source: Sophya/trunk/SophyaLib/SkyMap/spherehealpix.h@ 3810

Last change on this file since 3810 was 3174, checked in by ansari, 19 years ago

Ajout methodes RenewObjId() pour cartes spheriques et localmap - Reza 05/02/2007

File size: 11.8 KB
RevLine 
[843]1#ifndef SPHEREHEALPIX_SEEN
2#define SPHEREHEALPIX_SEEN
3
4#include "sphericalmap.h"
5#include "tvector.h"
6#include "ndatablock.h"
7
8#include "anydataobj.h"
9#include "ppersist.h"
10
[1196]11#include "HEALPixUtils.h"
[843]12
13namespace SOPHYA {
14
15
[853]16// ***************** CLASSE SphereHEALPix *****************************
[843]17
[1217]18 /*! Class SphereHEALPix */
[843]19
20
21template<class T>
[853]22class FIO_SphereHEALPix;
[843]23
24template<class T>
[853]25class FITS_SphereHEALPix;
[843]26
27template<class T>
[853]28class SphereHEALPix : public SphericalMap<T>
[843]29{
[1196]30public :
31// Static Methods to ease the use of HEALPix index <> angle conversion methods
[843]32
[1196]33 static inline int_4 nest2ring(int_4 nside,int_4 ipnest)
34 { return HEALPix::nest2ring(nside, ipnest); }
35 static inline int_4 ring2nest(int_4 nside,int_4 ipring)
36 { return HEALPix::ring2nest(nside, ipring); }
37 static inline int_4 ang2pix_ring(int_4 nside,double theta,double phi)
38 { return HEALPix::ang2pix_ring(nside, theta, phi); }
39 static inline int_4 ang2pix_nest(int_4 nside,double theta,double phi)
40 { return HEALPix::ang2pix_nest(nside, theta, phi); }
41 static inline void pix2ang_ring(int_4 nside,int_4 ipix,double& theta,double& phi)
42 { HEALPix::pix2ang_ring(nside, ipix, theta, phi); }
43 static inline void pix2ang_nest(int_4 nside,int_4 ipix,double& theta,double& phi)
44 { HEALPix::pix2ang_nest(nside, ipix, theta, phi); }
[843]45
[2973]46 //! return the size index (=nside) corresponding to resolution res (in radian)
47 static inline int_4 ResolToSizeIndex(double res)
48 { return HEALPix::ResolToSizeIndex(res); }
49
50 //! return the size index (=nside) corresponding to resolution res (in radian)
51 static inline int_4 ResolToNSide(double res)
52 { return HEALPix::ResolToSizeIndex(res); }
[2985]53 //! return the pixel resolution (in radian) for the size index (=nside) m
54 static inline double SizeIndexToResol(int_4 m)
55 { return HEALPix::SizeIndexToResol(m); }
56 //! return the pixel resolution (in radian) for the size index (=nside) m
57 static inline double NSideToResol(int_4 m)
58 { return HEALPix::SizeIndexToResol(m); }
[2973]59
[2978]60SphereHEALPix(bool fgring=true);
61SphereHEALPix(int_4 m, bool fgring=true);
[906]62SphereHEALPix(const SphereHEALPix<T>& s, bool share);
63SphereHEALPix(const SphereHEALPix<T>& s);
[853]64virtual ~SphereHEALPix();
[843]65
[908]66inline virtual bool IsTemp(void) const {
67
68 if (sliceBeginIndex_.IsTemp() != pixels_.IsTemp() || sliceLenght_.IsTemp() != pixels_.IsTemp() )
69 throw PException(" l'etat 'temporaire' de la spherehealpix est incoherent");
70 return pixels_.IsTemp();
71}
[1217]72
[843]73inline virtual void SetTemp(bool temp=false) const
74 {
75 pixels_.SetTemp(temp);
76 sliceBeginIndex_.SetTemp(temp);
77 sliceLenght_.SetTemp(temp);
78 };
79// ------------------ Definition of PixelMap abstract methods
80
81virtual int_4 NbPixels() const;
82
83virtual T& PixVal(int_4 k);
84virtual T const& PixVal(int_4 k) const;
85
[2968]86virtual uint_4 NbThetaSlices() const;
87virtual r_8 ThetaOfSlice(int_4 index) const;
[2973]88virtual bool HasSymThetaSlice() const;
89virtual int_4 GetSymThetaSliceIndex(int_4 idx) const;
90
[843]91virtual void GetThetaSlice(int_4 index,r_8& theta,TVector<r_8>& phi,TVector<T>& value) const;
92virtual void GetThetaSlice(int_4 sliceIndex,r_8& theta, r_8& phi0, TVector<int_4>& pixelIndices,TVector<T>& value) const ;
[2990]93virtual T* GetThetaSliceDataPtr(int_4 sliceIndex);
[843]94
95virtual bool ContainsSph(double theta, double phi) const;
96virtual int_4 PixIndexSph(double theta,double phi) const;
97
98virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
99
100virtual T SetPixels(T v);
101
[2978]102/*! \brief Pixel Solid angle (steradians)
[843]103
104 All the pixels have the same solid angle. The dummy argument is
105 for compatibility with eventual pixelizations which would not
106 fulfil this requirement.
107*/
[1217]108inline virtual double PixSolAngle(int_4 dummy=0) const {return omeg_;}
[843]109
110/* Acces to the DataBlock */
111inline NDataBlock<T>& DataBlock() {return pixels_;}
112inline const NDataBlock<T>& DataBlock() const {return pixels_;}
113
114// --------------- Specific methods
115
[1217]116virtual void Resize(int_4 m);
[2978]117virtual string TypeOfMap() const;
[843]118
[2978]119inline bool IfRING() const { return fgring_; }
120inline bool IfNESTED() const { return ( (fgring_) ? false : true ); }
[843]121
122
123void Pixelize(int_4);
124
125int_4 NestToRing(int_4) const;
126
127int_4 RingToNest(int_4) const;
128
129
[1217]130/*! \return value of healpix nside */
[843]131inline virtual int_4 SizeIndex() const {return(nSide_);}
132
133void print(ostream& os) const;
[2973]134inline void Print(ostream& os) const { print(os); }
[892]135
[2978]136//--------------------- Operations diverses = , +=, ...
[892]137
[1419]138SphereHEALPix<T>& Set(const SphereHEALPix<T>& a);
[892]139inline SphereHEALPix<T>& operator = (const SphereHEALPix<T>& a)
[980]140 {return Set(a);}
[1195]141
[1419]142// A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
143
[2978]144//! Fill SphereHEALPix with all elements equal to \b x
[1419]145virtual SphereHEALPix<T>& SetT(T a);
146inline SphereHEALPix<T>& operator = (T a) {return SetT(a);}
147
148//! Add \b x to all elements
149virtual SphereHEALPix<T>& Add(T a);
[2290]150inline SphereHEALPix<T>& operator += (T x) { pixels_ += x; return *this; }
[1419]151//! Substract \b x to all elements
[1624]152virtual SphereHEALPix<T>& Sub(T a,bool fginv=false);
[2290]153inline SphereHEALPix<T>& operator -= (T x) { pixels_ -= x; return *this; }
[1419]154//! Multiply all elements by \b x
155virtual SphereHEALPix<T>& Mul(T a);
[2290]156inline SphereHEALPix<T>& operator *= (T x) {pixels_ *= x; return *this; }
[1419]157//! Divide all elements by \b x
158virtual SphereHEALPix<T>& Div(T a);
[2290]159inline SphereHEALPix<T>& operator /= (T x) {pixels_ /= x; return *this; }
[1419]160
161// A += -= (ajoute, soustrait element par element les deux spheres )
162 //! Operator SphereHEALPix += SphereHEALPix
163 virtual SphereHEALPix<T>& AddElt(const SphereHEALPix<T>& a);
164 inline SphereHEALPix<T>& operator += (const SphereHEALPix<T>& a) { return AddElt(a); }
165
166
167
168 virtual SphereHEALPix<T>& SubElt(const SphereHEALPix<T>& a);
169 //! Operator SphereHEALPix -= SphereHEALPix
170 inline SphereHEALPix<T>& operator -= (const SphereHEALPix<T>& a) { return SubElt(a); }
171// Multiplication, division element par element les deux SphereHEALPix
172 virtual SphereHEALPix<T>& MulElt(const SphereHEALPix<T>& a);
173 inline SphereHEALPix<T>& operator *= (const SphereHEALPix<T>& a) { return MulElt(a); }
[1551]174 virtual SphereHEALPix<T>& DivElt(const SphereHEALPix<T>& a);
175 inline SphereHEALPix<T>& operator /= (const SphereHEALPix<T>& a) { return DivElt(a); }
[1419]176
177
[1196]178 void CloneOrShare(const SphereHEALPix<T>& a);
[1419]179 void Share(const SphereHEALPix<T>& a);
[1196]180 SphereHEALPix<T>& CopyElt(const SphereHEALPix<T>& a);
181
[3174]182//! assign a new object Id (or DataRef Id) - useful for PPF write operations
183// Reza 02/2007 : Est-il suffisant de faire l'operation sur pixels_ ?
184 inline void RenewObjId() { pixels_.RenewObjId(); }
[1196]185
186 // friend declaration for classes which handle persistence and FITS IO
187 friend class FIO_SphereHEALPix<T>;
188 friend class FITS_SphereHEALPix<T>;
[1195]189
[1196]190protected :
[843]191
192// ------------- méthodes internes ----------------------
193void InitNul();
194void SetThetaSlices();
195
[2978]196inline void setParameters(int_4 nside, int_4 nbpixels, double solangle,
197 bool fgring)
198{
199 nSide_= nside;
200 nPix_= nbpixels;
201 omeg_= solangle;
202 fgring_ = fgring;
203}
[843]204
205// ------------- variables internes -----------------------
206
207int_4 nSide_;
208int_4 nPix_;
209double omeg_;
[2978]210bool fgring_; // true -> RING pixelisation , false -> NESTED
[843]211
212NDataBlock<T> pixels_;
[2978]213NDataBlock<int_4> sliceBeginIndex_; // Indices in RING scheme
[1145]214NDataBlock<int_4> sliceLenght_;
[843]215
216};
217
[1419]218////////////////////////////////////////////////////////////////
219// Surcharge d'operateurs A (+,-,*,/) (T) x
[1423]220/*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,T)
[1419]221 \brief Operator SphereHEALPix = SphereHEALPix + constant */
222template <class T> inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a, T b)
223 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
224 result.Add(b); return result;}
[1423]225/*! \ingroup SkyMap \fn operator+(T,const SphereHEALPix<T>&)
[1419]226 \brief Operator SphereHEALPix = constant + SphereHEALPix */
227template <class T> inline SphereHEALPix<T> operator + (T b,const SphereHEALPix<T>& a)
228 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
229 result.Add(b); return result;}
[843]230
231
[1419]232/*! \ingroup SphereHEALPix\fn operator-(const SphereHEALPix<T>&,T)
233 \brief Operator SphereHEALPix = SphereHEALPix - constant */
234template <class T> inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a, T b)
235 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
236 result.Sub(b); return result;}
237
238/*! \ingroup \fn operator-(T,const SphereHEALPix<T>&)
239 \brief Operator SphereHEALPix = constant - SphereHEALPix */
240template <class T> inline SphereHEALPix<T> operator - (T b,const SphereHEALPix<T>& a)
241 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
242 result.Sub(b,true); return result;}
243
[1423]244/*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,T)
[1419]245 \brief Operator SphereHEALPix = SphereHEALPix * constant */
246template <class T> inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a, T b)
247 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
248 result.Mul(b); return result;}
249
[1423]250/*! \ingroup SkyMap \fn operator*(T,const SphereHEALPix<T>&)
[1419]251 \brief Operator SphereHEALPix = constant * SphereHEALPix */
252template <class T> inline SphereHEALPix<T> operator * (T b,const SphereHEALPix<T>& a)
253 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
254 result.Mul(b); return result;}
255
[1423]256/*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,T)
[1419]257 \brief Operator SphereHEALPix = SphereHEALPix / constant */
258template <class T> inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a, T b)
259 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
260 result.Div(b); return result;}
261
[1423]262/*! \ingroup SkyMap \fn operator/(T,const SphereHEALPix<T>&)
[1419]263 \brief Operator SphereHEALPix = constant / SphereHEALPix */
264template <class T> inline SphereHEALPix<T> operator / (T b, const SphereHEALPix<T>& a)
265 {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
266 result.Div(b, true); return result;}
267
268////////////////////////////////////////////////////////////////
269// Surcharge d'operateurs C = A (+,-) B
270
[1423]271/*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
[1419]272 \brief Operator SphereHEALPix = SphereHEALPix + SphereHEALPix */
273template <class T>
274inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
275 { SphereHEALPix<T> result; result.SetTemp(true);
276 if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
277 else { result.CloneOrShare(a); result.AddElt(b); }
278 return result; }
279
[1423]280/*! \ingroup SkyMap \fn operator-(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
[1419]281 \brief Operator SphereHEALPix = SphereHEALPix - SphereHEALPix */
282template <class T>
283inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
284 { SphereHEALPix<T> result; result.SetTemp(true);
[2965]285 result.CloneOrShare(a); result.SubElt(b);
[1419]286 return result; }
287
[1551]288////////////////////////////////////////////////////////////////
289// Surcharge d'operateurs C = A (*,/) B
290
291/*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
292 \brief Operator SphereHEALPix = SphereHEALPix * SphereHEALPix (pixel by pixel multiply) */
293template <class T>
294inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
295 { SphereHEALPix<T> result; result.SetTemp(true);
296 if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
297 else { result.CloneOrShare(a); result.MulElt(b); }
298 return result; }
299
300/*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
301 \brief Operator SphereHEALPix = SphereHEALPix / SphereHEALPix (pixel by pixel divide) */
302template <class T>
303inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
304 { SphereHEALPix<T> result; result.SetTemp(true);
[2433]305 result.CloneOrShare(a); result.DivElt(b);
[1551]306 return result; }
307
[843]308} // Fin du namespace
309
310#endif
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