[843] | 1 | #ifndef SPHEREHEALPIX_SEEN
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| 2 | #define SPHEREHEALPIX_SEEN
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| 3 |
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| 4 | #include "sphericalmap.h"
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| 5 | #include "tvector.h"
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| 6 | #include "ndatablock.h"
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| 7 |
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| 8 | #include "anydataobj.h"
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| 9 | #include "ppersist.h"
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| 10 |
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[1196] | 11 | #include "HEALPixUtils.h"
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[843] | 12 |
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| 13 | namespace SOPHYA {
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| 14 |
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| 15 |
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[853] | 16 | // ***************** CLASSE SphereHEALPix *****************************
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[843] | 17 |
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[1217] | 18 | /*! Class SphereHEALPix */
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[843] | 19 |
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| 20 |
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| 21 | template<class T>
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[853] | 22 | class FIO_SphereHEALPix;
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[843] | 23 |
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| 24 | template<class T>
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[853] | 25 | class FITS_SphereHEALPix;
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[843] | 26 |
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| 27 | template<class T>
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[853] | 28 | class SphereHEALPix : public SphericalMap<T>
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[843] | 29 | {
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[1196] | 30 | public :
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| 31 | // Static Methods to ease the use of HEALPix index <> angle conversion methods
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[843] | 32 |
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[1196] | 33 | static inline int_4 nest2ring(int_4 nside,int_4 ipnest)
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| 34 | { return HEALPix::nest2ring(nside, ipnest); }
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| 35 | static inline int_4 ring2nest(int_4 nside,int_4 ipring)
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| 36 | { return HEALPix::ring2nest(nside, ipring); }
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| 37 | static inline int_4 ang2pix_ring(int_4 nside,double theta,double phi)
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| 38 | { return HEALPix::ang2pix_ring(nside, theta, phi); }
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| 39 | static inline int_4 ang2pix_nest(int_4 nside,double theta,double phi)
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| 40 | { return HEALPix::ang2pix_nest(nside, theta, phi); }
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| 41 | static inline void pix2ang_ring(int_4 nside,int_4 ipix,double& theta,double& phi)
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| 42 | { HEALPix::pix2ang_ring(nside, ipix, theta, phi); }
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| 43 | static inline void pix2ang_nest(int_4 nside,int_4 ipix,double& theta,double& phi)
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| 44 | { HEALPix::pix2ang_nest(nside, ipix, theta, phi); }
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[843] | 45 |
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[2973] | 46 | //! return the size index (=nside) corresponding to resolution res (in radian)
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| 47 | static inline int_4 ResolToSizeIndex(double res)
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| 48 | { return HEALPix::ResolToSizeIndex(res); }
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| 49 |
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| 50 | //! return the size index (=nside) corresponding to resolution res (in radian)
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| 51 | static inline int_4 ResolToNSide(double res)
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| 52 | { return HEALPix::ResolToSizeIndex(res); }
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[2985] | 53 | //! return the pixel resolution (in radian) for the size index (=nside) m
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| 54 | static inline double SizeIndexToResol(int_4 m)
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| 55 | { return HEALPix::SizeIndexToResol(m); }
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| 56 | //! return the pixel resolution (in radian) for the size index (=nside) m
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| 57 | static inline double NSideToResol(int_4 m)
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| 58 | { return HEALPix::SizeIndexToResol(m); }
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[2973] | 59 |
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[2978] | 60 | SphereHEALPix(bool fgring=true);
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| 61 | SphereHEALPix(int_4 m, bool fgring=true);
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[906] | 62 | SphereHEALPix(const SphereHEALPix<T>& s, bool share);
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| 63 | SphereHEALPix(const SphereHEALPix<T>& s);
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[853] | 64 | virtual ~SphereHEALPix();
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[843] | 65 |
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[908] | 66 | inline virtual bool IsTemp(void) const {
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| 67 |
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| 68 | if (sliceBeginIndex_.IsTemp() != pixels_.IsTemp() || sliceLenght_.IsTemp() != pixels_.IsTemp() )
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| 69 | throw PException(" l'etat 'temporaire' de la spherehealpix est incoherent");
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| 70 | return pixels_.IsTemp();
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| 71 | }
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[1217] | 72 |
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[843] | 73 | inline virtual void SetTemp(bool temp=false) const
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| 74 | {
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| 75 | pixels_.SetTemp(temp);
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| 76 | sliceBeginIndex_.SetTemp(temp);
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| 77 | sliceLenght_.SetTemp(temp);
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| 78 | };
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| 79 | // ------------------ Definition of PixelMap abstract methods
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| 80 |
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| 81 | virtual int_4 NbPixels() const;
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| 82 |
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| 83 | virtual T& PixVal(int_4 k);
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| 84 | virtual T const& PixVal(int_4 k) const;
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| 85 |
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[2968] | 86 | virtual uint_4 NbThetaSlices() const;
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| 87 | virtual r_8 ThetaOfSlice(int_4 index) const;
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[2973] | 88 | virtual bool HasSymThetaSlice() const;
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| 89 | virtual int_4 GetSymThetaSliceIndex(int_4 idx) const;
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| 90 |
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[843] | 91 | virtual void GetThetaSlice(int_4 index,r_8& theta,TVector<r_8>& phi,TVector<T>& value) const;
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| 92 | virtual void GetThetaSlice(int_4 sliceIndex,r_8& theta, r_8& phi0, TVector<int_4>& pixelIndices,TVector<T>& value) const ;
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[2990] | 93 | virtual T* GetThetaSliceDataPtr(int_4 sliceIndex);
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[843] | 94 |
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| 95 | virtual bool ContainsSph(double theta, double phi) const;
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| 96 | virtual int_4 PixIndexSph(double theta,double phi) const;
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| 97 |
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| 98 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
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| 99 |
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| 100 | virtual T SetPixels(T v);
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| 101 |
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[2978] | 102 | /*! \brief Pixel Solid angle (steradians)
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[843] | 103 |
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| 104 | All the pixels have the same solid angle. The dummy argument is
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| 105 | for compatibility with eventual pixelizations which would not
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| 106 | fulfil this requirement.
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| 107 | */
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[1217] | 108 | inline virtual double PixSolAngle(int_4 dummy=0) const {return omeg_;}
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[843] | 109 |
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| 110 | /* Acces to the DataBlock */
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| 111 | inline NDataBlock<T>& DataBlock() {return pixels_;}
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| 112 | inline const NDataBlock<T>& DataBlock() const {return pixels_;}
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| 113 |
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| 114 | // --------------- Specific methods
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| 115 |
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[1217] | 116 | virtual void Resize(int_4 m);
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[2978] | 117 | virtual string TypeOfMap() const;
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[843] | 118 |
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[2978] | 119 | inline bool IfRING() const { return fgring_; }
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| 120 | inline bool IfNESTED() const { return ( (fgring_) ? false : true ); }
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[843] | 121 |
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| 122 |
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| 123 | void Pixelize(int_4);
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| 124 |
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| 125 | int_4 NestToRing(int_4) const;
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| 126 |
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| 127 | int_4 RingToNest(int_4) const;
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| 128 |
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| 129 |
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[1217] | 130 | /*! \return value of healpix nside */
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[843] | 131 | inline virtual int_4 SizeIndex() const {return(nSide_);}
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| 132 |
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| 133 | void print(ostream& os) const;
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[2973] | 134 | inline void Print(ostream& os) const { print(os); }
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[892] | 135 |
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[2978] | 136 | //--------------------- Operations diverses = , +=, ...
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[892] | 137 |
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[1419] | 138 | SphereHEALPix<T>& Set(const SphereHEALPix<T>& a);
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[892] | 139 | inline SphereHEALPix<T>& operator = (const SphereHEALPix<T>& a)
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[980] | 140 | {return Set(a);}
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[1195] | 141 |
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[1419] | 142 | // A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
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| 143 |
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[2978] | 144 | //! Fill SphereHEALPix with all elements equal to \b x
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[1419] | 145 | virtual SphereHEALPix<T>& SetT(T a);
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| 146 | inline SphereHEALPix<T>& operator = (T a) {return SetT(a);}
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| 147 |
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| 148 | //! Add \b x to all elements
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| 149 | virtual SphereHEALPix<T>& Add(T a);
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[2290] | 150 | inline SphereHEALPix<T>& operator += (T x) { pixels_ += x; return *this; }
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[1419] | 151 | //! Substract \b x to all elements
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[1624] | 152 | virtual SphereHEALPix<T>& Sub(T a,bool fginv=false);
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[2290] | 153 | inline SphereHEALPix<T>& operator -= (T x) { pixels_ -= x; return *this; }
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[1419] | 154 | //! Multiply all elements by \b x
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| 155 | virtual SphereHEALPix<T>& Mul(T a);
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[2290] | 156 | inline SphereHEALPix<T>& operator *= (T x) {pixels_ *= x; return *this; }
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[1419] | 157 | //! Divide all elements by \b x
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| 158 | virtual SphereHEALPix<T>& Div(T a);
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[2290] | 159 | inline SphereHEALPix<T>& operator /= (T x) {pixels_ /= x; return *this; }
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[1419] | 160 |
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| 161 | // A += -= (ajoute, soustrait element par element les deux spheres )
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| 162 | //! Operator SphereHEALPix += SphereHEALPix
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| 163 | virtual SphereHEALPix<T>& AddElt(const SphereHEALPix<T>& a);
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| 164 | inline SphereHEALPix<T>& operator += (const SphereHEALPix<T>& a) { return AddElt(a); }
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| 165 |
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| 166 |
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| 167 |
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| 168 | virtual SphereHEALPix<T>& SubElt(const SphereHEALPix<T>& a);
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| 169 | //! Operator SphereHEALPix -= SphereHEALPix
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| 170 | inline SphereHEALPix<T>& operator -= (const SphereHEALPix<T>& a) { return SubElt(a); }
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| 171 | // Multiplication, division element par element les deux SphereHEALPix
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| 172 | virtual SphereHEALPix<T>& MulElt(const SphereHEALPix<T>& a);
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| 173 | inline SphereHEALPix<T>& operator *= (const SphereHEALPix<T>& a) { return MulElt(a); }
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[1551] | 174 | virtual SphereHEALPix<T>& DivElt(const SphereHEALPix<T>& a);
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| 175 | inline SphereHEALPix<T>& operator /= (const SphereHEALPix<T>& a) { return DivElt(a); }
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[1419] | 176 |
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| 177 |
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[1196] | 178 | void CloneOrShare(const SphereHEALPix<T>& a);
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[1419] | 179 | void Share(const SphereHEALPix<T>& a);
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[1196] | 180 | SphereHEALPix<T>& CopyElt(const SphereHEALPix<T>& a);
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| 181 |
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[3174] | 182 | //! assign a new object Id (or DataRef Id) - useful for PPF write operations
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| 183 | // Reza 02/2007 : Est-il suffisant de faire l'operation sur pixels_ ?
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| 184 | inline void RenewObjId() { pixels_.RenewObjId(); }
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[1196] | 185 |
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| 186 | // friend declaration for classes which handle persistence and FITS IO
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| 187 | friend class FIO_SphereHEALPix<T>;
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| 188 | friend class FITS_SphereHEALPix<T>;
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[1195] | 189 |
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[1196] | 190 | protected :
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[843] | 191 |
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| 192 | // ------------- méthodes internes ----------------------
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| 193 | void InitNul();
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| 194 | void SetThetaSlices();
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| 195 |
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[2978] | 196 | inline void setParameters(int_4 nside, int_4 nbpixels, double solangle,
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| 197 | bool fgring)
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| 198 | {
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| 199 | nSide_= nside;
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| 200 | nPix_= nbpixels;
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| 201 | omeg_= solangle;
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| 202 | fgring_ = fgring;
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| 203 | }
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[843] | 204 |
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| 205 | // ------------- variables internes -----------------------
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| 206 |
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| 207 | int_4 nSide_;
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| 208 | int_4 nPix_;
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| 209 | double omeg_;
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[2978] | 210 | bool fgring_; // true -> RING pixelisation , false -> NESTED
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[843] | 211 |
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| 212 | NDataBlock<T> pixels_;
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[2978] | 213 | NDataBlock<int_4> sliceBeginIndex_; // Indices in RING scheme
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[1145] | 214 | NDataBlock<int_4> sliceLenght_;
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[843] | 215 |
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| 216 | };
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| 217 |
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[1419] | 218 | ////////////////////////////////////////////////////////////////
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| 219 | // Surcharge d'operateurs A (+,-,*,/) (T) x
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[1423] | 220 | /*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,T)
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[1419] | 221 | \brief Operator SphereHEALPix = SphereHEALPix + constant */
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| 222 | template <class T> inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a, T b)
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| 223 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 224 | result.Add(b); return result;}
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[1423] | 225 | /*! \ingroup SkyMap \fn operator+(T,const SphereHEALPix<T>&)
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[1419] | 226 | \brief Operator SphereHEALPix = constant + SphereHEALPix */
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| 227 | template <class T> inline SphereHEALPix<T> operator + (T b,const SphereHEALPix<T>& a)
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| 228 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 229 | result.Add(b); return result;}
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[843] | 230 |
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| 231 |
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[1419] | 232 | /*! \ingroup SphereHEALPix\fn operator-(const SphereHEALPix<T>&,T)
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| 233 | \brief Operator SphereHEALPix = SphereHEALPix - constant */
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| 234 | template <class T> inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a, T b)
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| 235 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 236 | result.Sub(b); return result;}
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| 237 |
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| 238 | /*! \ingroup \fn operator-(T,const SphereHEALPix<T>&)
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| 239 | \brief Operator SphereHEALPix = constant - SphereHEALPix */
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| 240 | template <class T> inline SphereHEALPix<T> operator - (T b,const SphereHEALPix<T>& a)
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| 241 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 242 | result.Sub(b,true); return result;}
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| 243 |
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[1423] | 244 | /*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,T)
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[1419] | 245 | \brief Operator SphereHEALPix = SphereHEALPix * constant */
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| 246 | template <class T> inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a, T b)
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| 247 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 248 | result.Mul(b); return result;}
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| 249 |
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[1423] | 250 | /*! \ingroup SkyMap \fn operator*(T,const SphereHEALPix<T>&)
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[1419] | 251 | \brief Operator SphereHEALPix = constant * SphereHEALPix */
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| 252 | template <class T> inline SphereHEALPix<T> operator * (T b,const SphereHEALPix<T>& a)
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| 253 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 254 | result.Mul(b); return result;}
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| 255 |
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[1423] | 256 | /*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,T)
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[1419] | 257 | \brief Operator SphereHEALPix = SphereHEALPix / constant */
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| 258 | template <class T> inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a, T b)
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| 259 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 260 | result.Div(b); return result;}
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| 261 |
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[1423] | 262 | /*! \ingroup SkyMap \fn operator/(T,const SphereHEALPix<T>&)
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[1419] | 263 | \brief Operator SphereHEALPix = constant / SphereHEALPix */
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| 264 | template <class T> inline SphereHEALPix<T> operator / (T b, const SphereHEALPix<T>& a)
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| 265 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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| 266 | result.Div(b, true); return result;}
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| 267 |
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| 268 | ////////////////////////////////////////////////////////////////
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| 269 | // Surcharge d'operateurs C = A (+,-) B
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| 270 |
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[1423] | 271 | /*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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[1419] | 272 | \brief Operator SphereHEALPix = SphereHEALPix + SphereHEALPix */
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| 273 | template <class T>
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| 274 | inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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| 275 | { SphereHEALPix<T> result; result.SetTemp(true);
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| 276 | if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
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| 277 | else { result.CloneOrShare(a); result.AddElt(b); }
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| 278 | return result; }
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| 279 |
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[1423] | 280 | /*! \ingroup SkyMap \fn operator-(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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[1419] | 281 | \brief Operator SphereHEALPix = SphereHEALPix - SphereHEALPix */
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| 282 | template <class T>
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| 283 | inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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| 284 | { SphereHEALPix<T> result; result.SetTemp(true);
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[2965] | 285 | result.CloneOrShare(a); result.SubElt(b);
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[1419] | 286 | return result; }
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| 287 |
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[1551] | 288 | ////////////////////////////////////////////////////////////////
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| 289 | // Surcharge d'operateurs C = A (*,/) B
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| 290 |
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| 291 | /*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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| 292 | \brief Operator SphereHEALPix = SphereHEALPix * SphereHEALPix (pixel by pixel multiply) */
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| 293 | template <class T>
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| 294 | inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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| 295 | { SphereHEALPix<T> result; result.SetTemp(true);
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| 296 | if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
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| 297 | else { result.CloneOrShare(a); result.MulElt(b); }
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| 298 | return result; }
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| 299 |
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| 300 | /*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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| 301 | \brief Operator SphereHEALPix = SphereHEALPix / SphereHEALPix (pixel by pixel divide) */
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| 302 | template <class T>
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| 303 | inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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| 304 | { SphereHEALPix<T> result; result.SetTemp(true);
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[2433] | 305 | result.CloneOrShare(a); result.DivElt(b);
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[1551] | 306 | return result; }
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| 307 |
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[843] | 308 | } // Fin du namespace
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| 309 |
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| 310 | #endif
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