| 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef PIXELMAP_SEEN
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| 3 | #define PIXELMAP_SEEN
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| 4 |
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| 5 | #include "ppersist.h"
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| 6 | #include "dvlist.h"
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| 7 | #include "spherepos.h"
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| 8 | #include <iostream.h>
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| 9 |
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| 10 | // General map of pixels on part of sphere or whole sphere
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| 11 | // Class hierarchy :
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| 12 | // PixelMap
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| 13 | // SphericalMap
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| 14 | // SphereThetaPhi
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| 15 | // SphereGorski
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| 16 | // SphereIco
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| 17 | // LocalMap
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| 18 |
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| 19 | template<class T>
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| 20 | class PixelMap
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| 21 | {
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| 22 |
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| 23 | public:
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| 24 |
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| 25 | PixelMap(SphereCoordSys* cs = NULL) : mInfo_(NULL)
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| 26 | { if (cs) cs_ = cs; else cs_ = new SphereCoordSys; }
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| 27 | virtual ~PixelMap()
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| 28 | { if (mInfo_) delete mInfo_; if (cs_) delete cs_; }
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| 29 |
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| 30 | // Set/Change/Get the coordinate system
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| 31 | virtual void SetCoordSys(SphereCoordSys* cs)
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| 32 | { if (cs) { delete cs_; cs_ = cs; } }
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| 33 | inline SphereCoordSys* GetCoordSys() const { return(cs_); }
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| 34 |
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| 35 | // Number of pixels
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| 36 | virtual int NbPixels() const=0;
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| 37 |
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| 38 | // Value of pixel number k
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| 39 | virtual T& PixVal(int k)=0;
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| 40 | virtual T const& PixVal(int k) const=0;
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| 41 |
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| 42 | // Map s coverage
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| 43 | virtual bool ContainsSph(double theta, double phi) const=0;
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| 44 | virtual bool Contains(const SpherePosition& spos) const;
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| 45 |
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| 46 | // Index of pixel at (theta,phi)
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| 47 | virtual int PixIndexSph(double theta, double phi) const=0;
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| 48 | // Index of pixel at a sky-position
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| 49 | virtual int PixIndex(const SpherePosition& spos);
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| 50 |
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| 51 |
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| 52 | // Value of pixel number at (theta,phi)
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| 53 | virtual T& PixValSph(double theta, double phi)
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| 54 | {return PixVal(PixIndexSph(theta,phi));}
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| 55 | virtual T const& PixValSph(double theta, double phi) const
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| 56 | {return PixVal(PixIndexSph(theta,phi));}
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| 57 |
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| 58 | // Spherical coordinates of center of pixel number k
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| 59 | virtual void PixThetaPhi(int k, double& theta, double& phi) const=0;
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| 60 |
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| 61 | // provides a integer characterizing the pixelization refinement
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| 62 | // (depending of the type of the map)
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| 63 | virtual int SizeIndex() const=0;
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| 64 | virtual char* TypeOfMap() const =0;
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| 65 |
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| 66 | // Pixel (steradians)
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| 67 | virtual double PixSolAngle(int k) const =0;
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| 68 |
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| 69 | // Overloading of () to access pixel number k.
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| 70 | inline T& operator()(int k) {return(PixVal(k));}
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| 71 | inline T const& operator()(int k) const {return(PixVal(k));}
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| 72 |
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| 73 | // Overloading of () to access pixel at a sky position .
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| 74 | inline T& operator()(const SpherePosition& spos)
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| 75 | { return(PixVal(PixIndex(spos))); }
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| 76 | inline T const& operator()(const SpherePosition& spos) const
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| 77 | { return(PixVal(PixIndex(spos))); }
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| 78 |
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| 79 |
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| 80 | // Note : no overloading of (double,double) to access pixel (theta,phi).
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| 81 | // overloading of (double,double) in SphericalMap
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| 82 | // overloading of (int,int) in CartesianMap
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| 83 |
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| 84 | //++
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| 85 | DVList& Info()
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| 86 | //
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| 87 | // Renvoie une reference sur l''objet DVList Associe
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| 88 | //--
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| 89 | {
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| 90 | if (mInfo_ == NULL) mInfo_ = new DVList;
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| 91 | return(*mInfo_);
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| 92 | }
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| 93 |
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| 94 | const DVList* ptrInfo() const
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| 95 | {
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| 96 | return mInfo_;
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| 97 | }
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| 98 |
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| 99 | protected :
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| 100 | SphereCoordSys *cs_; // Coordinate system used in the map
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| 101 | DVList* mInfo_; // Infos (variables) attachees
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| 102 | };
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| 103 |
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| 104 |
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| 105 | template <class T>
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| 106 | int PixelMap<T>::PixIndex(const SpherePosition& spos)
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| 107 | {
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| 108 | UnitVector v = spos.Transform(*cs_);
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| 109 | return(PixIndexSph(v.Theta(), v.Phi()));
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| 110 | }
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| 111 |
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| 112 | template <class T>
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| 113 | bool PixelMap<T>::Contains(const SpherePosition& spos) const
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| 114 | {
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| 115 | UnitVector v = spos.Transform(*cs_);
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| 116 | return(ContainsSph(v.Theta(), v.Phi()));
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| 117 | }
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| 118 |
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| 119 | #endif
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