#include <G4Win32.hh>
Inheritance diagram for G4Win32:
Public Member Functions | |
G4bool | Inited () |
void * | GetEvent () |
void | FlushAndWaitExecution () |
virtual | ~G4Win32 () |
Static Public Member Functions | |
G4Win32 * | getInstance () |
G4bool | dispatchWin32Event (void *) |
Private Member Functions | |
G4Win32 () | |
Static Private Attributes | |
G4Win32 * | instance = NULL |
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Definition at line 95 of file G4Win32.cc. References instance.
|
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Definition at line 57 of file G4Win32.cc. References G4VInteractorManager::AddDispatcher(), className, dispatchWin32Event(), G4DispatchFunction, G4VInteractorManager::SetMainInteractor(), topWindow, and Win32Inited. Referenced by getInstance().
00061 { 00062 if(Win32Inited==FALSE) { // Should be Done once. 00063 00064 WNDCLASS wc; 00065 wc.style = CS_HREDRAW | CS_VREDRAW; 00066 wc.lpfnWndProc = (WNDPROC)DefWindowProc; 00067 wc.cbClsExtra = 0; 00068 wc.cbWndExtra = 0; 00069 wc.hInstance = ::GetModuleHandle(NULL); 00070 wc.hIcon = LoadIcon (NULL,IDI_APPLICATION); 00071 wc.hCursor = LoadCursor(NULL,IDC_ARROW); 00072 wc.hbrBackground = GetStockBrush(BLACK_BRUSH); 00073 wc.lpszMenuName = className; 00074 wc.lpszClassName = className; 00075 ::RegisterClass (&wc); 00076 00077 topWindow = ::CreateWindow(className,className, 00078 WS_OVERLAPPEDWINDOW, 00079 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, 00080 NULL, NULL, 00081 ::GetModuleHandle(NULL), 00082 NULL); 00083 00084 if(topWindow==NULL) { 00085 G4cout << "G4Win32 : Unable to create Win32 window." << G4endl; 00086 } 00087 00088 Win32Inited = TRUE; 00089 } 00090 00091 AddDispatcher((G4DispatchFunction)G4Win32::dispatchWin32Event); 00092 SetMainInteractor(topWindow); 00093 } |
Here is the call graph for this function:
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Definition at line 136 of file G4Win32.cc. Referenced by G4Win32().
00141 {
00142 ::TranslateMessage((MSG*)a_event);
00143 ::DispatchMessage ((MSG*)a_event);
00144 return TRUE;
00145 }
|
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Implements G4VInteractorManager. Definition at line 124 of file G4Win32.cc.
00128 {
00129 MSG event;
00130 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
00131 ::TranslateMessage(&event);
00132 ::DispatchMessage (&event);
00133 }
00134 }
|
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Implements G4VInteractorManager. Definition at line 113 of file G4Win32.cc.
00117 { 00118 static MSG event; 00119 BOOL status = ::GetMessage(&event, NULL, 0, 0); 00120 if(status==FALSE) return NULL; 00121 return &event; 00122 } |
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Definition at line 46 of file G4Win32.cc. References G4Win32(), and instance. Referenced by G4UIWin32::G4UIWin32().
|
Here is the call graph for this function:
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Implements G4VInteractorManager. Definition at line 105 of file G4Win32.cc. References Win32Inited.
00109 { 00110 return Win32Inited; 00111 } |
|
Definition at line 41 of file G4Win32.cc. Referenced by getInstance(), and ~G4Win32(). |