| [529] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [1274] | 27 | // $Id: G4OpenGLViewer.cc,v 1.62 2010/05/11 10:22:37 allison Exp $
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| [873] | 28 | // GEANT4 tag $Name: $
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| [529] | 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 27th March 1996
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| 32 | // OpenGL view - opens window, hard copy, etc.
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| 33 |
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| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 35 |
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| 36 | #include "G4ios.hh"
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| 37 | #include "G4OpenGLViewer.hh"
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| 38 | #include "G4OpenGLSceneHandler.hh"
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| 39 | #include "G4OpenGLTransform3D.hh"
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| [923] | 40 | #include "G4OpenGL2PSAction.hh"
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| [529] | 41 |
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| 42 | #include "G4Scene.hh"
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| 43 | #include "G4VisExtent.hh"
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| 44 | #include "G4LogicalVolume.hh"
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| 45 | #include "G4VSolid.hh"
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| 46 | #include "G4Point3D.hh"
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| 47 | #include "G4Normal3D.hh"
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| 48 | #include "G4Plane3D.hh"
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| [593] | 49 | #include "G4AttHolder.hh"
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| 50 | #include "G4AttCheck.hh"
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| [918] | 51 |
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| [923] | 52 | // GL2PS
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| 53 | #include "Geant4_gl2ps.h"
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| 54 |
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| [593] | 55 | #include <sstream>
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| [529] | 56 |
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| 57 | G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
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| 58 | G4VViewer (scene, -1),
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| [916] | 59 | fPrintColour (true),
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| 60 | fVectoredPs (true),
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| [593] | 61 | fOpenGLSceneHandler(scene),
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| [529] | 62 | background (G4Colour(0.,0.,0.)),
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| 63 | transparency_enabled (true),
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| 64 | antialiasing_enabled (false),
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| 65 | haloing_enabled (false),
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| [789] | 66 | fStartTime(-DBL_MAX),
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| 67 | fEndTime(DBL_MAX),
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| [529] | 68 | fFadeFactor(0.),
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| 69 | fDisplayHeadTime(false),
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| 70 | fDisplayHeadTimeX(-0.9),
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| 71 | fDisplayHeadTimeY(-0.9),
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| 72 | fDisplayHeadTimeSize(24.),
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| 73 | fDisplayHeadTimeRed(0.),
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| 74 | fDisplayHeadTimeGreen(1.),
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| 75 | fDisplayHeadTimeBlue(1.),
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| 76 | fDisplayLightFront(false),
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| 77 | fDisplayLightFrontX(0.),
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| 78 | fDisplayLightFrontY(0.),
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| 79 | fDisplayLightFrontZ(0.),
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| 80 | fDisplayLightFrontT(0.),
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| 81 | fDisplayLightFrontRed(0.),
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| 82 | fDisplayLightFrontGreen(1.),
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| [916] | 83 | fDisplayLightFrontBlue(0.),
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| [1041] | 84 | fPrintSizeX(-1),
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| 85 | fPrintSizeY(-1),
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| [1042] | 86 | fPrintFilename ("G4OpenGL"),
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| [1041] | 87 | fPrintFilenameIndex(0),
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| [1039] | 88 | fPointSize (0),
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| 89 | fSizeHasChanged(0)
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| [529] | 90 | {
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| 91 | // Make changes to view parameters for OpenGL...
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| 92 | fVP.SetAutoRefresh(true);
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| 93 | fDefaultVP.SetAutoRefresh(true);
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| 94 |
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| [921] | 95 | fGL2PSAction = new G4OpenGL2PSAction();
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| 96 |
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| [529] | 97 | // glClearColor (0.0, 0.0, 0.0, 0.0);
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| 98 | // glClearDepth (1.0);
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| 99 | // glDisable (GL_BLEND);
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| 100 | // glDisable (GL_LINE_SMOOTH);
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| 101 | // glDisable (GL_POLYGON_SMOOTH);
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| 102 |
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| [1196] | 103 | }
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| [529] | 104 |
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| [1242] | 105 | G4OpenGLViewer::~G4OpenGLViewer () {}
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| 106 |
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| [529] | 107 | void G4OpenGLViewer::InitializeGLView ()
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| 108 | {
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| 109 | glClearColor (0.0, 0.0, 0.0, 0.0);
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| 110 | glClearDepth (1.0);
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| 111 | glDisable (GL_BLEND);
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| 112 | glDisable (GL_LINE_SMOOTH);
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| 113 | glDisable (GL_POLYGON_SMOOTH);
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| [1095] | 114 |
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| [1315] | 115 | // if (fVP != NULL) {
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| [1332] | 116 | fWinSize_x = fVP.GetWindowSizeHintX();
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| 117 | fWinSize_y = fVP.GetWindowSizeHintY();
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| 118 | // }
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| [529] | 119 | }
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| 120 |
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| 121 | void G4OpenGLViewer::ClearView () {
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| [959] | 122 | #ifdef G4DEBUG_VIS_OGL
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| [1245] | 123 | printf("G4OpenGLViewer::ClearView\n");
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| [959] | 124 | #endif
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| [529] | 125 | glClearColor (background.GetRed(),
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| 126 | background.GetGreen(),
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| 127 | background.GetBlue(),
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| 128 | 1.);
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| 129 | glClearDepth (1.0);
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| 130 | //Below line does not compile with Mesa includes.
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| 131 | //glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 132 | glClear (GL_COLOR_BUFFER_BIT);
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| 133 | glClear (GL_DEPTH_BUFFER_BIT);
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| 134 | glClear (GL_STENCIL_BUFFER_BIT);
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| [955] | 135 | #ifdef G4DEBUG_VIS_OGL
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| 136 | printf("G4OpenGLViewer::ClearView flush\n");
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| 137 | #endif
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| [529] | 138 | glFlush ();
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| 139 | }
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| 140 |
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| [906] | 141 |
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| [1039] | 142 | void G4OpenGLViewer::ResizeWindow(unsigned int aWidth, unsigned int aHeight) {
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| [1038] | 143 | if ((fWinSize_x != aWidth) || (fWinSize_y != aHeight)) {
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| [1037] | 144 | fWinSize_x = aWidth;
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| 145 | fWinSize_y = aHeight;
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| [1039] | 146 | fSizeHasChanged = true;
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| 147 | } else {
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| 148 | fSizeHasChanged = false;
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| [1037] | 149 | }
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| 150 | }
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| 151 |
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| [906] | 152 | /**
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| 153 | * Set the viewport of the scene
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| [945] | 154 | * MAXIMUM SIZE is :
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| 155 | * GLint dims[2];
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| 156 | * glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
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| [906] | 157 | */
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| 158 | void G4OpenGLViewer::ResizeGLView()
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| 159 | {
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| [959] | 160 | #ifdef G4DEBUG_VIS_OGL
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| [1242] | 161 | printf("G4OpenGLViewer::ResizeGLView %d %d &:%d\n",fWinSize_x,fWinSize_y,this);
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| [959] | 162 | #endif
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| [945] | 163 | // Check size
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| 164 | GLint dims[2];
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| 165 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
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| [1233] | 166 |
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| 167 | if ((dims[0] !=0 ) && (dims[1] !=0)) {
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| 168 |
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| 169 | if (fWinSize_x > (unsigned)dims[0]) {
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| 170 | G4cerr << "Try to resize view greater than max X viewport dimension. Desired size "<<dims[0] <<" is resize to "<< dims[0] << G4endl;
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| 171 | fWinSize_x = dims[0];
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| 172 | }
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| 173 | if (fWinSize_y > (unsigned)dims[1]) {
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| 174 | G4cerr << "Try to resize view greater than max Y viewport dimension. Desired size "<<dims[0] <<" is resize to "<< dims[1] << G4endl;
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| 175 | fWinSize_y = dims[1];
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| 176 | }
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| [945] | 177 | }
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| [1242] | 178 |
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| [1245] | 179 | glViewport(0, 0, fWinSize_x,fWinSize_y);
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| 180 |
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| [1307] | 181 | #ifdef G4DEBUG_VIS_OGL
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| 182 | printf("G4OpenGLViewer::ResizeGLView END %d %d &:%d\n",fWinSize_x,fWinSize_y,this);
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| 183 | #endif
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| [1245] | 184 |
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| [906] | 185 | }
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| 186 |
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| 187 |
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| [529] | 188 | void G4OpenGLViewer::SetView () {
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| [858] | 189 |
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| 190 | if (!fSceneHandler.GetScene()) {
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| 191 | return;
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| 192 | }
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| [1307] | 193 | #ifdef G4DEBUG_VIS_OGL
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| 194 | printf("G4OpenGLViewer::SetView\n");
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| 195 | #endif
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| [529] | 196 | // Calculates view representation based on extent of object being
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| 197 | // viewed and (initial) viewpoint. (Note: it can change later due
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| 198 | // to user interaction via visualization system's GUI.)
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| 199 |
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| 200 | // Lighting.
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| 201 | GLfloat lightPosition [4];
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| 202 | lightPosition [0] = fVP.GetActualLightpointDirection().x();
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| 203 | lightPosition [1] = fVP.GetActualLightpointDirection().y();
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| 204 | lightPosition [2] = fVP.GetActualLightpointDirection().z();
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| 205 | lightPosition [3] = 0.;
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| 206 | // Light position is "true" light direction, so must come after gluLookAt.
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| 207 | GLfloat ambient [] = { 0.2, 0.2, 0.2, 1.};
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| 208 | GLfloat diffuse [] = { 0.8, 0.8, 0.8, 1.};
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| 209 | glEnable (GL_LIGHT0);
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| 210 | glLightfv (GL_LIGHT0, GL_AMBIENT, ambient);
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| 211 | glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse);
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| 212 |
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| [1241] | 213 | G4double ratioX = 1;
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| 214 | G4double ratioY = 1;
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| 215 | if (fWinSize_y > fWinSize_x) {
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| 216 | ratioX = ((G4double)fWinSize_y) / ((G4double)fWinSize_x);
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| 217 | }
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| 218 | if (fWinSize_x > fWinSize_y) {
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| 219 | ratioY = ((G4double)fWinSize_x) / ((G4double)fWinSize_y);
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| 220 | }
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| 221 |
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| [529] | 222 | // Get radius of scene, etc.
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| 223 | // Note that this procedure properly takes into account zoom, dolly and pan.
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| 224 | const G4Point3D targetPoint
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| 225 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
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| 226 | + fVP.GetCurrentTargetPoint ();
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| 227 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
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| 228 | if(radius<=0.) radius = 1.;
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| 229 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
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| 230 | const G4Point3D cameraPosition =
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| 231 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
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| [906] | 232 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
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| 233 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
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| [1241] | 234 | const GLdouble right = fVP.GetFrontHalfHeight (pnear, radius) * ratioY;
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| [529] | 235 | const GLdouble left = -right;
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| [1241] | 236 | const GLdouble top = fVP.GetFrontHalfHeight (pnear, radius) * ratioX;
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| 237 | const GLdouble bottom = -top;
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| [529] | 238 |
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| [906] | 239 | // FIXME
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| [1039] | 240 | ResizeGLView();
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| [908] | 241 | //SHOULD SetWindowsSizeHint()...
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| [906] | 242 |
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| [529] | 243 | glMatrixMode (GL_PROJECTION); // set up Frustum.
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| 244 | glLoadIdentity();
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| 245 |
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| [906] | 246 | const G4Vector3D scaleFactor = fVP.GetScaleFactor();
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| 247 | glScaled(scaleFactor.x(),scaleFactor.y(),scaleFactor.z());
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| [529] | 248 |
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| 249 | if (fVP.GetFieldHalfAngle() == 0.) {
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| 250 | glOrtho (left, right, bottom, top, pnear, pfar);
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| 251 | }
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| 252 | else {
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| 253 | glFrustum (left, right, bottom, top, pnear, pfar);
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| [908] | 254 | }
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| [906] | 255 |
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| [529] | 256 | glMatrixMode (GL_MODELVIEW); // apply further transformations to scene.
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| 257 | glLoadIdentity();
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| 258 |
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| 259 | const G4Normal3D& upVector = fVP.GetUpVector ();
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| 260 | G4Point3D gltarget;
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| 261 | if (cameraDistance > 1.e-6 * radius) {
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| 262 | gltarget = targetPoint;
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| 263 | }
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| 264 | else {
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| 265 | gltarget = targetPoint - radius * fVP.GetViewpointDirection().unit();
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| 266 | }
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| 267 |
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| 268 | const G4Point3D& pCamera = cameraPosition; // An alias for brevity.
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| 269 | gluLookAt (pCamera.x(), pCamera.y(), pCamera.z(), // Viewpoint.
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| 270 | gltarget.x(), gltarget.y(), gltarget.z(), // Target point.
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| 271 | upVector.x(), upVector.y(), upVector.z()); // Up vector.
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| [906] | 272 |
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| [529] | 273 | // Light position is "true" light direction, so must come after gluLookAt.
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| 274 | glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
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| 275 |
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| 276 | // OpenGL no longer seems to reconstruct clipped edges, so, when the
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| 277 | // BooleanProcessor is up to it, abandon this and use generic
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| 278 | // clipping in G4OpenGLSceneHandler::CreateSectionPolyhedron. Also,
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| 279 | // force kernel visit on change of clipping plane in
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| 280 | // G4OpenGLStoredViewer::CompareForKernelVisit.
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| [1274] | 281 | //if (fVP.IsSection () ) { // pair of back to back clip planes.
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| 282 | if (false) { // pair of back to back clip planes.
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| [529] | 283 | const G4Plane3D& s = fVP.GetSectionPlane ();
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| 284 | double sArray[4];
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| 285 | sArray[0] = s.a();
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| 286 | sArray[1] = s.b();
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| 287 | sArray[2] = s.c();
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| 288 | sArray[3] = s.d() + radius * 1.e-05;
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| 289 | glClipPlane (GL_CLIP_PLANE0, sArray);
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| 290 | glEnable (GL_CLIP_PLANE0);
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| 291 | sArray[0] = -s.a();
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| 292 | sArray[1] = -s.b();
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| 293 | sArray[2] = -s.c();
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| 294 | sArray[3] = -s.d() + radius * 1.e-05;
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| 295 | glClipPlane (GL_CLIP_PLANE1, sArray);
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| 296 | glEnable (GL_CLIP_PLANE1);
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| 297 | } else {
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| 298 | glDisable (GL_CLIP_PLANE0);
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| 299 | glDisable (GL_CLIP_PLANE1);
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| 300 | }
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| 301 |
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| 302 | const G4Planes& cutaways = fVP.GetCutawayPlanes();
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| 303 | size_t nPlanes = cutaways.size();
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| [1274] | 304 | //if (fVP.IsCutaway() &&
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| 305 | if (false &&
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| [529] | 306 | fVP.GetCutawayMode() == G4ViewParameters::cutawayIntersection &&
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| 307 | nPlanes > 0) {
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| 308 | double a[4];
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| 309 | a[0] = cutaways[0].a();
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| 310 | a[1] = cutaways[0].b();
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| 311 | a[2] = cutaways[0].c();
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| 312 | a[3] = cutaways[0].d();
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| 313 | glClipPlane (GL_CLIP_PLANE2, a);
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| 314 | glEnable (GL_CLIP_PLANE2);
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| 315 | if (nPlanes > 1) {
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| 316 | a[0] = cutaways[1].a();
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| 317 | a[1] = cutaways[1].b();
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| 318 | a[2] = cutaways[1].c();
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| 319 | a[3] = cutaways[1].d();
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| 320 | glClipPlane (GL_CLIP_PLANE3, a);
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| 321 | glEnable (GL_CLIP_PLANE3);
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| 322 | }
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| 323 | if (nPlanes > 2) {
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| 324 | a[0] = cutaways[2].a();
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| 325 | a[1] = cutaways[2].b();
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| 326 | a[2] = cutaways[2].c();
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| 327 | a[3] = cutaways[2].d();
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| 328 | glClipPlane (GL_CLIP_PLANE4, a);
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| 329 | glEnable (GL_CLIP_PLANE4);
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| 330 | }
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| 331 | } else {
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| 332 | glDisable (GL_CLIP_PLANE2);
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| 333 | glDisable (GL_CLIP_PLANE3);
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| 334 | glDisable (GL_CLIP_PLANE4);
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| 335 | }
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| 336 |
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| 337 | // Background.
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| 338 | background = fVP.GetBackgroundColour ();
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| 339 |
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| [1307] | 340 | #ifdef G4DEBUG_VIS_OGL
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| 341 | printf("G4OpenGLViewer::SetView END\n");
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| 342 | #endif
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| [529] | 343 | }
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| 344 |
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| 345 | void G4OpenGLViewer::HaloingFirstPass () {
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| 346 |
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| 347 | //To perform haloing, first Draw all information to the depth buffer
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| 348 | //alone, using a chunky line width, and then Draw all info again, to
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| 349 | //the colour buffer, setting a thinner line width an the depth testing
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| 350 | //function to less than or equal, so if two lines cross, the one
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| 351 | //passing behind the other will not pass the depth test, and so not
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| 352 | //get rendered either side of the infront line for a short distance.
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| 353 |
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| 354 | //First, disable writing to the colo(u)r buffer...
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| 355 | glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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| 356 |
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| 357 | //Now enable writing to the depth buffer...
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| 358 | glDepthMask (GL_TRUE);
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| 359 | glDepthFunc (GL_LESS);
|
|---|
| 360 | glClearDepth (1.0);
|
|---|
| 361 |
|
|---|
| 362 | //Finally, set the line width to something wide...
|
|---|
| 363 | glLineWidth (3.0);
|
|---|
| 364 |
|
|---|
| 365 | }
|
|---|
| 366 |
|
|---|
| 367 | void G4OpenGLViewer::HaloingSecondPass () {
|
|---|
| 368 |
|
|---|
| 369 | //And finally, turn the colour buffer back on with a sesible line width...
|
|---|
| 370 | glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 371 | glDepthFunc (GL_LEQUAL);
|
|---|
| 372 | glLineWidth (1.0);
|
|---|
| 373 |
|
|---|
| 374 | }
|
|---|
| 375 |
|
|---|
| [593] | 376 | void G4OpenGLViewer::Pick(GLdouble x, GLdouble y)
|
|---|
| 377 | {
|
|---|
| 378 | //G4cout << "X: " << x << ", Y: " << y << G4endl;
|
|---|
| 379 | const G4int BUFSIZE = 512;
|
|---|
| 380 | GLuint selectBuffer[BUFSIZE];
|
|---|
| 381 | glSelectBuffer(BUFSIZE, selectBuffer);
|
|---|
| 382 | glRenderMode(GL_SELECT);
|
|---|
| 383 | glInitNames();
|
|---|
| 384 | glPushName(0);
|
|---|
| 385 | glMatrixMode(GL_PROJECTION);
|
|---|
| 386 | G4double currentProjectionMatrix[16];
|
|---|
| 387 | glGetDoublev(GL_PROJECTION_MATRIX, currentProjectionMatrix);
|
|---|
| 388 | glPushMatrix();
|
|---|
| 389 | glLoadIdentity();
|
|---|
| 390 | GLint viewport[4];
|
|---|
| 391 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 392 | // Define 5x5 pixel pick area
|
|---|
| 393 | gluPickMatrix(x, viewport[3] - y, 5., 5., viewport);
|
|---|
| 394 | glMultMatrixd(currentProjectionMatrix);
|
|---|
| 395 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 396 | DrawView();
|
|---|
| 397 | GLint hits = glRenderMode(GL_RENDER);
|
|---|
| 398 | if (hits < 0)
|
|---|
| [1274] | 399 | G4cout << "Too many hits. Zoom in to reduce overlaps." << G4endl;
|
|---|
| [593] | 400 | else if (hits > 0) {
|
|---|
| 401 | //G4cout << hits << " hit(s)" << G4endl;
|
|---|
| 402 | GLuint* p = selectBuffer;
|
|---|
| 403 | for (GLint i = 0; i < hits; ++i) {
|
|---|
| 404 | GLuint nnames = *p++;
|
|---|
| [1274] | 405 | p++; //OR GLuint zmin = *p++;
|
|---|
| 406 | p++; //OR GLuint zmax = *p++;
|
|---|
| [593] | 407 | //G4cout << "Hit " << i << ": " << nnames << " names"
|
|---|
| 408 | // << "\nzmin: " << zmin << ", zmax: " << zmax << G4endl;
|
|---|
| 409 | for (GLuint j = 0; j < nnames; ++j) {
|
|---|
| 410 | GLuint name = *p++;
|
|---|
| 411 | //G4cout << "Name " << j << ": PickName: " << name << G4endl;
|
|---|
| 412 | std::map<GLuint, G4AttHolder*>::iterator iter =
|
|---|
| 413 | fOpenGLSceneHandler.fPickMap.find(name);
|
|---|
| 414 | if (iter != fOpenGLSceneHandler.fPickMap.end()) {
|
|---|
| 415 | G4AttHolder* attHolder = iter->second;
|
|---|
| 416 | if(attHolder && attHolder->GetAttDefs().size()) {
|
|---|
| 417 | for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
|
|---|
| 418 | G4cout << G4AttCheck(attHolder->GetAttValues()[i],
|
|---|
| 419 | attHolder->GetAttDefs()[i]);
|
|---|
| 420 | }
|
|---|
| 421 | }
|
|---|
| 422 | }
|
|---|
| 423 | }
|
|---|
| 424 | G4cout << G4endl;
|
|---|
| 425 | }
|
|---|
| 426 | }
|
|---|
| 427 | glMatrixMode(GL_PROJECTION);
|
|---|
| 428 | glPopMatrix();
|
|---|
| 429 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 430 | }
|
|---|
| 431 |
|
|---|
| 432 |
|
|---|
| [754] | 433 |
|
|---|
| [593] | 434 |
|
|---|
| [914] | 435 | GLubyte* G4OpenGLViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
|
|---|
| 436 |
|
|---|
| 437 | GLubyte* buffer;
|
|---|
| 438 | GLint swapbytes, lsbfirst, rowlength;
|
|---|
| 439 | GLint skiprows, skippixels, alignment;
|
|---|
| 440 | GLenum format;
|
|---|
| 441 | int size;
|
|---|
| 442 |
|
|---|
| 443 | if (inColor) {
|
|---|
| 444 | format = GL_RGB;
|
|---|
| 445 | size = width*height*3;
|
|---|
| 446 | } else {
|
|---|
| 447 | format = GL_LUMINANCE;
|
|---|
| 448 | size = width*height*1;
|
|---|
| 449 | }
|
|---|
| 450 |
|
|---|
| 451 | buffer = new GLubyte[size];
|
|---|
| 452 | if (buffer == NULL)
|
|---|
| 453 | return NULL;
|
|---|
| 454 |
|
|---|
| 455 | glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
|
|---|
| 456 | glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
|
|---|
| 457 | glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
|
|---|
| 458 |
|
|---|
| 459 | glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
|
|---|
| 460 | glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
|
|---|
| 461 | glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
|
|---|
| 462 |
|
|---|
| 463 | glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
|---|
| 464 | glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
|
|---|
| 465 | glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
|---|
| 466 |
|
|---|
| 467 | glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
|---|
| 468 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
|---|
| 469 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|---|
| 470 |
|
|---|
| [980] | 471 | glReadBuffer(GL_FRONT);
|
|---|
| [914] | 472 | glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
|
|---|
| 473 |
|
|---|
| 474 | glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
|
|---|
| 475 | glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
|
|---|
| 476 | glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
|
|---|
| 477 |
|
|---|
| 478 | glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
|---|
| 479 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
|---|
| 480 | glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
|---|
| 481 |
|
|---|
| 482 | return buffer;
|
|---|
| 483 | }
|
|---|
| 484 |
|
|---|
| [941] | 485 | void G4OpenGLViewer::printEPS() {
|
|---|
| 486 | bool res;
|
|---|
| [942] | 487 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| [1095] | 488 | printf("G4OpenGLViewer::printEPS file:%s Vec:%d Name:%s\n",getRealPrintFilename().c_str(),fVectoredPs,GetName().c_str());
|
|---|
| [942] | 489 | #endif
|
|---|
| [1133] | 490 |
|
|---|
| 491 | // Change the LC_NUMERIC value in order to have "." separtor and not ","
|
|---|
| 492 | // This case is only useful for French, Canadien...
|
|---|
| [1274] | 493 | char* oldLocale = (char*)(malloc(strlen(setlocale(LC_NUMERIC,NULL))+1));
|
|---|
| 494 | if(oldLocale!=NULL) strcpy(oldLocale,setlocale(LC_NUMERIC,NULL));
|
|---|
| [1133] | 495 | setlocale(LC_NUMERIC,"C");
|
|---|
| 496 |
|
|---|
| [941] | 497 | if (fVectoredPs) {
|
|---|
| 498 | res = printVectoredEPS();
|
|---|
| 499 | } else {
|
|---|
| [1008] | 500 | res = printNonVectoredEPS();
|
|---|
| [941] | 501 | }
|
|---|
| [1133] | 502 |
|
|---|
| 503 | // restore the local
|
|---|
| 504 | if (oldLocale) {
|
|---|
| 505 | setlocale(LC_NUMERIC,oldLocale);
|
|---|
| 506 | free(oldLocale);
|
|---|
| 507 | }
|
|---|
| 508 |
|
|---|
| [941] | 509 | if (res == false) {
|
|---|
| [1041] | 510 | G4cerr << "Error while saving file... "<<getRealPrintFilename().c_str()<< G4endl;
|
|---|
| [941] | 511 | } else {
|
|---|
| [1042] | 512 | G4cout << "File "<<getRealPrintFilename().c_str()<<" has been saved " << G4endl;
|
|---|
| [941] | 513 | }
|
|---|
| [1041] | 514 |
|
|---|
| 515 | // increment index if necessary
|
|---|
| 516 | if ( fPrintFilenameIndex != -1) {
|
|---|
| 517 | fPrintFilenameIndex++;
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| [1242] | 520 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 521 | printf("G4OpenGLViewer::printEPS END\n");
|
|---|
| 522 | #endif
|
|---|
| [941] | 523 | }
|
|---|
| [914] | 524 |
|
|---|
| [941] | 525 | bool G4OpenGLViewer::printVectoredEPS() {
|
|---|
| 526 | return printGl2PS();
|
|---|
| 527 | }
|
|---|
| 528 |
|
|---|
| 529 | bool G4OpenGLViewer::printNonVectoredEPS () {
|
|---|
| 530 |
|
|---|
| [1041] | 531 | int width = getRealPrintSizeX();
|
|---|
| 532 | int height = getRealPrintSizeY();
|
|---|
| [941] | 533 |
|
|---|
| [942] | 534 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| [1242] | 535 | printf("G4OpenGLViewer::printNonVectoredEPS file:%s Vec:%d X:%d Y:%d col:%d fWinX:%d fWinY:%d\n",getRealPrintFilename().c_str(),fVectoredPs,width,height,fPrintColour,fWinSize_x,fWinSize_y);
|
|---|
| [942] | 536 | #endif
|
|---|
| [914] | 537 | FILE* fp;
|
|---|
| 538 | GLubyte* pixels;
|
|---|
| 539 | GLubyte* curpix;
|
|---|
| 540 | int components, pos, i;
|
|---|
| 541 |
|
|---|
| [941] | 542 | pixels = grabPixels (fPrintColour, width, height);
|
|---|
| [914] | 543 |
|
|---|
| [941] | 544 | if (pixels == NULL) {
|
|---|
| 545 | G4cerr << "Failed to get pixels from OpenGl viewport" << G4endl;
|
|---|
| 546 | return false;
|
|---|
| 547 | }
|
|---|
| 548 | if (fPrintColour) {
|
|---|
| [914] | 549 | components = 3;
|
|---|
| 550 | } else {
|
|---|
| 551 | components = 1;
|
|---|
| 552 | }
|
|---|
| [1041] | 553 | std::string name = getRealPrintFilename();
|
|---|
| 554 | fp = fopen (name.c_str(), "w");
|
|---|
| [914] | 555 | if (fp == NULL) {
|
|---|
| [1041] | 556 | G4cerr << "Can't open filename " << name.c_str() << G4endl;
|
|---|
| [941] | 557 | return false;
|
|---|
| [914] | 558 | }
|
|---|
| 559 |
|
|---|
| 560 | fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
|
|---|
| [1041] | 561 | fprintf (fp, "%%%%Title: %s\n", name.c_str());
|
|---|
| [914] | 562 | fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
|
|---|
| 563 | fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
|
|---|
| 564 | fprintf (fp, "%%%%EndComments\n");
|
|---|
| 565 | fprintf (fp, "gsave\n");
|
|---|
| 566 | fprintf (fp, "/bwproc {\n");
|
|---|
| 567 | fprintf (fp, " rgbproc\n");
|
|---|
| 568 | fprintf (fp, " dup length 3 idiv string 0 3 0 \n");
|
|---|
| 569 | fprintf (fp, " 5 -1 roll {\n");
|
|---|
| 570 | fprintf (fp, " add 2 1 roll 1 sub dup 0 eq\n");
|
|---|
| 571 | fprintf (fp, " { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
|
|---|
| 572 | fprintf (fp, " 3 1 roll 5 -1 roll } put 1 add 3 0 \n");
|
|---|
| 573 | fprintf (fp, " { 2 1 roll } ifelse\n");
|
|---|
| 574 | fprintf (fp, " }forall\n");
|
|---|
| 575 | fprintf (fp, " pop pop pop\n");
|
|---|
| 576 | fprintf (fp, "} def\n");
|
|---|
| 577 | fprintf (fp, "systemdict /colorimage known not {\n");
|
|---|
| 578 | fprintf (fp, " /colorimage {\n");
|
|---|
| 579 | fprintf (fp, " pop\n");
|
|---|
| 580 | fprintf (fp, " pop\n");
|
|---|
| 581 | fprintf (fp, " /rgbproc exch def\n");
|
|---|
| 582 | fprintf (fp, " { bwproc } image\n");
|
|---|
| 583 | fprintf (fp, " } def\n");
|
|---|
| 584 | fprintf (fp, "} if\n");
|
|---|
| 585 | fprintf (fp, "/picstr %d string def\n", width * components);
|
|---|
| 586 | fprintf (fp, "%d %d scale\n", width, height);
|
|---|
| 587 | fprintf (fp, "%d %d %d\n", width, height, 8);
|
|---|
| 588 | fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
|
|---|
| 589 | fprintf (fp, "{currentfile picstr readhexstring pop}\n");
|
|---|
| 590 | fprintf (fp, "false %d\n", components);
|
|---|
| 591 | fprintf (fp, "colorimage\n");
|
|---|
| 592 |
|
|---|
| 593 | curpix = (GLubyte*) pixels;
|
|---|
| 594 | pos = 0;
|
|---|
| 595 | for (i = width*height*components; i>0; i--) {
|
|---|
| 596 | fprintf (fp, "%02hx ", *(curpix++));
|
|---|
| 597 | if (++pos >= 32) {
|
|---|
| 598 | fprintf (fp, "\n");
|
|---|
| 599 | pos = 0;
|
|---|
| 600 | }
|
|---|
| 601 | }
|
|---|
| 602 | if (pos)
|
|---|
| 603 | fprintf (fp, "\n");
|
|---|
| 604 |
|
|---|
| 605 | fprintf (fp, "grestore\n");
|
|---|
| 606 | fprintf (fp, "showpage\n");
|
|---|
| 607 | delete pixels;
|
|---|
| 608 | fclose (fp);
|
|---|
| [941] | 609 |
|
|---|
| 610 | // Reset for next time (useful is size change)
|
|---|
| [1041] | 611 | // fPrintSizeX = -1;
|
|---|
| 612 | // fPrintSizeY = -1;
|
|---|
| [941] | 613 |
|
|---|
| 614 | return true;
|
|---|
| [914] | 615 | }
|
|---|
| 616 |
|
|---|
| [918] | 617 |
|
|---|
| [941] | 618 | bool G4OpenGLViewer::printGl2PS() {
|
|---|
| [918] | 619 |
|
|---|
| [1041] | 620 | int width = getRealPrintSizeX();
|
|---|
| 621 | int height = getRealPrintSizeY();
|
|---|
| [941] | 622 |
|
|---|
| [938] | 623 | if (!fGL2PSAction) return false;
|
|---|
| [929] | 624 |
|
|---|
| [1041] | 625 | fGL2PSAction->setFileName(getRealPrintFilename().c_str());
|
|---|
| [938] | 626 | // try to resize
|
|---|
| [1245] | 627 | int X = fWinSize_x;
|
|---|
| 628 | int Y = fWinSize_y;
|
|---|
| [929] | 629 |
|
|---|
| [1245] | 630 | fWinSize_x = width;
|
|---|
| 631 | fWinSize_y = height;
|
|---|
| [1242] | 632 | // Laurent G. 16/03/10 : Not the good way to do.
|
|---|
| 633 | // We should draw in a new offscreen context instead of
|
|---|
| 634 | // resizing and drawing in current window...
|
|---|
| 635 | // This should be solve when we will do an offscreen method
|
|---|
| 636 | // to render OpenGL
|
|---|
| 637 | // See :
|
|---|
| 638 | // http://developer.apple.com/Mac/library/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_offscreen/opengl_offscreen.html
|
|---|
| 639 | // http://www.songho.ca/opengl/gl_fbo.html
|
|---|
| 640 |
|
|---|
| [1039] | 641 | ResizeGLView();
|
|---|
| [921] | 642 | if (fGL2PSAction->enableFileWriting()) {
|
|---|
| [945] | 643 |
|
|---|
| [1242] | 644 | // Set the viewport
|
|---|
| 645 | // fGL2PSAction->setViewport(0, 0, getRealPrintSizeX(),getRealPrintSizeY());
|
|---|
| [948] | 646 | // By default, we choose the line width (trajectories...)
|
|---|
| 647 | fGL2PSAction->setLineWidth(1);
|
|---|
| 648 | // By default, we choose the point size (markers...)
|
|---|
| [1242] | 649 | fGL2PSAction->setPointSize(2);
|
|---|
| 650 |
|
|---|
| [931] | 651 | DrawView ();
|
|---|
| [921] | 652 | fGL2PSAction->disableFileWriting();
|
|---|
| 653 | }
|
|---|
| [929] | 654 |
|
|---|
| [1039] | 655 | fWinSize_x = X;
|
|---|
| 656 | fWinSize_y = Y;
|
|---|
| 657 | ResizeGLView();
|
|---|
| [1242] | 658 | DrawView ();
|
|---|
| [929] | 659 |
|
|---|
| [941] | 660 | // Reset for next time (useful is size change)
|
|---|
| [1041] | 661 | // fPrintSizeX = 0;
|
|---|
| 662 | // fPrintSizeY = 0;
|
|---|
| [941] | 663 |
|
|---|
| [938] | 664 | return true;
|
|---|
| [918] | 665 | }
|
|---|
| 666 |
|
|---|
| [1039] | 667 | unsigned int G4OpenGLViewer::getWinWidth() {
|
|---|
| 668 | return fWinSize_x;
|
|---|
| 669 | }
|
|---|
| 670 |
|
|---|
| 671 | unsigned int G4OpenGLViewer::getWinHeight() {
|
|---|
| 672 | return fWinSize_y;
|
|---|
| 673 | }
|
|---|
| 674 |
|
|---|
| 675 | G4bool G4OpenGLViewer::sizeHasChanged() {
|
|---|
| 676 | return fSizeHasChanged;
|
|---|
| 677 | }
|
|---|
| 678 |
|
|---|
| [1041] | 679 | G4int G4OpenGLViewer::getRealPrintSizeX() {
|
|---|
| 680 | if (fPrintSizeX == -1) {
|
|---|
| 681 | return fWinSize_x;
|
|---|
| 682 | }
|
|---|
| 683 | GLint dims[2];
|
|---|
| 684 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
|
|---|
| [1233] | 685 |
|
|---|
| 686 | // L.Garnier 01-2010: Some problems with mac 10.6
|
|---|
| 687 | if ((dims[0] !=0 ) && (dims[1] !=0)) {
|
|---|
| 688 | if (fPrintSizeX > dims[0]){
|
|---|
| 689 | return dims[0];
|
|---|
| 690 | }
|
|---|
| [1041] | 691 | }
|
|---|
| 692 | if (fPrintSizeX < -1){
|
|---|
| 693 | return 0;
|
|---|
| 694 | }
|
|---|
| 695 | return fPrintSizeX;
|
|---|
| 696 | }
|
|---|
| 697 |
|
|---|
| 698 | G4int G4OpenGLViewer::getRealPrintSizeY() {
|
|---|
| 699 | if (fPrintSizeY == -1) {
|
|---|
| 700 | return fWinSize_y;
|
|---|
| 701 | }
|
|---|
| 702 | GLint dims[2];
|
|---|
| 703 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
|
|---|
| [1233] | 704 |
|
|---|
| 705 | // L.Garnier 01-2010: Some problems with mac 10.6
|
|---|
| 706 | if ((dims[0] !=0 ) && (dims[1] !=0)) {
|
|---|
| 707 | if (fPrintSizeY > dims[1]){
|
|---|
| 708 | return dims[1];
|
|---|
| 709 | }
|
|---|
| [1041] | 710 | }
|
|---|
| 711 | if (fPrintSizeY < -1){
|
|---|
| 712 | return 0;
|
|---|
| 713 | }
|
|---|
| 714 | return fPrintSizeY;
|
|---|
| 715 | }
|
|---|
| 716 |
|
|---|
| 717 | void G4OpenGLViewer::setPrintSize(G4int X, G4int Y) {
|
|---|
| 718 | fPrintSizeX = X;
|
|---|
| 719 | fPrintSizeY = Y;
|
|---|
| 720 | }
|
|---|
| 721 |
|
|---|
| 722 | void G4OpenGLViewer::setPrintFilename(G4String name,G4bool inc) {
|
|---|
| 723 | if (name != "") {
|
|---|
| 724 | fPrintFilename = name;
|
|---|
| 725 | } else {
|
|---|
| 726 | fPrintFilename = "G4OpenGL"; // by default
|
|---|
| 727 | }
|
|---|
| 728 | if (inc) {
|
|---|
| 729 | fPrintFilenameIndex=0;
|
|---|
| 730 | } else {
|
|---|
| 731 | fPrintFilenameIndex=-1;
|
|---|
| 732 | }
|
|---|
| 733 | }
|
|---|
| 734 |
|
|---|
| 735 | std::string G4OpenGLViewer::getRealPrintFilename() {
|
|---|
| [1042] | 736 | std::string temp = fPrintFilename;
|
|---|
| [1041] | 737 | if (fPrintFilenameIndex != -1) {
|
|---|
| [1042] | 738 | temp += std::string("_");
|
|---|
| 739 | std::ostringstream os;
|
|---|
| 740 | os << fPrintFilenameIndex;
|
|---|
| 741 | std::string nb_str = os.str();
|
|---|
| 742 | temp += nb_str;
|
|---|
| [1041] | 743 | }
|
|---|
| 744 | temp += ".eps";
|
|---|
| 745 | return temp;
|
|---|
| 746 | }
|
|---|
| 747 |
|
|---|
| [712] | 748 | GLdouble G4OpenGLViewer::getSceneNearWidth()
|
|---|
| 749 | {
|
|---|
| [1238] | 750 | if (!fSceneHandler.GetScene()) {
|
|---|
| 751 | return 0;
|
|---|
| 752 | }
|
|---|
| [712] | 753 | const G4Point3D targetPoint
|
|---|
| 754 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 755 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 756 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 757 | if(radius<=0.) radius = 1.;
|
|---|
| 758 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 759 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 760 | return 2 * fVP.GetFrontHalfHeight (pnear, radius);
|
|---|
| 761 | }
|
|---|
| 762 |
|
|---|
| 763 | GLdouble G4OpenGLViewer::getSceneFarWidth()
|
|---|
| 764 | {
|
|---|
| [1238] | 765 | if (!fSceneHandler.GetScene()) {
|
|---|
| 766 | return 0;
|
|---|
| 767 | }
|
|---|
| [712] | 768 | const G4Point3D targetPoint
|
|---|
| 769 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 770 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 771 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 772 | if(radius<=0.) radius = 1.;
|
|---|
| 773 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 774 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 775 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
|
|---|
| 776 | return 2 * fVP.GetFrontHalfHeight (pfar, radius);
|
|---|
| 777 | }
|
|---|
| 778 |
|
|---|
| 779 |
|
|---|
| 780 | GLdouble G4OpenGLViewer::getSceneDepth()
|
|---|
| 781 | {
|
|---|
| [1238] | 782 | if (!fSceneHandler.GetScene()) {
|
|---|
| 783 | return 0;
|
|---|
| 784 | }
|
|---|
| [712] | 785 | const G4Point3D targetPoint
|
|---|
| 786 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 787 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 788 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 789 | if(radius<=0.) radius = 1.;
|
|---|
| 790 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 791 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 792 | return fVP.GetFarDistance (cameraDistance, pnear, radius)- pnear;
|
|---|
| 793 | }
|
|---|
| 794 |
|
|---|
| 795 |
|
|---|
| [593] | 796 |
|
|---|
| [798] | 797 | void G4OpenGLViewer::rotateScene(G4double dx, G4double dy,G4double deltaRotation)
|
|---|
| 798 | {
|
|---|
| [1137] | 799 | if (!fSceneHandler.GetScene()) {
|
|---|
| 800 | return;
|
|---|
| 801 | }
|
|---|
| [798] | 802 |
|
|---|
| 803 | G4Vector3D vp;
|
|---|
| 804 | G4Vector3D up;
|
|---|
| 805 |
|
|---|
| 806 | G4Vector3D xprime;
|
|---|
| 807 | G4Vector3D yprime;
|
|---|
| 808 | G4Vector3D zprime;
|
|---|
| 809 |
|
|---|
| 810 | G4double delta_alpha;
|
|---|
| 811 | G4double delta_theta;
|
|---|
| 812 |
|
|---|
| 813 | G4Vector3D new_vp;
|
|---|
| 814 | G4Vector3D new_up;
|
|---|
| 815 |
|
|---|
| 816 | G4double cosalpha;
|
|---|
| 817 | G4double sinalpha;
|
|---|
| 818 |
|
|---|
| 819 | G4Vector3D a1;
|
|---|
| 820 | G4Vector3D a2;
|
|---|
| 821 | G4Vector3D delta;
|
|---|
| 822 | G4Vector3D viewPoint;
|
|---|
| 823 |
|
|---|
| 824 |
|
|---|
| 825 | //phi spin stuff here
|
|---|
| 826 |
|
|---|
| [1332] | 827 |
|
|---|
| 828 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 829 | printf("G4OpenGLViewer::rotateScene dx:%f dy:%f delta:%f\n",dx,dy, deltaRotation);
|
|---|
| 830 | #endif
|
|---|
| 831 |
|
|---|
| [798] | 832 | vp = fVP.GetViewpointDirection ().unit ();
|
|---|
| 833 | up = fVP.GetUpVector ().unit ();
|
|---|
| 834 |
|
|---|
| [1332] | 835 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 836 | printf("G4OpenGLViewer::rotateScene vp: %f %f %f\n",vp.x(),vp.y(),vp.z());
|
|---|
| 837 | #endif
|
|---|
| [798] | 838 | yprime = (up.cross(vp)).unit();
|
|---|
| 839 | zprime = (vp.cross(yprime)).unit();
|
|---|
| 840 |
|
|---|
| 841 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| 842 | delta_alpha = dy * deltaRotation;
|
|---|
| 843 | delta_theta = -dx * deltaRotation;
|
|---|
| 844 | } else {
|
|---|
| 845 | delta_alpha = -dy * deltaRotation;
|
|---|
| 846 | delta_theta = dx * deltaRotation;
|
|---|
| 847 | }
|
|---|
| 848 |
|
|---|
| 849 | delta_alpha *= deg;
|
|---|
| 850 | delta_theta *= deg;
|
|---|
| 851 |
|
|---|
| 852 | new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
|
|---|
| 853 |
|
|---|
| 854 | // to avoid z rotation flipping
|
|---|
| 855 | // to allow more than 360° rotation
|
|---|
| [847] | 856 |
|
|---|
| [1332] | 857 | // const G4Point3D targetPoint
|
|---|
| 858 | // = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 859 | // + fVP.GetCurrentTargetPoint ();
|
|---|
| 860 | // G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 861 | // if(radius<=0.) radius = 1.;
|
|---|
| 862 | // const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 863 | // const G4Point3D cameraPosition =
|
|---|
| 864 | // targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
|
|---|
| [801] | 865 |
|
|---|
| [798] | 866 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| [1332] | 867 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 868 | printf("G4OpenGLViewer::rotateScene GetLightsMoveWithCamera: %f \n",new_vp.z()*vp.z());
|
|---|
| 869 | #endif
|
|---|
| [798] | 870 | new_up = (new_vp.cross(yprime)).unit();
|
|---|
| 871 | if (new_vp.z()*vp.z() <0) {
|
|---|
| [1332] | 872 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 873 | printf("G4OpenGLViewer::rotateScene R_____________________________________________\n");
|
|---|
| 874 | #endif
|
|---|
| [798] | 875 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 876 | }
|
|---|
| 877 | } else {
|
|---|
| [1332] | 878 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 879 | printf("G4OpenGLViewer::rotateScene : %f \n",new_vp.z()*vp.z());
|
|---|
| 880 | #endif
|
|---|
| [798] | 881 | new_up = up;
|
|---|
| 882 | if (new_vp.z()*vp.z() <0) {
|
|---|
| [1332] | 883 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 884 | printf("G4OpenGLViewer::rotateScene X_____________________________________________\n");
|
|---|
| 885 | #endif
|
|---|
| [798] | 886 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 887 | }
|
|---|
| 888 | }
|
|---|
| 889 | fVP.SetUpVector(new_up);
|
|---|
| 890 | ////////////////
|
|---|
| 891 | // Rotates by fixed azimuthal angle delta_theta.
|
|---|
| 892 |
|
|---|
| 893 | cosalpha = new_up.dot (new_vp.unit());
|
|---|
| 894 | sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
|
|---|
| 895 | yprime = (new_up.cross (new_vp.unit())).unit ();
|
|---|
| 896 | xprime = yprime.cross (new_up);
|
|---|
| 897 | // Projection of vp on plane perpendicular to up...
|
|---|
| 898 | a1 = sinalpha * xprime;
|
|---|
| 899 | // Required new projection...
|
|---|
| 900 | a2 = sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
|
|---|
| 901 | // Required Increment vector...
|
|---|
| 902 | delta = a2 - a1;
|
|---|
| 903 | // So new viewpoint is...
|
|---|
| [1332] | 904 |
|
|---|
| [798] | 905 | viewPoint = new_vp.unit() + delta;
|
|---|
| [1332] | 906 |
|
|---|
| 907 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 908 | printf("G4OpenGLViewer::rotateScene up: %f %f %f\n",up.x(),up.y(),up.z());
|
|---|
| 909 | printf("G4OpenGLViewer::rotateScene new up: %f %f %f\n",new_up.x(),new_up.y(),new_up.z());
|
|---|
| 910 | printf("G4OpenGLViewer::rotateScene new vp: %f %f %f delta:%f %f %f\n",new_vp.x(),new_vp.y(),new_vp.z(),delta.x(),delta.y(),delta.z());
|
|---|
| 911 | #endif
|
|---|
| [798] | 912 |
|
|---|
| [1332] | 913 |
|
|---|
| [798] | 914 | fVP.SetViewAndLights (viewPoint);
|
|---|
| [1332] | 915 |
|
|---|
| 916 |
|
|---|
| [798] | 917 | }
|
|---|
| 918 |
|
|---|
| [1332] | 919 |
|
|---|
| 920 | void G4OpenGLViewer::rotateSceneInViewDirection(G4double dx, G4double dy,G4double deltaRotation)
|
|---|
| 921 | {
|
|---|
| 922 | if (!fSceneHandler.GetScene()) {
|
|---|
| 923 | return;
|
|---|
| 924 | }
|
|---|
| 925 |
|
|---|
| 926 | G4Vector3D vp;
|
|---|
| 927 | G4Vector3D up;
|
|---|
| 928 |
|
|---|
| 929 | G4Vector3D xprime;
|
|---|
| 930 | G4Vector3D yprime;
|
|---|
| 931 | G4Vector3D zprime;
|
|---|
| 932 |
|
|---|
| 933 | G4double delta_alpha;
|
|---|
| 934 | G4double delta_theta;
|
|---|
| 935 |
|
|---|
| 936 | G4Vector3D new_vp;
|
|---|
| 937 | G4Vector3D new_up;
|
|---|
| 938 |
|
|---|
| 939 | G4double cosalpha;
|
|---|
| 940 | G4double sinalpha;
|
|---|
| 941 |
|
|---|
| 942 | G4Vector3D a1;
|
|---|
| 943 | G4Vector3D a2;
|
|---|
| 944 | G4Vector3D delta;
|
|---|
| 945 | G4Vector3D viewPoint;
|
|---|
| 946 |
|
|---|
| 947 |
|
|---|
| 948 | //phi spin stuff here
|
|---|
| 949 |
|
|---|
| 950 |
|
|---|
| 951 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 952 | printf("G4OpenGLViewer::rotateScene dx:%f dy:%f delta:%f\n",dx,dy, deltaRotation);
|
|---|
| [529] | 953 | #endif
|
|---|
| [1332] | 954 |
|
|---|
| 955 | vp = fVP.GetViewpointDirection ().unit();
|
|---|
| 956 | up = fVP.GetUpVector ().unit();
|
|---|
| 957 |
|
|---|
| 958 |
|
|---|
| 959 |
|
|---|
| 960 | G4Vector3D zPrimeVector = G4Vector3D(up.y()*vp.z()-up.z()*vp.y(),
|
|---|
| 961 | up.z()*vp.x()-up.x()*vp.z(),
|
|---|
| 962 | up.x()*vp.y()-up.y()*vp.x());
|
|---|
| 963 | G4long zPrimeVectorX = up.y()*vp.z()-up.z()*vp.y();
|
|---|
| 964 | G4long zPrimeVectorY = up.z()*vp.x()-up.x()*vp.z();
|
|---|
| 965 | G4long zPrimeVectorZ = up.x()*vp.y()-up.y()*vp.x();
|
|---|
| 966 |
|
|---|
| 967 | viewPoint = vp/deltaRotation + (zPrimeVector*dx - up*dy) ;
|
|---|
| 968 | new_up = G4Vector3D(viewPoint.y()*zPrimeVector.z()-viewPoint.z()*zPrimeVector.y(),
|
|---|
| 969 | viewPoint.z()*zPrimeVector.x()-viewPoint.x()*zPrimeVector.z(),
|
|---|
| 970 | viewPoint.x()*zPrimeVector.y()-viewPoint.y()*zPrimeVector.x());
|
|---|
| 971 |
|
|---|
| 972 | G4long new_upLenLong = sqrt((G4long)new_up.x()*(G4long)new_up.x()+(G4long)new_up.y()*(G4long)new_up.y()+(G4long)new_up.z()*(G4long)new_up.z());
|
|---|
| 973 | // new_up = new_up/new_upLenLong;
|
|---|
| 974 | // G4double new_upLenDouble = new_up.x()*new_up.x()+new_up.y()*new_up.y()+new_up.z()*new_up.z();
|
|---|
| 975 |
|
|---|
| 976 | G4Vector3D new_upDiv = G4Vector3D((G4double)(new_up.x()/new_upLenLong),
|
|---|
| 977 | (G4double)(new_up.y()/new_upLenLong),
|
|---|
| 978 | (G4double)(new_up.z()/new_upLenLong));
|
|---|
| 979 |
|
|---|
| 980 | G4Vector3D new_upPrec = G4Vector3D(((G4double)(((G4long)viewPoint.y()*(G4long)zPrimeVector.z()
|
|---|
| 981 | -(G4long)viewPoint.z()*(G4long)zPrimeVector.y())/new_upLenLong)),
|
|---|
| 982 | ((G4double)(((G4long)viewPoint.z()*(G4long)zPrimeVector.x()
|
|---|
| 983 | -(G4long)viewPoint.x()*(G4long)zPrimeVector.z())/new_upLenLong)),
|
|---|
| 984 | ((G4double)(((G4long)viewPoint.x()*(G4long)zPrimeVector.y()
|
|---|
| 985 | -(G4long)viewPoint.y()*(G4long)zPrimeVector.x())/new_upLenLong)));
|
|---|
| 986 | G4Vector3D new_upUnit = new_up.unit();
|
|---|
| 987 |
|
|---|
| 988 |
|
|---|
| 989 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 990 | printf("G4OpenGLViewer::rotateScene up: %.10lf %.10lf %.10lf len:%.10lf lenLong:%.10lf %f\n",up.x(),up.y(),up.z(), up.mag(),new_upLenLong,new_upLenLong);
|
|---|
| 991 | printf("G4OpenGLViewer::rotateScene NEW new up UNIT / %.10lf %.10lf %.10lf\n",new_upUnit.x(),new_upUnit.y(),new_upUnit.z());
|
|---|
| 992 | printf("G4OpenGLViewer::rotateScene NEW new up Prec: %.10lf %.10lf %.10lf\n",new_upPrec.x(),(viewPoint.z()*zPrimeVectorX-viewPoint.x()*zPrimeVectorZ),new_upPrec.z());
|
|---|
| 993 | printf("G4OpenGLViewer::rotateScene NEW new up Div: %.10lf %.10lf %.10lf\n",new_upDiv.x(),new_upDiv.y(),new_upDiv.z());
|
|---|
| 994 | printf("G4OpenGLViewer::rotateScene vp: %f %f %f\n",vp.x(),vp.y(),vp.z());
|
|---|
| 995 |
|
|---|
| 996 | viewPoint = viewPoint*deltaRotation;
|
|---|
| 997 |
|
|---|
| 998 | printf("G4OpenGLViewer::rotateScene NEW --new vp: %f %f %f\n",viewPoint.x(),viewPoint.y(),viewPoint.z());
|
|---|
| 999 | #endif
|
|---|
| 1000 |
|
|---|
| 1001 | fVP.SetUpVector(new_upUnit);
|
|---|
| 1002 | fVP.SetViewAndLights (viewPoint);
|
|---|
| 1003 | }
|
|---|
| 1004 |
|
|---|
| 1005 | #endif
|
|---|