Changeset 1140 for trunk/source/visualization/VRML/include
- Timestamp:
- Nov 3, 2009, 11:17:28 AM (15 years ago)
- Location:
- trunk/source/visualization/VRML/include
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/source/visualization/VRML/include/G4VRML1FileSceneHandler.hh
r944 r1140 25 25 // 26 26 // 27 // $Id: G4VRML1FileSceneHandler.hh,v 1.1 7 2006/06/29 21:25:27 gunterExp $27 // $Id: G4VRML1FileSceneHandler.hh,v 1.18 2009/10/21 15:27:21 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 73 73 G4VSceneHandler::AddCompound(hit); 74 74 } 75 void AddCompound ( const G4THitsMap<G4double> & hits) { 76 G4VSceneHandler::AddCompound(hits); 77 } 75 78 76 79 void BeginPrimitives(const G4Transform3D& objectTransformation); -
trunk/source/visualization/VRML/include/G4VRML1SceneHandler.hh
r944 r1140 25 25 // 26 26 // 27 // $Id: G4VRML1SceneHandler.hh,v 1.1 4 2006/06/29 21:25:31 gunterExp $27 // $Id: G4VRML1SceneHandler.hh,v 1.15 2009/10/21 15:27:21 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 78 78 G4VSceneHandler::AddCompound(hit); 79 79 } 80 void AddCompound ( const G4THitsMap<G4double> & hits) { 81 G4VSceneHandler::AddCompound(hits); 82 } 80 83 81 84 void BeginPrimitives(const G4Transform3D& objectTransformation); -
trunk/source/visualization/VRML/include/G4VRML2FileSceneHandler.hh
r944 r1140 25 25 // 26 26 // 27 // $Id: G4VRML2FileSceneHandler.hh,v 1.1 6 2006/06/29 21:25:39 gunterExp $27 // $Id: G4VRML2FileSceneHandler.hh,v 1.17 2009/10/21 15:27:21 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 73 73 G4VSceneHandler::AddCompound(hit); 74 74 } 75 void AddCompound ( const G4THitsMap<G4double> & hits) { 76 G4VSceneHandler::AddCompound(hits); 77 } 75 78 76 79 void BeginPrimitives(const G4Transform3D& objectTransformation); -
trunk/source/visualization/VRML/include/G4VRML2SceneHandler.hh
r944 r1140 25 25 // 26 26 // 27 // $Id: G4VRML2SceneHandler.hh,v 1.1 3 2006/06/29 21:25:43 gunterExp $27 // $Id: G4VRML2SceneHandler.hh,v 1.14 2009/10/21 15:27:21 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 76 76 G4VSceneHandler::AddCompound(hit); 77 77 } 78 void AddCompound ( const G4THitsMap<G4double> & hits) { 79 G4VSceneHandler::AddCompound(hits); 80 } 78 81 79 82 void BeginPrimitives(const G4Transform3D& objectTransformation);
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