source: Sophya/trunk/SophyaLib/SkyMap/localmap.h@ 2322

Last change on this file since 2322 was 2290, checked in by lemeur, 23 years ago

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1// This may look like C code, but it is really -*- C++ -*-
2#ifndef LOCALMAP_SEEN
3#define LOCALMAP_SEEN
4
5#include "pixelmap.h"
6#include "sphericalmap.h"
7#include "ndatablock.h"
8
9#include "anydataobj.h"
10#include "ppersist.h"
11
12
13
14// ***************** Class LocalMap *****************************
15
16
17
18namespace SOPHYA {
19
20
21template <class T>
22class FIO_LocalMap;
23
24template<class T>
25class FITS_LocalMap;
26
27/* Class LocalMap */
28
29
30template<class T>
31class LocalMap : public PixelMap<T>
32{
33
34 // friend declaration for classes which handle persistence and FITS IO
35 friend class FIO_LocalMap<T>;
36 friend class FITS_LocalMap<T>;
37
38public:
39
40LocalMap();
41LocalMap(int_4 nx, int_4 ny);
42LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0,int_4 x0,int_4 y0,double angle=0.);
43LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0, double angle=0.);
44LocalMap(const LocalMap<T>& lm, bool share);
45LocalMap(const LocalMap<T>& lm);
46virtual ~LocalMap();
47
48inline virtual bool IsTemp(void) const { return pixels_.IsTemp();}
49
50/*! Setting blockdata to temporary (see ndatablock documentation) */
51inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
52
53
54// ---------- Overloading of () to access pixel number k ----
55
56inline T& operator()(int_4 k) {return(PixVal(k));}
57inline T const& operator()(int_4 k) const {return(PixVal(k));}
58inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);};
59inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);};
60
61// Acces a un pixel
62inline T& operator()(double theta,double phi) {return(PixValSph(theta,phi));};
63inline T const& operator()(double theta,double phi) const {return(PixValSph(theta,phi));};
64
65// ---------- Definition of PixelMap abstract methods -------
66
67virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac
68
69virtual T& PixVal(int_4 k);
70virtual T const& PixVal(int_4 k) const;
71 //! if fg = true, will generate exceptions , when theta-phi out of range
72inline void SetThrowExceptionWhenOutofMapFlag(bool fg = false) { exc_outofmap_ = fg; }
73
74//! true --> exceptions wil be active when theta-phi out of range
75inline bool GetThrowExceptionWhenOutofMapFlag() { return exc_outofmap_; }
76
77virtual bool ContainsSph(double theta, double phi) const;
78//! return pixel number correspoinding to (theta,phi)
79virtual int_4 PixIndexSph(double theta,double phi) const;
80
81//! return (theta,phi) correspoinding to pixel number k
82virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
83
84//! set all pixel values equal to v
85virtual T SetPixels(T v);
86
87// return the solid angle covered by pixel k (steradians)
88virtual double PixSolAngle(int_4 k) const;
89
90// ---------- Specific methods ------------------------------
91
92void ReSize(int_4 nx, int_4 ny);
93
94void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
95void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
96void SetSize(double angleX,double angleY);
97
98 /*! \fn TypeOfMap()
99 return the string "LOCAL"
100 */
101inline virtual string TypeOfMap() const {return string("LOCAL");};
102
103
104/*! Check to see if the local mapping is done */
105inline bool LocalMap_isDone() const {return( originSet_ && angleSized_ && pixelSized_);};
106
107void PixThetaPhi(int_4 ip,int_4 it, double& theta,double& phi) const;
108
109
110void ProjectionToSphere(SphericalMap<T>&) const;
111
112/* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
113 -> static method, or separate class */
114
115/*! provides a integer characterizing the pixelization refinement (here : number of pixels) */
116inline virtual int_4 SizeIndex() const {return(nPix_);}
117inline int_4 Size_x() const {return nSzX_;}
118inline int_4 Size_y() const {return nSzY_;}
119
120/* Je rajoute ces 2 fonctions inlines pour compatibilite d'interface
121 avec TArray - Reza 30/8/2000 */
122inline int_4 SizeX() const {return nSzX_;}
123inline int_4 SizeY() const {return nSzY_;}
124
125inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= thetaDegresC_; phi= phiDegresC_; x0= x0_; y0= y0_;angle= angleDegres_;}
126
127/*! total aperture in theta and phi, in degrees ( from SetSize() ) */
128inline void Aperture(double& anglex,double& angley) const {anglex= angleDegresX_; angley= angleDegresY_;}
129
130
131/* Acces to the DataBlock */
132inline NDataBlock<T>& DataBlock() {return pixels_.DataBlock();}
133inline const NDataBlock<T>& DataBlock() const {return pixels_.DataBlock();}
134
135/* Acces to the matrix */
136//! access to matrix
137/*!
138 \warning : a pixel is defined by the pair of a phi-like index
139 (x-axis) and a theta-like index (y-axis). The phi-like index denotes
140 the column number in the matrix ; the theta-like index denotes the
141 row number.
142*/
143inline TMatrix<T>& Matrix() {return pixels_;}
144inline const TMatrix<T>& Matrix() const {return pixels_;}
145
146/* impression */
147void print(ostream& os) const;
148
149// Operations diverses = , +=, ...
150
151
152virtual LocalMap<T>& Set(const LocalMap<T>& a);
153inline LocalMap<T>& operator = (const LocalMap<T>& a) {return Set(a);}
154
155// A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
156
157 //! Fill LocalMap with all elements equal to \b x
158virtual LocalMap<T>& SetT(T a);
159inline LocalMap<T>& operator = (T a) {return SetT(a);}
160
161// Add \b x to all elements
162virtual LocalMap<T>& Add(T a);
163inline LocalMap<T>& operator += (T x) { return Add(x); }
164// Substract \b x to all elements
165virtual LocalMap<T>& Sub(T a,bool fginv=false);
166inline LocalMap<T>& operator -= (T x) { return Sub(x); }
167// Multiply all elements by \b x
168virtual LocalMap<T>& Mul(T a);
169inline LocalMap<T>& operator *= (T x) { return Mul(x); }
170// Divide all elements by \b x
171virtual LocalMap<T>& Div(T a);
172inline LocalMap<T>& operator /= (T x) { return Div(x); }
173
174// A += -= (ajoute, soustrait element par element les deux spheres )
175 //! Operator LocalMap += LocalMap
176 virtual LocalMap<T>& AddElt(const LocalMap<T>& a);
177 inline LocalMap<T>& operator += (const LocalMap<T>& a) { return AddElt(a); }
178
179
180
181 virtual LocalMap<T>& SubElt(const LocalMap<T>& a);
182 //! Operator LocalMap -= LocalMap
183 inline LocalMap<T>& operator -= (const LocalMap<T>& a) { return SubElt(a); }
184// Multiplication, division element par element les deux LocalMap
185 virtual LocalMap<T>& MulElt(const LocalMap<T>& a);
186 inline LocalMap<T>& operator *= (const LocalMap<T>& a) { return MulElt(a); }
187 virtual LocalMap<T>& DivElt(const LocalMap<T>& a);
188 inline LocalMap<T>& operator /= (const LocalMap<T>& a) { return DivElt(a); }
189
190
191void CloneOrShare(const LocalMap<T>& a);
192void Share(const LocalMap<T>& a);
193LocalMap<T>& CopyElt(const LocalMap<T>& a);
194
195
196// ---------- Méthodes internes -----------------------------
197
198private :
199
200void InitNul();
201void SetCoorC(double theta0, double phi0);
202TMatrix<double> CalculMatricePassage();
203void Getij(int_4 k,int_4& i,int_4& j) const;
204 void PixToSphereC(int_4 ip, int_4 it, double& XP, double& YP, double& ZP) const;
205
206void recopierVariablesSimples(const LocalMap<T>& lm);
207
208void initializationError() const;
209
210// ---------- Variables internes ----------------------------
211
212
213 // variables suffisantes pour reconstruire l'objet
214
215 bool pixelSized_;
216 bool angleSized_;
217 bool originSet_;
218
219 int_4 nSzX_;
220 int_4 nSzY_;
221 double angleDegresX_;
222 double angleDegresY_;
223 double thetaDegresC_;
224 double phiDegresC_;
225 int_4 x0_;
226 int_4 y0_;
227 double angleDegres_;
228
229
230 // NDataBlock<T> pixels_;
231 TMatrix<T> pixels_;
232
233
234 // variables derivees (redondantes, precalculees pour ameliorer
235 // les performances)
236
237 int_4 nPix_;
238
239
240 double thetaC_;
241 double phiC_;
242 double csthC_;
243 double snthC_;
244 double csphC_;
245 double snphC_;
246 double XC_;
247 double YC_;
248 double ZC_;
249
250
251 double angle_;
252 double cosAngle_;
253 double sinAngle_;
254 double deltaPhi_;
255 double deltaTheta_;
256
257 bool exc_outofmap_;
258
259
260};
261
262////////////////////////////////////////////////////////////////
263// Surcharge d'operateurs A (+,-,*,/) (T) x
264/*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,T)
265 \brief Operator LocalMap = LocalMap + constant */
266template <class T> inline LocalMap<T> operator + (const LocalMap<T>& a, T b)
267 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
268 result.Add(b); return result;}
269/*! \ingroup SkyMap \fn operator+(T,const LocalMap<T>&)
270 \brief Operator LocalMap = constant + LocalMap */
271template <class T> inline LocalMap<T> operator + (T b,const LocalMap<T>& a)
272 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
273 result.Add(b); return result;}
274
275
276/*! \ingroup SkyMap\fn operator-(const LocalMap<T>&,T)
277 \brief Operator LocalMap = LocalMap - constant */
278template <class T> inline LocalMap<T> operator - (const LocalMap<T>& a, T b)
279 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
280 result.Sub(b); return result;}
281
282/*! \ingroup \fn operator-(T,const LocalMap<T>&)
283 \brief Operator LocalMap = constant - LocalMap */
284template <class T> inline LocalMap<T> operator - (T b,const LocalMap<T>& a)
285 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
286 result.Sub(b,true); return result;}
287
288/*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,T)
289 \brief Operator LocalMap = LocalMap * constant */
290template <class T> inline LocalMap<T> operator * (const LocalMap<T>& a, T b)
291 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
292 result.Mul(b); return result;}
293
294/*! \ingroup SkyMap \fn operator*(T,const LocalMap<T>&)
295 \brief Operator LocalMap = constant * LocalMap */
296template <class T> inline LocalMap<T> operator * (T b,const LocalMap<T>& a)
297 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
298 result.Mul(b); return result;}
299
300/*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,T)
301 \brief Operator LocalMap = LocalMap / constant */
302template <class T> inline LocalMap<T> operator / (const LocalMap<T>& a, T b)
303 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
304 result.Div(b); return result;}
305
306/*! \ingroup SkyMap \fn operator/(T,const LocalMap<T>&)
307 \brief Operator LocalMap = constant / LocalMap */
308template <class T> inline LocalMap<T> operator / (T b, const LocalMap<T>& a)
309 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
310 result.Div(b, true); return result;}
311
312////////////////////////////////////////////////////////////////
313// Surcharge d'operateurs C = A (+,-) B
314
315/*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,const LocalMap<T>&)
316 \brief Operator LocalMap = LocalMap + LocalMap */
317template <class T>
318inline LocalMap<T> operator + (const LocalMap<T>& a,const LocalMap<T>& b)
319 { LocalMap<T> result; result.SetTemp(true);
320 if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
321 else { result.CloneOrShare(a); result.AddElt(b); }
322 return result; }
323
324/*! \ingroup SkyMap \fn operator-(const LocalMap<T>&,const LocalMap<T>&)
325 \brief Operator LocalMap = LocalMap - LocalMap */
326template <class T>
327inline LocalMap<T> operator - (const LocalMap<T>& a,const LocalMap<T>& b)
328 { LocalMap<T> result; result.SetTemp(true);
329 if (b.IsTemp()) { result.Share(b); result.SubElt(a); }
330 else { result.CloneOrShare(a); result.SubElt(b); }
331 return result; }
332
333////////////////////////////////////////////////////////////////
334// Surcharge d'operateurs C = A (*,/) B
335
336/*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,const LocalMap<T>&)
337 \brief Operator LocalMap = LocalMap * LocalMap (pixel by pixel multiply)*/
338template <class T>
339inline LocalMap<T> operator * (const LocalMap<T>& a,const LocalMap<T>& b)
340 { LocalMap<T> result; result.SetTemp(true);
341 if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
342 else { result.CloneOrShare(a); result.MulElt(b); }
343 return result; }
344
345/*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,const LocalMap<T>&)
346 \brief Operator LocalMap = LocalMap / LocalMap (pixel by pixel divide)*/
347template <class T>
348inline LocalMap<T> operator / (const LocalMap<T>& a,const LocalMap<T>& b)
349 { LocalMap<T> result; result.SetTemp(true);
350 if (b.IsTemp()) { result.Share(b); result.DivElt(a); }
351 else { result.CloneOrShare(a); result.DivElt(b); }
352 return result; }
353
354
355
356} // Fin du namespace
357
358#endif
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