| 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef SPHEREPOS_H_SEEN
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| 3 | #define SPHEREPOS_H_SEEN
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| 4 | 
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| 5 | #include "machdefs.h"
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| 6 | #include "ppersist.h"
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| 7 | #include <string>
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| 8 | #include "unitvector.h"
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| 9 | 
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| 10 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/SophyaLib/Samba/spherepos.h,v 1.3 1999-11-05 13:10:10 ansari Exp $";
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| 11 | 
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| 12 | namespace SOPHYA {
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| 13 | 
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| 14 | enum SphereCoordSysIds { SphereCoordSys_NEUTRAL =0, 
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| 15 |                          SphereCoordSys_ROTATION =1,
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| 16 |                          SphereCoordSys_OTHER = 0xFFFF
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| 17 | };
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| 18 | 
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| 19 | // We make this class a PPersist class, in order
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| 20 | // to be able to implement easily the persistence 
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| 21 | // for pixelmaps
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| 22 | // To be changed later ($CHECK$  Reza 26/10/99) 
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| 23 |  
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| 24 | class SphereCoordSys : public PPersist {
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| 25 | public:
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| 26 |   
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| 27 |                  SphereCoordSys();
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| 28 |                  SphereCoordSys(int id, const string& description);
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| 29 |   virtual        ~SphereCoordSys();
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| 30 | 
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| 31 |   virtual int    Id() const {return id_; }
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| 32 |   virtual string description() const {return description_; }
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| 33 | 
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| 34 |     // METHODS FOR PERSISTENCE TO FOLLOW:
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| 35 | protected:
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| 36 |   virtual void       ReadSelf(PInPersist&);
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| 37 |   virtual void       WriteSelf(POutPersist&) const;
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| 38 | 
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| 39 | private:
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| 40 |   int id_;
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| 41 |   string description_;
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| 42 | };
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| 43 | 
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| 44 | 
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| 45 | class SpherePosition : public UnitVector {
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| 46 | public:
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| 47 |   
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| 48 |                  SpherePosition();
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| 49 | // cs should be created by new SphereCoordSys...
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| 50 | // It will be deleted by the destructor
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| 51 |                  SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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| 52 |                  SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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| 53 |                  SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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| 54 |   virtual        ~SpherePosition();
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| 55 | 
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| 56 |   inline double  phi() const {return Phi(); }
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| 57 |   inline double  theta() const { return(Theta()); }
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| 58 |   inline SphereCoordSys *   GetCoordSys() const { return(cs_); } 
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| 59 |   virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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| 60 | 
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| 61 |   virtual double     Separation(const SpherePosition& gamma) const;
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| 62 | 
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| 63 | protected:
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| 64 |   SphereCoordSys* cs_;
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| 65 | };
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| 66 | 
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| 67 | } // Fin du namespace
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| 68 | 
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| 69 | #endif
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