source: Sophya/trunk/SophyaLib/SkyMap/spherehealpix.h@ 2968

Last change on this file since 2968 was 2968, checked in by ansari, 19 years ago

Ajout methode ThetaOfSlice() a l'interface SphericalMap et propagation , Reza 06/06/2006

File size: 10.8 KB
RevLine 
[843]1#ifndef SPHEREHEALPIX_SEEN
2#define SPHEREHEALPIX_SEEN
3
4#include "sphericalmap.h"
5#include "tvector.h"
6#include "ndatablock.h"
7
8#include "anydataobj.h"
9#include "ppersist.h"
10
[1196]11#include "HEALPixUtils.h"
[843]12
13namespace SOPHYA {
14
15
[853]16// ***************** CLASSE SphereHEALPix *****************************
[843]17
[1217]18 /*! Class SphereHEALPix */
[843]19
20
21template<class T>
[853]22class FIO_SphereHEALPix;
[843]23
24template<class T>
[853]25class FITS_SphereHEALPix;
[843]26
27template<class T>
[853]28class SphereHEALPix : public SphericalMap<T>
[843]29{
[1196]30public :
31// Static Methods to ease the use of HEALPix index <> angle conversion methods
[843]32
[1196]33 static inline int_4 nest2ring(int_4 nside,int_4 ipnest)
34 { return HEALPix::nest2ring(nside, ipnest); }
35 static inline int_4 ring2nest(int_4 nside,int_4 ipring)
36 { return HEALPix::ring2nest(nside, ipring); }
37 static inline int_4 ang2pix_ring(int_4 nside,double theta,double phi)
38 { return HEALPix::ang2pix_ring(nside, theta, phi); }
39 static inline int_4 ang2pix_nest(int_4 nside,double theta,double phi)
40 { return HEALPix::ang2pix_nest(nside, theta, phi); }
41 static inline void pix2ang_ring(int_4 nside,int_4 ipix,double& theta,double& phi)
42 { HEALPix::pix2ang_ring(nside, ipix, theta, phi); }
43 static inline void pix2ang_nest(int_4 nside,int_4 ipix,double& theta,double& phi)
44 { HEALPix::pix2ang_nest(nside, ipix, theta, phi); }
[843]45
[853]46SphereHEALPix();
47SphereHEALPix(int_4 m);
[906]48SphereHEALPix(const SphereHEALPix<T>& s, bool share);
49SphereHEALPix(const SphereHEALPix<T>& s);
[853]50virtual ~SphereHEALPix();
[843]51
[908]52inline virtual bool IsTemp(void) const {
53
54 if (sliceBeginIndex_.IsTemp() != pixels_.IsTemp() || sliceLenght_.IsTemp() != pixels_.IsTemp() )
55 throw PException(" l'etat 'temporaire' de la spherehealpix est incoherent");
56 return pixels_.IsTemp();
57}
[1217]58
[843]59inline virtual void SetTemp(bool temp=false) const
60 {
61 pixels_.SetTemp(temp);
62 sliceBeginIndex_.SetTemp(temp);
63 sliceLenght_.SetTemp(temp);
64 };
65// ------------------ Definition of PixelMap abstract methods
66
67virtual int_4 NbPixels() const;
68
69virtual T& PixVal(int_4 k);
70virtual T const& PixVal(int_4 k) const;
71
[2968]72virtual uint_4 NbThetaSlices() const;
73virtual r_8 ThetaOfSlice(int_4 index) const;
[843]74virtual void GetThetaSlice(int_4 index,r_8& theta,TVector<r_8>& phi,TVector<T>& value) const;
75virtual void GetThetaSlice(int_4 sliceIndex,r_8& theta, r_8& phi0, TVector<int_4>& pixelIndices,TVector<T>& value) const ;
76
77virtual bool ContainsSph(double theta, double phi) const;
78virtual int_4 PixIndexSph(double theta,double phi) const;
79
80virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
81
82virtual T SetPixels(T v);
83
[1217]84/*! Pixel Solid angle (steradians)
[843]85
86 All the pixels have the same solid angle. The dummy argument is
87 for compatibility with eventual pixelizations which would not
88 fulfil this requirement.
89*/
[1217]90inline virtual double PixSolAngle(int_4 dummy=0) const {return omeg_;}
[843]91
92/* Acces to the DataBlock */
93inline NDataBlock<T>& DataBlock() {return pixels_;}
94inline const NDataBlock<T>& DataBlock() const {return pixels_;}
95
96// --------------- Specific methods
97
[1217]98virtual void Resize(int_4 m);
[843]99
[1217]100/*!
[843]101
[1217]102\return type of storage of the map : RING or NESTED
103
104at the moment, always RING
[843]105*/
[2290]106inline virtual string TypeOfMap() const {return string("RING");};
[843]107
108
109virtual T& PixValNest(int_4 k);
110virtual T const& PixValNest(int_4 k) const;
111
112virtual int_4 PixIndexSphNest(double theta,double phi) const;
113
114virtual void PixThetaPhiNest(int_4 k,double& theta,double& phi) const;
115
116void Pixelize(int_4);
117
118int_4 NestToRing(int_4) const;
119
120int_4 RingToNest(int_4) const;
121
122
[1217]123/*! \return value of healpix nside */
[843]124inline virtual int_4 SizeIndex() const {return(nSide_);}
125
126void print(ostream& os) const;
[892]127
128
129
[1419]130
131
132
133
134
135// Operations diverses = , +=, ...
136
137
138SphereHEALPix<T>& Set(const SphereHEALPix<T>& a);
[892]139inline SphereHEALPix<T>& operator = (const SphereHEALPix<T>& a)
[980]140 {return Set(a);}
[1195]141
[1419]142// A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
143
144 //! Fill SphereHEALPix with all elements equal to \b x
145virtual SphereHEALPix<T>& SetT(T a);
146inline SphereHEALPix<T>& operator = (T a) {return SetT(a);}
147
148//! Add \b x to all elements
149virtual SphereHEALPix<T>& Add(T a);
[2290]150inline SphereHEALPix<T>& operator += (T x) { pixels_ += x; return *this; }
[1419]151//! Substract \b x to all elements
[1624]152virtual SphereHEALPix<T>& Sub(T a,bool fginv=false);
[2290]153inline SphereHEALPix<T>& operator -= (T x) { pixels_ -= x; return *this; }
[1419]154//! Multiply all elements by \b x
155virtual SphereHEALPix<T>& Mul(T a);
[2290]156inline SphereHEALPix<T>& operator *= (T x) {pixels_ *= x; return *this; }
[1419]157//! Divide all elements by \b x
158virtual SphereHEALPix<T>& Div(T a);
[2290]159inline SphereHEALPix<T>& operator /= (T x) {pixels_ /= x; return *this; }
[1419]160
161// A += -= (ajoute, soustrait element par element les deux spheres )
162 //! Operator SphereHEALPix += SphereHEALPix
163 virtual SphereHEALPix<T>& AddElt(const SphereHEALPix<T>& a);
164 inline SphereHEALPix<T>& operator += (const SphereHEALPix<T>& a) { return AddElt(a); }
165
166
167
168 virtual SphereHEALPix<T>& SubElt(const SphereHEALPix<T>& a);
169 //! Operator SphereHEALPix -= SphereHEALPix
170 inline SphereHEALPix<T>& operator -= (const SphereHEALPix<T>& a) { return SubElt(a); }
171// Multiplication, division element par element les deux SphereHEALPix
172 virtual SphereHEALPix<T>& MulElt(const SphereHEALPix<T>& a);
173 inline SphereHEALPix<T>& operator *= (const SphereHEALPix<T>& a) { return MulElt(a); }
[1551]174 virtual SphereHEALPix<T>& DivElt(const SphereHEALPix<T>& a);
175 inline SphereHEALPix<T>& operator /= (const SphereHEALPix<T>& a) { return DivElt(a); }
[1419]176
177
[1196]178 void CloneOrShare(const SphereHEALPix<T>& a);
[1419]179 void Share(const SphereHEALPix<T>& a);
[1196]180 SphereHEALPix<T>& CopyElt(const SphereHEALPix<T>& a);
181
182
183 // friend declaration for classes which handle persistence and FITS IO
184 friend class FIO_SphereHEALPix<T>;
185 friend class FITS_SphereHEALPix<T>;
[1195]186
[1196]187protected :
[843]188
189// ------------- méthodes internes ----------------------
190void InitNul();
191void SetThetaSlices();
192
193inline void setParameters(int_4 nside, int_4 nbpixels, double solangle)
194 {
195 nSide_= nside;
196 nPix_= nbpixels;
197 omeg_= solangle;
198 }
199
200// ------------- variables internes -----------------------
201
202int_4 nSide_;
203int_4 nPix_;
204double omeg_;
205
206NDataBlock<T> pixels_;
[1217]207NDataBlock<int_4> sliceBeginIndex_; // Rationalisation Mac. D.Y.
[1145]208NDataBlock<int_4> sliceLenght_;
[843]209
210};
211
[1419]212////////////////////////////////////////////////////////////////
213// Surcharge d'operateurs A (+,-,*,/) (T) x
[1423]214/*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,T)
[1419]215 \brief Operator SphereHEALPix = SphereHEALPix + constant */
216template <class T> inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a, T b)
217 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
218 result.Add(b); return result;}
[1423]219/*! \ingroup SkyMap \fn operator+(T,const SphereHEALPix<T>&)
[1419]220 \brief Operator SphereHEALPix = constant + SphereHEALPix */
221template <class T> inline SphereHEALPix<T> operator + (T b,const SphereHEALPix<T>& a)
222 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
223 result.Add(b); return result;}
[843]224
225
[1419]226/*! \ingroup SphereHEALPix\fn operator-(const SphereHEALPix<T>&,T)
227 \brief Operator SphereHEALPix = SphereHEALPix - constant */
228template <class T> inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a, T b)
229 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
230 result.Sub(b); return result;}
231
232/*! \ingroup \fn operator-(T,const SphereHEALPix<T>&)
233 \brief Operator SphereHEALPix = constant - SphereHEALPix */
234template <class T> inline SphereHEALPix<T> operator - (T b,const SphereHEALPix<T>& a)
235 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
236 result.Sub(b,true); return result;}
237
[1423]238/*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,T)
[1419]239 \brief Operator SphereHEALPix = SphereHEALPix * constant */
240template <class T> inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a, T b)
241 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
242 result.Mul(b); return result;}
243
[1423]244/*! \ingroup SkyMap \fn operator*(T,const SphereHEALPix<T>&)
[1419]245 \brief Operator SphereHEALPix = constant * SphereHEALPix */
246template <class T> inline SphereHEALPix<T> operator * (T b,const SphereHEALPix<T>& a)
247 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
248 result.Mul(b); return result;}
249
[1423]250/*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,T)
[1419]251 \brief Operator SphereHEALPix = SphereHEALPix / constant */
252template <class T> inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a, T b)
253 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
254 result.Div(b); return result;}
255
[1423]256/*! \ingroup SkyMap \fn operator/(T,const SphereHEALPix<T>&)
[1419]257 \brief Operator SphereHEALPix = constant / SphereHEALPix */
258template <class T> inline SphereHEALPix<T> operator / (T b, const SphereHEALPix<T>& a)
259 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
260 result.Div(b, true); return result;}
261
262////////////////////////////////////////////////////////////////
263// Surcharge d'operateurs C = A (+,-) B
264
[1423]265/*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
[1419]266 \brief Operator SphereHEALPix = SphereHEALPix + SphereHEALPix */
267template <class T>
268inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
269 { SphereHEALPix<T> result; result.SetTemp(true);
270 if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
271 else { result.CloneOrShare(a); result.AddElt(b); }
272 return result; }
273
[1423]274/*! \ingroup SkyMap \fn operator-(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
[1419]275 \brief Operator SphereHEALPix = SphereHEALPix - SphereHEALPix */
276template <class T>
277inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
278 { SphereHEALPix<T> result; result.SetTemp(true);
[2965]279 result.CloneOrShare(a); result.SubElt(b);
[1419]280 return result; }
281
[1551]282////////////////////////////////////////////////////////////////
283// Surcharge d'operateurs C = A (*,/) B
284
285/*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
286 \brief Operator SphereHEALPix = SphereHEALPix * SphereHEALPix (pixel by pixel multiply) */
287template <class T>
288inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
289 { SphereHEALPix<T> result; result.SetTemp(true);
290 if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
291 else { result.CloneOrShare(a); result.MulElt(b); }
292 return result; }
293
294/*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
295 \brief Operator SphereHEALPix = SphereHEALPix / SphereHEALPix (pixel by pixel divide) */
296template <class T>
297inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
298 { SphereHEALPix<T> result; result.SetTemp(true);
[2433]299 result.CloneOrShare(a); result.DivElt(b);
[1551]300 return result; }
301
[843]302} // Fin du namespace
303
304#endif
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