public: 60 class G4HadronicInteraction 61 { 62 public: // With description 63 64 64 65 G4HadronicInteraction(const G4String& modelName = "HadronicModel") : 66 verboseLevel(0), theMinEnergy(0.0*GeV), theMaxEnergy(25.0*GeV), 67 isBlocked(false), theModelName(modelName) 68 { 69 G4HadronicInteractionRegistry::RegisterMe(this); 70 } 65 G4HadronicInteraction(const G4String& modelName = "HadronicModel"); 71 66 72 virtual ~G4HadronicInteraction() 73 { 74 G4HadronicInteractionRegistry::RemoveMe(this); 75 } 67 virtual ~G4HadronicInteraction(); 76 68 77 private: 69 virtual G4HadFinalState *ApplyYourself(const G4HadProjectile &aTrack, 70 G4Nucleus & targetNucleus ) = 0; 71 // This is the interface to implement for final state production code. 72 73 virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/, 74 G4Nucleus & /*targetNucleus*/) 75 { return true;} 76 77 inline G4double GetMinEnergy() const 78 { return theMinEnergy; } 78 79 79 inline G4HadronicInteraction( 80 const G4HadronicInteraction &right ) 81 { *this = right; } 80 virtual G4double GetMinEnergy( const G4Material *aMaterial, 81 const G4Element *anElement ) const; 82 83 inline void SetMinEnergy( const G4double anEnergy ) 84 { theMinEnergy = anEnergy; } 82 85 83 inline const G4HadronicInteraction & operator=( 84 const G4HadronicInteraction &right ) 85 { 86 G4String text = "unintended use of G4HadronicInteraction::operator="; 87 throw G4HadronicException(__FILE__, __LINE__, text); 88 return right; 89 } 86 virtual void SetMinEnergy( G4double anEnergy, G4Element *anElement ); 90 87 91 public:88 virtual void SetMinEnergy( G4double anEnergy, G4Material *aMaterial ); 92 89 93 inline G4bool operator==( 94 const G4HadronicInteraction &right ) const 95 { return ( this == (G4HadronicInteraction *) &right ); } 90 inline G4double GetMaxEnergy() const 91 { return theMaxEnergy; } 96 92 97 inline G4bool operator!=( 98 const G4HadronicInteraction &right ) const 99 { return ( this != (G4HadronicInteraction *) &right ); } 93 virtual G4double GetMaxEnergy( const G4Material *aMaterial, 94 const G4Element *anElement ) const; 100 95 101 inline G4double GetMinEnergy() const102 { return theMinEnergy; }96 inline void SetMaxEnergy( const G4double anEnergy ) 97 { theMaxEnergy = anEnergy; } 103 98 104 virtual G4double GetMinEnergy( const G4Material *aMaterial, 105 const G4Element *anElement ) const; 99 virtual void SetMaxEnergy( G4double anEnergy, G4Element *anElement ); 106 100 107 inline void SetMinEnergy( const G4double anEnergy ) 108 { theMinEnergy = anEnergy; } 109 110 virtual void SetMinEnergy( G4double anEnergy, G4Element *anElement ); 111 112 virtual void SetMinEnergy( G4double anEnergy, G4Material *aMaterial ); 113 114 inline G4double GetMaxEnergy() const 115 { return theMaxEnergy; } 116 117 virtual G4double GetMaxEnergy( const G4Material *aMaterial, 118 const G4Element *anElement ) const; 119 120 inline void SetMaxEnergy( const G4double anEnergy ) 121 { theMaxEnergy = anEnergy; } 122 123 virtual void SetMaxEnergy( G4double anEnergy, G4Element *anElement ); 124 125 virtual void SetMaxEnergy( G4double anEnergy, G4Material *aMaterial ); 101 virtual void SetMaxEnergy( G4double anEnergy, G4Material *aMaterial ); 126 102 127 128 103 inline const G4HadronicInteraction *GetMyPointer() const 104 { return this; } 129 105 130 131 106 inline G4int GetVerboseLevel() const 107 { return verboseLevel; } 132 108 133 134 109 inline void SetVerboseLevel( G4int value ) 110 { verboseLevel = value; } 135 111 136 inline const G4String& GetModelName() const 137 { return theModelName; } 138 139 public: // With description 140 // This is the interface to implement for final state production code. 141 142 virtual G4HadFinalState *ApplyYourself( 143 const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) = 0; 112 inline const G4String& GetModelName() const 113 { return theModelName; } 144 114 145 115 public: // Without description 146 116 147 117 virtual void DeActivateFor( G4Material *aMaterial ); 148 118 149 150 151 152 153 154 119 virtual void ActivateFor( G4Material *aMaterial ) 120 { 121 Block(); 122 SetMaxEnergy(GetMaxEnergy(), aMaterial); 123 SetMinEnergy(GetMinEnergy(), aMaterial); 124 } 155 125 156 157 158 159 160 161 162 126 virtual void DeActivateFor( G4Element *anElement ); 127 virtual void ActivateFor( G4Element *anElement ) 128 { 129 Block(); 130 SetMaxEnergy(GetMaxEnergy(), anElement); 131 SetMinEnergy(GetMinEnergy(), anElement); 132 } 163 133 164 134 virtual G4bool IsBlocked( const G4Material *aMaterial ) const; 165 135 166 virtual G4bool IsBlocked( const G4Element *anElement) const; 136 virtual G4bool IsBlocked( const G4Element *anElement) const; 137 138 inline G4bool operator==(const G4HadronicInteraction &right ) const 139 { return ( this == (G4HadronicInteraction *) &right ); } 167 140 168 virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/, 169 G4Nucleus & /*targetNucleus*/){ return true;} 170 protected: 141 inline G4bool operator!=(const G4HadronicInteraction &right ) const 142 { return ( this != (G4HadronicInteraction *) &right ); } 171 143 172 G4HadFinalState theParticleChange; 173 // the G4HadFinalState object which is modified and returned 174 // by address by the ApplyYourself method, 175 // (instead of aParticleChange as found in G4VProcess) 144 private: 176 145 177 G4int verboseLevel; 178 // control flag for output messages 179 // 0: silent 180 // 1: warning messages 181 // 2: more 182 // (instead of verboseLevel as found in G4VProcess) 146 G4HadronicInteraction(const G4HadronicInteraction &right ); 183 147 184 G4ReactionDynamics theReactionDynamics; 148 const G4HadronicInteraction& operator=(const G4HadronicInteraction &right); 149 150 protected: 151 152 inline G4bool IsBlocked() const { return isBlocked;} 153 inline void Block() { isBlocked = true; } 185 154 186 // these two have global validity 187 // units are assumed to be MeV 155 G4HadFinalState theParticleChange; 156 // the G4HadFinalState object which is modified and returned 157 // by address by the ApplyYourself method, 158 // (instead of aParticleChange as found in G4VProcess) 188 159 189 G4double theMinEnergy; 190 G4double theMaxEnergy; 160 G4int verboseLevel; 161 // control flag for output messages 162 // 0: silent 163 // 1: warning messages 164 // 2: more 165 // (instead of verboseLevel as found in G4VProcess) 191 166 192 G4bool IsBlocked() const { return isBlocked;} 193 void Block() { isBlocked = true; } 194 G4bool isBlocked; 167 G4ReactionDynamics theReactionDynamics; 168 169 // these two have global validity 170 // units are assumed to be MeV 171 172 G4double theMinEnergy; 173 G4double theMaxEnergy; 174 175 G4bool isBlocked; 195 176 196 177 G4String theModelName; 197 178 198 179 private: 199 180 200 201 202 203 204 205 206 181 std::vector<std::pair<G4double, G4Material *> > theMinEnergyList; 182 std::vector<std::pair<G4double, G4Material *> > theMaxEnergyList; 183 std::vector<std::pair<G4double, G4Element *> > theMinEnergyListElements; 184 std::vector<std::pair<G4double, G4Element *> > theMaxEnergyListElements; 185 std::vector<G4Material *> theBlockedList; 186 std::vector<G4Element *> theBlockedListElements; 187 }; 207 188 208 189 #endif
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